Jeb, Dinnerbone, Grum, and EvilSeph have been discussing the upcoming
Mod API in detail! This is only a small look at the massive amount of information provided about the Mod API, so let's dive right in!
API Questions:
- Will mods have the ability to modify text?
Mods can have config files that, when initialized, will be able to dynamically print text in a variety of ways.
- Will mods like Optifine (which modify the engine directly) be supported?
The API will eliminate the need to write to the engine directly, allowing modifications that affect the game (as any mod will), without altering the game code itself. Among other things, this will greatly simplify mod installation.
- Can vanilla block behavior be modified?
Yes.
- Will there be official community resources (tutorials, forums, etc) for modders?
Yes.
- How will mods be distributed by modders, and downloaded by players?
Players will be able to download mods from the game client itself.
- Will the API be able to add new mobs to the game through mods?
Yes. Additionally, it will be possible to modify animated blocks (water, lava) as well as custom animated blocks.
- Will the API be like Bukkit (an outside resource)?
No, the API will be integrated into the vanilla game, hopefully bypassing the need for exernal APIs.
- Will client-only mods be supported by the API?
Not at this time, but as the biggest client-only modifications are already covered (texture packs, splash screen text etc), it didn't seem necessary.
- Will the API remove the issue of mods being rendered inoperable when the game updates?
It is a target we want to hit for certain, but it won't really have that capability at launch, we don't believe.
- Will mods need to be re-written from the ground up with the API's release?
While mods will need to be changed to accommodate the API, total overhauls shouldn't be necessary. Even if a mod requires an overhaul for the API, it would only be a one-time occurrance.
- Will there be any sort of content filter?
By and large, the community will police its own mods as it does now, but we are working to put a system in place to prevent malicious mods from being distributed.
- What can be modified in the game using the API?
Everything.
- Can the physics be modded?
Yes.
- Will the API be on the XBOX or Pocket Edition?
Not by us, but you can ask the developers of each game, respectively.
Minecraft Questions:- Will mods like Optifine be added to vanilla?
Something even better. Overall, the game engine is being simplified, taking most of the load off of the client, and having the server doing the heavy work, greatly improving SMP.
Smoothstone stairs are not planned.
No new mobs are planned.
________________
Check back for more updates soon, there is a LOT going on today!
Comments
#1
FinalSynFrey-
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51 posts
Carpenter
Posted 26 November 2012 - 02:31 PM
But my only issue with the "Better World Generation" mod is that It doesn't generate clays like It would on the default terrain generation. So I had to uninstall the mod and go to the new chunks to see It, but at least my world is good looking with that mod.
I hope Mojang will improve the world generator once they implemented this modding API.
#2
orgin_org-
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404 posts
Gold Miner
Posted 26 November 2012 - 03:08 PM
Website: http://www.colonies-playground.com
#3
v3912-
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419 posts
Gold Miner
Posted 26 November 2012 - 03:27 PM
WIP 128x 64x, SEUS support, Mod support in the pipeline TEKKIT, FTB, the more support the more mods!
#4
EnzerDeLeo-
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142 posts
Coal Miner
Posted 26 November 2012 - 03:48 PM
What do you mean? They said that they didn't know if bukkit would still be around after the API launched. They stated that the API does all of bukkit's functionality plus a ton more. They stated that if bukkit continues development after the API is launched it would have to be based on top of the API to function. Yeah bukkit plugins would work with the new API, but just like every other mod, you'd have to do the conversion.
#5
Adrenalineq-
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Curse Premium
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Newly Spawned
Posted 26 November 2012 - 05:00 PM
's too bad that client-side mods won't be supported, though.
I'll miss my minimap mod.
GOOD, not bad
#6
Kalker3-
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82 posts
Stone Miner
Posted 26 November 2012 - 05:29 PM
WTH do you mean with cheater, in SMP the only thing it does is provide a minimap and waypont, no mob detection or anything, so how is that considered cheating?
#7
RETRO_MPH-
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270 posts
Iron Miner
Posted 26 November 2012 - 07:55 PM
The only serious Metroid Texturepack
#8
EpicSwordMaster-
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17 posts
Tree Puncher
Posted 26 November 2012 - 07:59 PM
minebook.me (Facebook for Minecraft)
#9
RETRO_MPH-
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270 posts
Iron Miner
Posted 26 November 2012 - 08:00 PM
But my only issue with the "Better World Generation" mod is that It doesn't generate clays like It would on the default terrain generation. So I had to uninstall the mod and go to the new chunks to see It, but at least my world is good looking with that mod.
I hope Mojang will improve the world generator once they implemented this modding API.
The only serious Metroid Texturepack
#10
Laskeri-
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1164 posts
Lapis Lazuli Collector
Posted 26 November 2012 - 08:18 PM
Because it defeats the purpose of the regular (item) map.
Iunno.
#11
Kalker3-
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82 posts
Stone Miner
Posted 26 November 2012 - 08:22 PM
Iunno.
Meh, I'd rather call it a Map v2, I've used a map ONCE, on 1.3.2 and didn't like it at all, 'sides I would get lost on my expeditions anyway, the regular map is just too limited for me (Haven't used a 1.4 map, I probably won't anyway).
#12
kamild1996-
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238 posts
Zombie Killer
Posted 26 November 2012 - 10:06 PM
Quote
#13
AwesomeBoy03-
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6 posts
Out of the Water
Posted 26 November 2012 - 10:15 PM
i have no idea what im talking about TROLOLOLOLOL
lol
#14
buster_the_dog-
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228 posts
Zombie Killer
Posted 26 November 2012 - 10:45 PM
#15
Shourin-
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633 posts
Redstone Miner
Posted 26 November 2012 - 11:02 PM
I want to know if a mod needs to be updated with every game update like they do today?
#16
pepsi_kid-
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129 posts
Coal Miner
Posted 26 November 2012 - 11:19 PM
I want to know if a mod needs to be updated with every game update like they do today?
#17
samdawghomie-
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43 posts
Carpenter
Posted 26 November 2012 - 11:21 PM
#18
JLC5087-
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368 posts
Gold Miner
Posted 26 November 2012 - 11:26 PM
#19
mcnerdy101-
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39 posts
Tree Puncher
Posted 26 November 2012 - 11:59 PM
Check out my youtube channel!!!
http://www.youtube.c...00?feature=mhee
#20
Nerevar-
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5859 posts
Creeper Destroyer
Posted 27 November 2012 - 12:43 AM
And also, I'm happy this is finally closing in. I'm really sick of Forge and its domination of the modding community now. An official API will make everything so much better.
Like small, communtiy-based, cooperative servers? Try mine: 69.46.46.101:25565