- Added a new Anvil block for repairing, merging & naming items
Three different damage states: Anvil, Slightly Damaged Anvil, and Very Damaged Anvil. - Renamed Chat Settings to Multiplayer Settings
- Contains the old chat settings menu
- Option for cape-owners to hide their capes ingame
- Tweaks to debugging
- F3+H now shows tool and armor durability on damaged items
- Now shows which cardinal direction the player is facing on the f value
- The pie chart on the F3 overlay is now shown when opening it using shift+F3 instead of vice versa
- Mobs no longer forget that they are aggressive against a player in Creative mode after a few seconds anymore
- Creepers now can have custom explosion radius and fuse timer using edited mob spawners and NBT tags (ExplosionRadius & Fuse)
- Effects given by the Beacon will be less intrusive on the screen
- Level-up sound now only plays every 5 levels
- Gaining experience from breeding animals.
________________
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Server: Click to Download

Comments
#1
8enjo-
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28 posts
Tree Puncher
Posted 11 October 2012 - 05:27 PM
#2
Black_ninja-
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161 posts
Zombie Killer
Posted 11 October 2012 - 05:28 PM
#3
spottycookieify-
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67 posts
Carpenter
Posted 11 October 2012 - 05:29 PM
#4
Irocate-
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43 posts
Carpenter
Posted 11 October 2012 - 05:30 PM
#5
Ur-Quan-
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659 posts
Redstone Miner
Posted 11 October 2012 - 05:32 PM
On the anvil, it's also affected by gravity, so expect some good old ACME anvil drops soon in creative maps!
#6
Unsquarable-
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Curse Premium
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527 posts
Redstone Miner
Posted 11 October 2012 - 05:32 PM
#7
egamadMC-
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95 posts
Stone Miner
Posted 11 October 2012 - 05:32 PM
#8
MoonCutter2B-
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37 posts
Tree Puncher
Posted 11 October 2012 - 05:37 PM
#9
Animatorxpalmer-
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25 posts
Tree Puncher
Posted 11 October 2012 - 05:38 PM
#10
Tzun_Lajn-
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571 posts
Redstone Miner
Posted 11 October 2012 - 05:39 PM
Experience from breeding? I do not approve, as you can now practically farm xp out of (almost) nothing. XP from smelting was so-so, as you can farm trees to get charchoal to get xp. Getting it now will be almost too easy I think.
[/quote]Xp takes a long time to get, the levels that you can gain will probably be low. Just gives you a reason to want to use a game mechanic.That and the game does not fall around you. Don't like it? Don't do it.
"There are many things in this world, malign things. If you come with me, you will be sparred, if you stay here, I pity your foolishness." -Tzun Lajn (Me)
#11
thesbros-
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Curse Premium
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750 posts
Diamond Miner
Posted 11 October 2012 - 05:39 PM
Still no java 1.7 support for Mac OSX ?
[/quote]
Works fine for me with Java 7 on OSX.
Anyway, now it's time to name my trusty pickaxe "Fluffy Pickaxe"...
StylusCube: Coming soon!
#12
Berwout-
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2430 posts
Nether Resident
Posted 11 October 2012 - 05:41 PM
[Computer Specifications]
#13
MrAXZip-
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34 posts
Tree Puncher
Posted 11 October 2012 - 05:41 PM
#14
FabioSneaky-
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6 posts
Out of the Water
Posted 11 October 2012 - 05:42 PM
#15
egamadMC-
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95 posts
Stone Miner
Posted 11 October 2012 - 05:43 PM
Xp takes a long time to get, the levels that you can gain will probably be low. Just gives you a reason to want to use a game mechanic.That and the game does not fall around you. Don't like it? Don't do it.
[/quote]
I understand your point, but I'm just afraid it will be too easy, since massive farms are not uncommon. But we'll have to wait to see how it works first.
#16
xi shoter ix-
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106 posts
Coal Miner
Posted 11 October 2012 - 05:43 PM
On the side note anyone else thinks it would be cool if they added locks which can be made and only opened with key that matches the locks name? Anyone?
#17
Maxos-
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87 posts
Stone Miner
Posted 11 October 2012 - 05:47 PM
#18
TheLemonyOrange-
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12 posts
Tree Puncher
Posted 11 October 2012 - 05:48 PM
#19
Tucking_Fypo-
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13437 posts
Enderdragon Slayer
Posted 11 October 2012 - 05:48 PM
LEGENDARY PEOPLE
#20
Shourin-
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635 posts
Redstone Miner
Posted 11 October 2012 - 05:50 PM