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UPDATE - BUGFIXES:
  • [Bug MC-44331] – Interacting with invalid villagers crashes the game
  • [Bug MC-44359] – Hopper: java.lang.NullPointerException: Exception generating new chunk
  • [Bug MC-44370] – Item Entity falling on Farmland destroys the Farmland
  • [Bug MC-44371] – “/kill @e” does not kill arrows
  • [Bug MC-44378] – Hopper: java.lang.NullPointerException: Exception ticking world
  • [Bug MC-44380] – Hopper: java.lang.NullPointerException: Invalid Biome id
  • [Bug MC-44383] – Hopper: java.lang.NullPointerException: Getting biome
  • [Bug MC-44389] – Leaves not changing colour depending on biome
  • [Bug MC-44390] – @a doesn't work with all commands
  • [Bug MC-44392] – Hopper: java.lang.IndexOutOfBoundsException: Index: 2, Size: 2
  • [Bug MC-44400] – /clear does not respect "max count" when above 0
  • [Bug MC-44409] – /blockdata with CommandBlocks not updating
  • [Bug MC-44442] – Water/Lava Not Flowing "Smart"
  • [Bug MC-44467] – Biome-specific terrain features being placed in the wrong area
  • [Bug MC-44468] – Using @a with scoreboard assigns things per UUID not name

After a long winter hibernation, Minecraft comes alive with the sound of Snapshots! The 1.8 update promises a whole lot of awesome new stuff to enjoy, and today's Snapshot gives you a chance to see some of those changes, right now! Enough talk - LET'S SEE WHAT WE HAVE TODAY:

FEATURE LIST:

Big survival changes:
  • 3 new stone types!
  • Major Enchanting & Repairing changes!
  • Mossy stone bricks recipe!
  • Updated Villager trading!
  • Doors stack!
  • Slime blocks!
  • Lots of other tweaks, changes, bug fixes and secret features!
Big Adventure Map changes:
  • Adventure Mode no longer lets you place/destroy blocks.
  • But that can change!
  • Added Entity Selectors! Use @e in certain commands to target entities. You can limit it with [type=Chicken] or [type=!Skeleton]
  • Added a /blockdata command!
  • Added ‘Lock’ (String) NBT tag on most containers.
  • Added an optional entity parameter to /kill (try: /kill @e[type=!Player]
  • Added optional arguments to /clear for max item count (use 0 to not actually delete anything) & NBT data
  • Lots of other tweaks, changes, bug fixes and secret features!
To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher.

SERVER FILES: Report bugs here:
Posted in: News Patch

Comments

#1

benh66
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Posted 09 January 2014 - 02:58 PM

Doors stacking is the best part of this snapshot.
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#2

Learwin
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Posted 09 January 2014 - 02:59 PM

Let´s check it out :D

Edit: SlimeBlocks are awesome :D they need to add Magmacream Blocks too :D The Textures from the new stones look awefull D:

Sorry for my bad english i´m german

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#3

Exanadu
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Posted 09 January 2014 - 02:59 PM

new stone types! awesome

#4

ThesaurusRex84

Posted 09 January 2014 - 03:00 PM

Nice and all, but...

a -recipe- for mossy stone? Ugh...

At best it could have simply gathered moss (bringing possible use for a sponge tool crafted from sponge blocks/sponges to clean off), but to simply craft it just seems kinda silly.

Hate to be that guy that finds something about the update to complain about, but I had to say it.

*EDIT* Is biome generation changed? I have temperate, well-watered grassy plains right next to desert. Not quite as well as the previous update.
Check out Boats Evolved; the fancy huge customizable boats Notch tweeted about brought to life!
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#5

Saoryn
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Posted 09 January 2014 - 03:06 PM

It's happened guys, stackable doors. The future is now.

Thought the adventure mode update had completely broken my map before I saw that tweet from Jeb. Phew.

EDIT: Oh actually I think it's still broken anyway [img]http://static.minecraftforum.net//public/style_emoticons/default/laugh.png[/img]

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#6

BLAMM!
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Posted 09 January 2014 - 03:09 PM

[quote name='ThesaurusRex84' timestamp='1389279634' post='27827491']
Nice and all, but...

a -recipe- for mossy stone? Ugh...

At best it could have simply gathered moss (bringing possible use for a sponge tool crafted from sponge blocks/sponges to clean off), but to simply craft it just seems kinda silly.

Hate to be that guy that finds something about the update to complain about, but I had to say it.
[/quote]I think that's referring to using mossy stone *in* recipes. So we can have mossy slabs and steps.

I'm looking forward to the adventure mode updates. I want to put players into a world that limits their activities so I can tell a story.

#7

Ickabodx
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Posted 09 January 2014 - 03:10 PM

Curious to see how trading has been changed.
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#8

ThesaurusRex84

Posted 09 January 2014 - 03:10 PM

[quote name='BLAMM!' timestamp='1389280194' post='27827632']
I think that's referring to using mossy stone *in* recipes. So we can have mossy slabs and steps.

