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Download the 1.3 Pre-Release:  Click here to download

Server:  Download

Yes, modders and texture pack artists can breathe a sigh of relief: the 1.3 Pre-Release is finally here!  Rather than cover every nuance of the previous Snapshots, let's look at the most salient changes in 1.3:

  • The game now runs an internal server in single-player mode
  • The single-player server can be shared on LAN, with LAN server detection
  • Made it possible to use client-side commands by enabling cheats (this is defaulted as disabled for old worlds)
  • Added an optional “bonus chest” to get started quicker
  • It’s now possible to trade with villagers. Added emeralds as a currency
  • You gain enchantment orbs from other tasks than just destroying monsters. Max enchantment level has been decreased to 30
  • Servers can automatically suggest and distribute texture packs
  • Added new world map elements (does not need a new map, but they’ll only appear in new areas)
  • Added cocoa beans
  • Added an Ender chest
  • Added tripwire
  • Stairs and levers can be placed up-side-down
  • Wooden logs can be placed sideways


Additionally, Mojang is hosting a special contest!  What is it about?  Well, let's hear what they have to say:


That is pretty sweet!  Think you have what it takes to make a 30-second 1.3 commercial?  Give it a shot - you just might win!

________________


Didn't get a chance to see the debut of MineTV, but still want to see the interview with Mojang's Marc Watson?  Click this link  to see the full interview!

________________


MCX360 Fix Incoming - Pistons & More

MCX360 will be getting a fix in the near future, with a particular focus on piston-related crashes, some rendering issues, and a host of other minor bugs.  The fix may take up to two weeks for deployment, but once it does, it will automatically update the MCX360 client on its own.  Keep an eye here for future updates!
Posted in: News Patch Minecraft

Comments

#1

PumpkinHead571

Posted 26 July 2012 - 01:56 PM

1st
cant wait to try this out
zzzz

#2

Mattgeek1997

Posted 26 July 2012 - 01:56 PM

Finally!

Vechs said:

Vechs thinks that pain is just weakness leaving the body.
Posted Image

#3

mohdyify

Posted 26 July 2012 - 01:56 PM

Finally"

#4

Long_islandZ

Posted 26 July 2012 - 01:56 PM

Yeah Finally ^~^

#5

drumming102

Posted 26 July 2012 - 01:58 PM

where is the SERVER jar?
Where men are men and sheep are scared.

#6

RotomGuy
    RotomGuy

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Posted 26 July 2012 - 01:59 PM

Quicker than usual, Sach!

Forum Rules and Minecraft General Rules
Do read them before posting. I mean it. >:C
Grass Block is still here, though most of you have probably clicked it by now. Posted Image
Do not suggest Vertical Redstone, Emerald Tools, Obsidian Tools and Skylands. They will be burnt in a hole.


#7

SuperSupermario24

Posted 26 July 2012 - 02:04 PM

OYUS. OYUSOYUSOYUSOYUS

OYUS.

Sorry, just had a bit of a moment there. Unfortunately, I have a few mods to wait for, but at least they'll likely be ready for the official release!
Posted Image
I am a being who can bend the very fabric of space and time to my liking. I'm usually a creeper but I can be anything.
Posted Image ヽ(*・ω・)ノ Be Happy

#8

xXdab0mbXx

Posted 26 July 2012 - 02:05 PM

Can i play this offline?
Posted Image

#9

Exalm
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Posted 26 July 2012 - 02:06 PM

Where are all the people saying that all bugs were just because of development version?

Mobs still stutter!
World generation is still longer than in 1.2.5
Progress bar is still not there.
Creative player doesn't have blocks by default.
Edit: Missing chunks errors.

Posted Image

My UA on laptop: Mozilla/5.0 (X11; Ubuntu; Linux i686; rv:27.0) Gecko/20100101 Firefox/27.0 SeaMonkey/2.24 Lightning/2.9b1; I use Ubuntu 13.10 here.
And on desktop: Mozilla/5.0 (X11; Linux i686; rv:20.0) Gecko/20100101 Firefox/20.0; Here I use openSUSE 12.2.

#10

Unsquarable

Posted 26 July 2012 - 02:07 PM

Cheers! Another unproductive morning playing a pre-release.

#11

OddnAnswers

Posted 26 July 2012 - 02:09 PM

Yay!

