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Building on last week's Snapshot, Mojang continues the drive to give mapmakers even more awesome tools (and fix some bugs too)! What's on this week's Snaphot?

FEATURE LIST (MAP-MAKER EDITION!):
  • /tp now supports rotation arguments
  • Player selectors (@p, @e, etc) now support cubic areas. For example: @e[x=0,y=0,z=0,dx=10,dy=10,dz=10] gets all entities between 0,0,0 and 10,10,10
  • Added /clone command to copy large areas to other areas
  • Added a /fill command to fill a large area with a block

SERVER FILES: Report bugs here:

EDIT:

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Skins have undergonie some changes as well! You can now set different textures for different body parts (instead of one "arm" texture, etc), as well as apply a "hat" layer to any body part, not just the head! Not enough awesome? What if you could toggle any layer parts on your body? You can do that too! Customizing your skin has never been easier, or more cool. Give it a try!

Be right back, I'm going to go server-hopping without my mask.
Posted in: News

Comments

#1

Lazini
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Posted 16 January 2014 - 04:23 PM

Woo :D
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#2

VCtheDerp

Posted 16 January 2014 - 04:26 PM

/clone and /fill are insanely useful and would be applicable in many situations. Thanks Mojang.

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#3

WolfWaker

Posted 16 January 2014 - 04:29 PM

woo Love snapshots! Hopefully this one isn't laggy for my husband, he can't play the last snapshot, his minecraft freezes as soon as he moves...


Well, bugger, he still can't play any of the snapshots......

#4

M4WL
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Posted 16 January 2014 - 04:37 PM

Thank you mojang, you are the best.

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Click it, go on, you know you want to c:


#5

ShearThatSheep

Posted 16 January 2014 - 04:40 PM

I don't know if it's only me, but I'm experiencing some major chunk update/generation in this snapshot. Awkward.

Although, I'm really loving the slime blocks! - Best update, ever ;)!


#6

mod_slayer

Posted 16 January 2014 - 04:41 PM

I found grum!
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#7

CreeperCooperBlock

Posted 16 January 2014 - 04:44 PM

Is clone and fill like the WE commands ?
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#8

PsiQss
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Posted 16 January 2014 - 04:44 PM

Epic change is epic! :D

Hmm.. Is there a template for the new skin format somewhere? Or it doesn't work as of yet?

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#9

Greenshoes
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Posted 16 January 2014 - 04:45 PM

It seems that you can now have different textures for each separate arm and leg! Interesting...
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#10

Geforce132
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Posted 16 January 2014 - 04:49 PM

Well, time to make a custom map ;).
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#11

Keybounce

Posted 16 January 2014 - 04:57 PM

Please, tell me that /clone can work across dimensions ...

As in:
/clone my base to the nether.
Start over, generate a brand-new overworld in 1.8.
Keep the old nether
/clone my base out of the "copy of the old nether" into the overworld
Delete the old nether, and get a brand new one.

PLEASE tell me this will work :-)

(I'll use the end if I can't use the nether.)
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#12

PsiQss
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Posted 16 January 2014 - 05:12 PM

Ok, found it! Here you can find the new skin template:
http://www.reddit.co...on_in_comments/
I will have to work on my new skin now Posted Image I think I'll wait a lil bit though, in case they add some more stuff soon.

EDIT:Nvm lol, didn't notice the change in the OP xD


View PostKeybounce, on 16 January 2014 - 04:57 PM, said:

--snip--

Even if it does work, you can only clone 5000 blocks at once, so be careful! I don't think the command itself has a variable for world, but maybe you could make the area relative to player position.

(Sorry for the doublepost, thought it will merge them. Fixed now)

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#13

FenixDowned

Posted 16 January 2014 - 05:20 PM

Skin update........ YESSSSSSSSSSSSSSS
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#14

Hinaidra

Posted 16 January 2014 - 05:24 PM

Yes yes yes yes yes!

So far i needed commandblock summoning pile of commandblocks in minecarts with /setblock command, if i wanted compact mechanism summoning something. It lagged a lot. And caused huge FPS drops. But now i can just use ONE /fill!

It... just simplyfies everything...


Does /fill look something like that?
/fill <x1> <y1> <z1> <x2> <y2> <z2> <block id> <block data> [NBT tag]

#15

HatsyaSouji

Posted 16 January 2014 - 05:30 PM

Say, will the skin update be implemented on armors too? If so, I can finally make asymmetric armors as well!

Also, prepare for asymmetric teen skins! Imagine some of them will have hoodies and torn sleeves, and more gunslingers!

#16

Dennis2p
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Posted 16 January 2014 - 05:30 PM

AMAZING!!

But how can we upload the skins?
just like normal?

View PostKeybounce, on 16 January 2014 - 04:57 PM, said:

Please, tell me that /clone can work across dimensions ...

Why don't you just copy it all with MCEdit? that has an endless amount of blocks and you can save the schematic

Over 50k Downloads!

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#17

FelixFault

Posted 16 January 2014 - 05:31 PM

Mojang once again bringing us the updates we want, can't wait until 1.8!

#18

MaxSinister

Posted 16 January 2014 - 05:32 PM

Asymmetrical skin design woo-hoo! And jackets?! I don't know what they are but I want one. I already have an idea to add a removable quiver on my back, with a chest-strap around the front, by making a jacket mostly transparent - that is, if it is in fact an editable area around the torso, similar to they way the hat works on the head.

#19

PsiQss
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Posted 16 January 2014 - 05:35 PM

View PostMaxSinister, on 16 January 2014 - 05:32 PM, said:

Asymmetrical skin design woo-hoo! And jackets?! I don't know what they are but I want one. I already have an idea to add a quiver on my back with a chest-strap by making a jacket mostly transparent - that is if it is in fact an editable area around the torso, similar to they way the hat works on the head.

Yup, it works exacly like the "helmet" area :D

I'm already foreseeing alot of players with half-creeper skins :P

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#20

DaFz
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Posted 16 January 2014 - 05:36 PM

Wow the /clone and /fill commands sound EXTREMELY useful. 1.8 is gonna be great!