BETA: BEDROCK 1.15.0.54 (XBOX ONE / WINDOWS 10 / ANDROID)

Today Mojang brings another round of fixes for Beta players on Bedrock.

Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds.  You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock.

 

  • Crashes/Performance
    • Fixed several crashes that could occur during gameplay
    • Fixed a crash that could sometimes occur when travelling towards -z coordinates 
    • Fixed a crash that could occur when adjusting certain JSON strings in behaviour packs 
    • Fixed a crash that could sometimes occur after resuming the game on Xbox One
    • Fixed a crash that could occur when using the Character Creator
    • Fixed a crash that could happen if a slime targeted something and lost sight of it
  • General
    • Fixed an issue that prevented players from being teleported to a nearby chunk that the game thought was too far away
    • Fixed an issue that was preventing chunks from loading in correctly when traveling between dimensions (MCPE-63268)
    • Fixed an issue that prevented Strongholds from generating with libraries and portal rooms (MCPE-63713)
    • Ocean Monuments once again generate with the correct interior structures (MCPE-63523
  • Gameplay
    • Players will no longer be teleported underneath the main island when using an End Gateway (MCPE-63284)
    • Fixed an issue that meant Pillager Patrols could spawn in unexpected places (MCPE-58285)
    • Fixed an issue that prevented inventories from being opened after riding a mount (MCPE-63196
  • Mobs
    • Tweaked the Iron Golem strolling animation (MCPE-63151)
    • Fixed an issue that prevented Polar Bears, Parrots, Ocelots, and Dolphins from being leashed (MCPE-63095)  
  • User Interface
    • The "Require players to accept resource packs to join" checkbox is now visible again
    • Fixed the 'Take a tour' navigation arrows in the Marketplace  
  • Add-Ons and Scripting
    • Entities no longer freeze when a component group containing a navigation component is removed