Quote

Trust me, never let a hoe plant your sugarcane.

#12

mega9man

Posted 26 July 2012 - 02:09 PM

WOO! Finally!

#13

RotomGuy
    RotomGuy

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Posted 26 July 2012 - 02:10 PM

View PostExalm, on 26 July 2012 - 02:06 PM, said:

Where are all the people saying that all bugs were just because of development version?

Mobs still stutter!
World generation is still longer than in 1.2.5
Progress bar is still not there.
Creative player doesn't have blocks by default.

Really? Great. I hated having a full hot bar when starting a Creative world.

Forum Rules and Minecraft General Rules
Do read them before posting. I mean it. >:C
Grass Block is still here, though most of you have probably clicked it by now. Posted Image
Do not suggest Vertical Redstone, Emerald Tools, Obsidian Tools and Skylands. They will be burnt in a hole.


#14

joaopada

Posted 26 July 2012 - 02:11 PM

I am still waiting to the full 1.3, the "official" realease :D
Portuguese? Português? Check out my YouTube channel! Dá uma olhadela ao meu canal do YouTube!

#15

Exalm
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Posted 26 July 2012 - 02:12 PM

View PostRotomGuy, on 26 July 2012 - 02:10 PM, said:



Really? Great. I hated having a full hot bar when starting a Creative world.
And I hate picking blocks when I create new world. Especially stone, as it can not be obtained with middle click.

//New creative inventory is unconvenient crap too.

Posted Image

My UA on laptop: Mozilla/5.0 (X11; Ubuntu; Linux i686; rv:27.0) Gecko/20100101 Firefox/27.0 SeaMonkey/2.24 Lightning/2.9b1; I use Ubuntu 13.10 here.
And on desktop: Mozilla/5.0 (X11; Linux i686; rv:20.0) Gecko/20100101 Firefox/20.0; Here I use openSUSE 12.2.

#16

artcrime

Posted 26 July 2012 - 02:17 PM

View PostExalm, on 26 July 2012 - 02:12 PM, said:

And I hate picking blocks when I create new world. Especially stone, as it can not be obtained with middle click.

//New creative inventory is unconvenient crap too.

Yeah, splitting the items and blocks into categories is VERY inconvenient.
And don't forgot to mention the experience gaining. It's so horrible to have many experience.

Posted Image


#17

Irocate
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Posted 26 July 2012 - 02:17 PM

Great! Can't wait to try it!

#18

Exalm
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Posted 26 July 2012 - 02:19 PM

View Postartcrime, on 26 July 2012 - 02:17 PM, said:



Yeah, splitting the items and blocks into categories is VERY inconvenient.
And don't forgot to mention the experience gaining. It's so horrible to have many experience.
It may be useful, but:
1. Category with everything should be selected by default.
2. It's smaller than current one.
MoreCreative mod is perfect implementation, official one is...


I don't care, as I play without experience. ;)

Posted Image

My UA on laptop: Mozilla/5.0 (X11; Ubuntu; Linux i686; rv:27.0) Gecko/20100101 Firefox/27.0 SeaMonkey/2.24 Lightning/2.9b1; I use Ubuntu 13.10 here.
And on desktop: Mozilla/5.0 (X11; Linux i686; rv:20.0) Gecko/20100101 Firefox/20.0; Here I use openSUSE 12.2.

#19

AZombieHippie

Posted 26 July 2012 - 02:20 PM

Serevr ERRORS !

java.io.IOException: Received string length longer than maximum allowed (9472 >
16)
        at db.a(SourceFile:221)
        at bu.a(SourceFile:30)
        at db.a(SourceFile:179)
        at bb.i(SourceFile:240)
        at bb.c(SourceFile:15)
        at bc.run(SourceFile:93)
2012-07-26 08:17:27 [INFO] /68.194.160.205:52756 lost connection

Posted Image


#20

Microbots

Posted 26 July 2012 - 02:21 PM

[quote name='Exalm' timestamp='1343311958' post='16783524']
And I hate picking blocks when I create new world. Especially stone, as it can not be obtained with middle click.

//New creative inventory is unconvenient crap too.
[/quote]

Yeah, these categories make things so complicated. I'd rather spend minutes to find one item then to search as well. Damn inconvenience.