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NOTABLE CHANGES FOR SURVIVAL:
  • A lot of mob AI has changed. This should mean nothing, but may actually mean something. Don’t sit on slimes.

NOTABLE CHANGES FOR MAPMAKERS:
  • Added an optional hotkey to show outlines on players whilst spectating
  • It’s now possible to spawn in ItemEntities that can’t be picked up (PickupDelay=32767)
  • It’s now possible to spawn in ItemEntities that won’t expire (Age=-32768)
  • Added an extra argument to /effect that will hide particles
  • Statistics for items/blocks can now be referenced per name, instead of ID
  • Added new objective criteria ‘trigger’, and a command /trigger to use with them (intended for tellraw links)
  • Added the ability to reset a single score on a player through /scoreboard
  • Added new objective criteria for team-specific kills (teamkill.red, killedByTeam.blue)
  • Added the ability to iterate over every scoreboard player with * in /scoreboard commands
  • Added data tag to items to allow placing of certain blocks against other blocks in adventure mode (/give @p stone 16 0 {CanPlaceOn:["minecraft:diamond_block"]})
  • Added data tag to items to hide certain parts of the tooltip (HideFlags, bit field of 1/enchantments, 2/modifiers, 4/unbreakable, 8/candestroy, 16/canplace)
BUGFIX EXTRAVAGANZA:
  • [Bug MC-19886] – Plants don't cause an update when the block beneath is broken/light level changed
  • [Bug MC-39139] – walkOneCm stat doesn't accurately measure distance
  • [Bug MC-44688] – /clear fails on strings containing spaces
  • [Bug MC-46223] – @a, @p, @e or @r doesn't include dead player
  • [Bug MC-46404] – Hearts, food, armor and crosshair are the wrong color (overlay) when holding certain items.
  • [Bug MC-46424] – Chunks not loading for mob camera view
  • [Bug MC-46427] – Breaking barriers create lava and water particles
  • [Bug MC-46435] – Reticle (Now Hitbox) Appears on Tile Entities In Spectator Mode
  • [Bug MC-46473] – Cannot open minecart with chest in spectator mode
  • [Bug MC-46492] – Texture Issues With Invisible Slime
  • [Bug MC-46535] – Can control minecarts in Spectator Mode
  • [Bug MC-46550] – The head of the sheep is bugged
  • [Bug MC-46560] – When certain mobs take damage, the red damage indicator is not displayed properly.
  • [Bug MC-46579] – Tools and swords are to high up on the arm in 3rd person mode
  • [Bug MC-46599] – Trapped chests display triple chests in spectator mode.
  • [Bug MC-46694] – Item Frames, Knots and Paintings displaying void particle
  • [Bug MC-46695] – "flyingSpeed" flood in the dev console when flying in gamemode 1 and 3
  • [Bug MC-46711] – Spectating baby zombies has wrong eye level
  • [Bug MC-46715] – Item Repair Duplicating Item
  • [Bug MC-46751] – Cardinal direction in debug screen change with mouse while spectating a mob
  • [Bug MC-46761] – Zombies and Zombie Pigmen do not show holding items
  • [Bug MC-46838] – testfor NBT parsing error
  • [Bug MC-46950] – Can see the item name when pressing hotbar shortcut key in spectator mode
  • [Bug MC-47268] – Attempting to use a post-processing effect crashes on old Mac hardware
  • [Bug MC-19886] – Plants don't cause an update when the block beneath is broken/light level changed
  • [Bug MC-46579] – Tools and swords are to high up on the arm in 3rd person mode
  • [Bug MC-47427] – Game crashes when breaking some blocks
  • [Bug MC-47428] – Weird slimeblock texture
  • [Bug MC-47429] – I don't get what happened, i was in my test world flying around and it crashed, for two times
  • [Bug MC-47430] – When i click on a previous 1.8 snapshot world it crashes
  • [Bug MC-47434] – Wrong dirt texture
  • [Bug MC-47438] – Game crash while killing slimes
  • [Bug MC-47440] – Hopper: java.lang.IllegalArgumentException: n must be positive
  • [Bug MC-47442] – Shadow in Inventory
  • [Bug MC-47448] – Standing in minecarts
  • [Bug MC-47457] – Mining blocks causes crash
  • [Bug MC-47459] – Pistons not placing correctly
  • [Bug MC-47464] – Block side shading not being applied in Fast with no smooth lighting
  • [Bug MC-47466] – Crash "Tesselating block in world" with following world seed
  • [Bug MC-47468] – Constant Crash back to MC Launcher Screen
  • [Bug MC-47469] – Cactus in pot shows incorrect texture
  • [Bug MC-47470] – Two tall flowers variants are not generating.
  • [Bug MC-47471] – Weird visual flash bug when mining Glowstone / Block mine crash
  • [Bug MC-47477] – Smooth Lighting OFF
  • [Bug MC-47482] – Signs display Redstone Block particle when broken
  • [Bug MC-47489] – Fishing rod does not cast
  • [Bug MC-47492] – The Brightness.. or shading.. broken..
  • [Bug MC-47505] – Slimes shadow
  • [Bug MC-47542] – Capes doesn't display correctly when crouched
  • And many more that weren’t on the bug tracker so we couldn’t mark them as fixed! Did I mention please report bugs? Thanks.
Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, nobody can fix it!
Posted in: News

Comments

#1

Shiunsai

Posted 06 February 2014 - 07:28 PM

Sweet
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#2

Sendoria
    Sendoria

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Posted 06 February 2014 - 07:33 PM

Interesting, but nothing really exciting.

