BETA: BEDROCK 1.17.10.20

Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds.  You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock.

 

Today's BETA update adds a lot of parity that you've already seen in JAVA if you've been keeping up with those announcements as well.  Read below to find out!

Known Issue: 

  • May 27, 2021 - The team is aware of a crash that occurs when breaking blocks while the Caves & Cliffs experimental toggle is enabled. While we work on a fix, avoid playing on worlds with the experimental toggle.

Features and Bug Fixes

Vanilla Parity

  • Thunderstorms now happen as often as on Minecraft: Java Edition (MCPE-72798)

Axolotl

  • Axolotls no longer move their tails while playing dead (MCPE-123309)
  • Feeding Axolotls with Bucket of Tropical Fish now returns Water Bucket instead of empty Bucket (MCPE-127382)
  • Axolotl's hitbox is now smaller to match the size of the mob
  • Guardians and Elder Guardians now attack Axolotl on sight
  • Drowned now attack Axolotls on sight

Azalea

  • Azalea can now be bone-mealed when placed on Clay
  • Using Pick Block on Azalea Leaves and Flowering Azalea Leaves now results in the correct blocks being picked (MCPE-128092)

Copper Ore

  • Copper Ore is now placed after other overworld ores in the Creative inventory (MCPE-119724)

Deepslate

  • Deepslate is now placed after other stones in the Creative inventory (MCPE-127592)

Glow Item Frame

  • Glow Item Frame is now placed after regular Item Frame in the Creative inventory (MCPE-117532)

Hanging Roots

Lightning Rod

  • Lightning Rod no longer breaks falling blocks that land on it (MCPE-116545)

Rooted Dirt

  • Rooted Dirt texture is now randomly rotated, matching the behavior of the regular Dirt Block (MCPE-123197)

Character Creator

  • Items can now be previewed in the Character Creator and equipped using the Equip button
  • Added Equip button to Classic Skins and Capes tab

Commands

  • '/title clear' now correctly clears the title and subtitle from the HUD (MCPE-97636)

Dressing Room

  • Profile screen reload button is now localized

Gameplay

  • Fixed split-screen players not able to rename items on Anvils (MCPE-108405)

Graphical

  • Projectiles such as Snowballs and Eggs no longer cast shadows

Items

  • All dropped items now have a similar floating height
  • Data-driven items now swing faster when not targeting blocks (MCPE-119702)
  • Firework Rockets obtained from '/replaceitem' command now have a flight duration (MCPE-109037)
  • Firework Stars obtained from '/replaceitem' command now have proper color values (MCPE-109037)

Lush Caves

  • Small Dripleaf now only drops itself when broken with Shears

Skeleton

  • Skeletons now turn into Strays after 20 seconds in Powder Snow, reduced from 45 seconds

Powder Snow

  • Burning mobs can no longer destroy Powder Snow when the Mob Griefing gamerule is disabled (MC-221842)

User Interface

  • Hotbar item tooltip duration now scales with the length of the tooltip's text
  • Added a new accessibility icon in the Settings menu

Technical Updates

Gameplay

  • Loot chests with Seed=0 now correctly randomize if placed on the same coordinates. Note that pickblocking a Vanilla loot chest before opening it will now result in identical loot in each copy unless you set the seed to 0 in the NBT

Data-Driven Mobs

  • The Ender Dragon rendering and animations are now fully data-driven
  • The Ender Crystal rendering and animations are now fully data-driven

Graphics

  • Graphics hardware that supports a maximum D3D11 feature level of 9_3 or below are no longer supported

Stability and Performance

  • Added better error handling for JSON parsing. Also added several new content errors for item parsing as well as for loot tables

Actors

  • Incoming client-sync properties for newly seen types will properly register with client-side Actor Property Manager groups

Molang

  • "query.wing_flap_position" now works with the Ender Dragon
  • Added "query.show_bottom" - a query for determining whether or not the entity's bottom is rendered
  • Added "query.death_time" - a query for determining the elapsed ticks since a mob started dying
  • Added "math.min_angle" - a math expression for minimizing the angle magnitude (in degrees) into the range [-180, 180)

Experimental Features

GameTest Framework

  • Updated the '/clearall ' command to also clear tests outside of loaded areas
  • Dimension
    • getEntitiesAtBlockLocation(location : BlockLocation) : Entity[] - Returns an array of all entities at the given block location
    • spawnEntity(identifier : String, location : BlockLocation) : Entity - Spawns an entity with the given identifier at the given block location
    • [Removed] function getName()
    • property id : String - Gets the entity's identifier
    • property nameTag : String - Gets or sets the entity's name tag
  • Player
    • property name : String - Gets the player's name
    • method getPlayers() : Player[] - Returns all players in the server