I'm looking forward to the adventure mode updates. I want to put players into a world that limits their activities so I can tell a story.
[/quote]

Oh, good.
Check out Boats Evolved; the fancy huge customizable boats Notch tweeted about brought to life!
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#9

God_Megusta

Posted 09 January 2014 - 03:12 PM

You don't get fall damage on slime blocks: awesome but kinda OP
and they break instantly in survival :D
(\/)(;,,;)(\/)

#10

Sketch
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Posted 09 January 2014 - 03:16 PM

OMG. Much awesome. So change. Little bug. Wow.

Somewhere in the world or in a universe, it is hump day.


#11

CK20XX
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Posted 09 January 2014 - 03:19 PM

Slime Blocks seem like one of those ideas that improves every aspect of the game. They'll make parkour maps more exciting, transportation more thrilling, and death montages more entertaining (can you say "trampoline accident"?)
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#12

Humululu
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Posted 09 January 2014 - 03:19 PM

I very like that you need Lapis Lazuli to enchante and not gold <3

And that it the new stone[img]http://i.imgur.com/205nbqP.png[/img]

#13

Yourself797

Posted 09 January 2014 - 03:26 PM

I hope they improve the new stones textures. They look like colored static.

Merry Christmas


#14

ThesaurusRex84

Posted 09 January 2014 - 03:27 PM

[quote name='Humululu' timestamp='1389280791' post='27827791']
[img]http://i.imgur.com/PcoEPIO.png[/img]

Good job..... i guess >.<

Now iron farms are easyer to build with Stackable doors [img]http://static.minecraftforum.net//public/style_emoticons/default/biggrin.png[/img]

And i very like that you need Lapis Lazuli to enchante and not gold <3
[/quote]

You can't possibly expect texture packs to update that fast :P
Check out Boats Evolved; the fancy huge customizable boats Notch tweeted about brought to life!
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#15

Crafterguy3x3

Posted 09 January 2014 - 03:28 PM

I really like the new slime block. It's fun to bounce on it >:D

The new stones look nice inside caves too.

#16

Tronguy14

Posted 09 January 2014 - 03:31 PM

Amazing! Stackable doors :D

#17

Blanzer
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Posted 09 January 2014 - 03:32 PM

Sorry to complain, but I really don't like the idea of other stone types.
It feels like they're ripping off mods like TerraFirmaCraft.

Otherwise, stackable doors are awesome.
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#18

Tkpi
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Posted 09 January 2014 - 03:32 PM

Slime blocks are crafted using 9 slimeballs in the crafting grid. They are a "bouncy" block, but they seem to have a scaling-down feature (i.e. if I fall on to one from 5 blocks up, I'll bounce about 3 blocks into the air). They remove all fall damage if the player lands on them. Though slime blocks appear to be transparent, they transmit redstone power like opaque blocks, and mobs can spawn on them.

Villagers now unlock two trades at once, and give experience for trading (around 1 level if you have no experience beforehand).

Villagers now have "names" which correspond to their class at the top of the trading screen. It seems that even villagers which were formerly of the same type have different names (e.g. some blacksmiths are now "Armorers", some are "Weapon Smiths", and some are "Tool Smiths". This also seems to affect the items they trade; Armorers sell armor, Weapon Smiths sell swords and axes, and Tool Smiths sell shovels and picks. All of the varients sell emeralds for coal, iron, and diamonds.

Priests will now sell emeralds for rotten flesh (I had to give 37 flesh to one, and 40 flesh to another, but it probably varies more than that.) They also will sell emeralds for ender pearls (4 ender pearls for one emerald) [b]and will sell lapis at a rate of 1-2 lapis:1 emerald.[/b] (Finally renewable!)


Farmers will now sell emeralds for string (I had to give 19, but again, it probably varies.) A farmer sold me an unenchanted bow for 2 emeralds. A farmer bought 12 pumpkins for an emerald, and sold 2 pumpkin pie for an emerald. He also bought 9 melon blocks for an emerald.
The Gravel-to-flint trade actually became somewhat useful; for the price of one emerald, the farmer will convert 10 gravel to 10 flint.

The librarian's book-for-emerald trade has gotten slightly cheaper; it only charged me 9 books for an emerald, rather than 11-12. The written-book-for-emerald trade has gotten more expensive, requiring 2 written books for an emerald.

It seems that librarians can now sell more than one enchanted book at a time. This is probably a bug (see more at mojang.atlassian.net/browse/MC-44351).

The iron-for-emeralds trade has become slightly cheaper on blacksmiths; I got a blacksmith trading 7 iron for 1 emerald (in contrast to the 8-9 emerald trade from before.)

The trading menu will now update on-screen (i.e. the red X will appear over a trade without having to reopen the trading interface).

#19

Beed28
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Posted 09 January 2014 - 03:37 PM

The new bouncy block is awesome! And on my birthday, too! :D I [i]need[/i] to know what block ID it is to make a superflat world made out of them!

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#20

Tkpi
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Posted 09 January 2014 - 03:38 PM

[quote name='Beed28' timestamp='1389281853' post='27828109']
The new bouncy block is awesome! And on my birthday, too! [img]http://static.minecraftforum.net//public/style_emoticons/default/biggrin.png[/img] I [i]need[/i] to know what block ID it is to make a superflat world made out of them!
[/quote]

It's ID 165.