#3

x_clucky
    x_clucky

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Posted 06 February 2014 - 07:34 PM

A few interesting changes. I wonder what the new AIs are like though.
Enjoy raiding and pvp in highly customizable and well organized groups, but hate the setup of Factions? Then check out my upcoming server containing multiple custom plugins: http://www.RisingColonies.com/

#4

minerdave
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Posted 06 February 2014 - 07:35 PM

Looking good! Nice to see a large number of bugs fixes!
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#5

MonsterTruck14

Posted 06 February 2014 - 07:37 PM

I like the command to hide particles because I will need it in one of my mods.

#6

DaFz
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Posted 06 February 2014 - 07:46 PM

Nothing really impressive, but I want to see what changed in the mobs' AI.

#7

CalvinBall12

Posted 06 February 2014 - 08:13 PM

I hope 1.8 gets interesting for us vanilla players soon.

All Pixar movies are in the same universe? Check out my topic! http://www.minecraft.../#entry25456152

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#8

SuperArthurBros

Posted 06 February 2014 - 08:17 PM

I'm now playing this snapshot...
The Mob AI looks the same.

#9

Woodworm
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Posted 06 February 2014 - 08:34 PM

A mega bug fix! The right direction!

#10

theminerforlife3

Posted 06 February 2014 - 09:12 PM

I know, right! :)

God ain't dead.

Herobrine ain't dead.

I, on the other hand, am.


#11

TehEpicNinja9001

Posted 06 February 2014 - 09:39 PM

[quote name='CalvinBall12' timestamp='1391717588' post='28716099']
I hope 1.8 gets interesting for us vanilla players soon.
[/quote] LOL Love your avatar. Great comic, eh?


As for the snapshot...what's with the picture of Grumm? The Bedrock is seen through him...but he's in front...???
I am TEH EPIC NINJA, and I will pwn all those who deny the power of epicness and bacon, and then ride off into the sunset on my trusty steed, Billy the Pig. DEAL WITH IT, BUB.   

Posted Image[url="http://www.minecraft...survival-mode/"][img]https://dl.dropbox.com/u/95287533/Banner01.png[/img][/url]


#12

M4WL
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Posted 06 February 2014 - 09:40 PM

ohmegewrd epic.

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Click it, go on, you know you want to c:


#13

Jamiem2001-Productions

Posted 06 February 2014 - 09:56 PM

[b]I really can't wait for 1.8!!!! BTW i'm back!!![/b]

#14

TheEmeraldGolem

Posted 06 February 2014 - 09:59 PM

New AIs...Hmmm. Does this mean that hostile mobs will become smarter? Because survival is hard enough in the Nether... [img]http://static.minecraftforum.net//public/style_emoticons/default/steve_eyeroll.gif[/img]
Come and read my survival journal, "A Golem's Adventure"! Every reader is appreciated! http://www.minecraft...rvival-journal/

#15

xBuck92x
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Posted 06 February 2014 - 10:08 PM

awesome snapshot as always :D
The only hope you have is to accept the fact that you're already dead. The sooner you accept that, the sooner you'll be able to function as a soldier is supposed to function: without mercy, without compassion, without remorse. All war depends upon it.

#16

SharkMonster

Posted 06 February 2014 - 10:14 PM

[quote name='TheEmeraldGolem' timestamp='1391723994' post='28719156']
New AIs...Hmmm. Does this mean that hostile mobs will become smarter? Because survival is hard enough in the Nether... [img]http://static.minecraftforum.net//public/style_emoticons/default/steve_eyeroll.gif[/img]
[/quote]
[b]Change Log:[/b]
-Added new Skeleton Arrows, only shot by Skeletons track the player.
-Added new Skeleton AI so they now have the ability to open doors.
^Worst Nightmare^
Hmmpsh, more map making stuff.
Hope won't make dat chickin kook.

#17

caelansmithwolf

Posted 06 February 2014 - 10:32 PM

Cool

#18

Sketch
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Posted 06 February 2014 - 11:11 PM

Very interesting. I have a feeling that this will all lead up to big bang. Honestly, spectating, scoreboard stuff, it seems like they are optimizing Minecraft for better minigames.

Somewhere in the world or in a universe, it is hump day.


#19

MM1001
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Posted 06 February 2014 - 11:32 PM

[quote name='SharkMonster' timestamp='1391724883' post='28719555']
[b]Change Log:[/b]
-Added new Skeleton Arrows, only shot by Skeletons track the player.
-Added new Skeleton AI so they now have the ability to open doors.
^Worst Nightmare^
Hmmpsh, more map making stuff.
[/quote]

Really?? that's not good.  better reinstall my "SafetyWall" that I had from back in alpha, unless I want a skeleton spawncamping inside my house. [img]http://static.minecraftforum.net//public/style_emoticons/default/mobsheep.png[/img]

#20

KnightMiner748

Posted 06 February 2014 - 11:48 PM

I wonder what the new models folder in assets is for, it seems like a control for block rendering.

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Call me KnightMiner.