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If there is one thing that never stops amazing me, it is the Minecraft community. I don't just mean all the incredible Youtubers, modders, mappers, server owners, animators, and artists - I mean the entire community, every single player.

The second day of Minecon was just as busy as the first; as soon as the doors opened, everything immediately went into high gear. Lots of amazing panels were packed to capacity, Jeb gave us a look into the future of Minecraft, and so much more. (If you'd like to see all the events directly, check out the link at the bottom!) In the end, what stuck with me was everyone who came, and how much they brought with them.

There was a moment when I stopped and looked around the convention hall, and realized just how diverse a community we are. People from all walks of life, and from every corner of the world, coming together to share in their joy of just one amazing game. In that moment, I didn't see people from just one country, or just one group, or anything like that - I saw Minecrafters. There were nearly eight thousand people, all in one place, sharing their favorite game, every single one of them an incredible person to meet, hang out with, and talk to about Minecraft.

It dawned on me that all of these people were just a tiny fraction of the entire Minecraft community, nearly 30 million strong, and every one of them just as awesome. I think it's safe to say that all of us are a part of the best game community in the world, and I wouldn't trade being a part of that for anything.

In the coming days, I will be sharing tons of video, pics, and content from amazing people I met at Minecon. In the meantime, you can check out the link below, and see many of the best events at Minecon, Day 2. Enjoy!

Video Coverage of Minecon, Day 2: Click here! Back to Top

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The first day of Minecon was crazy!

After a really awesome opening ceremony, a multitude of awesome panels and events began almost immediately. Early in the day, con-goers got to hear (and talk to) livestreamers about playing Minecraft for large audiences, and BebopVox talked about the various steps of tackling huge projects, including (but not limited to) awesome Minecraft videos for YouTube!

Shortly afterward, there was a really cool panel on developing mods, which I had the privilege of moderating! That room easily had 1,100 people in it, and I was told later that four thousand more people were watching the livestream! The panel - which included heavy hitters like lazertester, dan200, pahimar, LexManos, Direwolf20, Kainzo, and more - was really neat to be a part of. The modders talked about the many challenges of developing mods from scratch, offered advice on where to start with modding (including programs to use, and to always finish your project before starting a new one), and so much more.

There were tons of panels afterward (including the absolutely packed-to-capacity "Meet and Greet" with SkyDoesMinecraft), many of which I wasn't able to attend. With so many neat events going on at once, it became a challenge to choose which one to go to next!

We will have some really awesome footage of the convention in the very near future, but if you would like to see video footage of the convention, you can always click here, to see livestreaming of the convention, as well as videos (both of livestreams, and local events) as they are uploaded! Tomorrow, I'll also be touching more on personal stories, the many neat people I've had the pleasure of meeting, and the future of Minecraft. See you tomorrow!

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Don't forget, all this weekend, Multiplay is running a special, where you can get 50% OFF ON ANY SERVER PACKAGES! Be sure to check it out, if you're in the market for a great server at a great price: Click here! Back to Top

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THIS IS HALLOWEEN

I know, I know - it's not actually Saturday. More on that in a minute.

Halloween was always one of my favorite times of year, because it gave me an excuse to scare people for no reason. Of course, how I scare people has changed a lot over the years; long ago, I might've put a rubber spider in a girl's lunch. Today, I'd say something terrifying, like "Did you hear that Minecraft is going to a monthly subscription plan?"

Disclaimer: Minecraft is not actually going to a subscription plan.

Have you ever wondered why we scare people for fun, though? It seems like such a weird thing to do, when you really look at it, but it makes a weird kind of sense. The short version of this explanation might be, "we like the rush." That holds more true for some than others, and only explains why we like to BE scared, not why we like to scare others.

It might also explain why endermen are one of my favorite monsters - in the right situation, they are properly terrifying.

PERSONAL TERRORS

Somewhere in my past, I became cripplingly afraid of flying. It's not something I can easily explain, since I used to love flying as a kid, and did so often. There weren't ever flights that were especially scary, or where I ever felt in danger, but I still developed a fear of it.

Fear of flying is, generally speaking, nonsense. Commercial air travel is easily the safest way to get around today, and one of the fastest too. So, I sat and thought about the various things that I might be afraid of when it comes to air travel:
  • Crashing: We have greater odds of being hit by a meteor than crashing in a plane; the staggering amount of safety checks and training required to get just one plane off the ground is enough to make anyone's head spin. Strangely enough, pilots like being safe too - who knew, right?
  • Turbulence: For some people, turbulence is terrifying; you're in this gigantic metal sausage, and suddenly it starts shaking around like a blender in an earthquake. Surely, that's a bad thing, right? I made a weird discovery about turbulence the other day, and you can even try this experiment yourself! Next time you're in a car or bus, close your eyes while the vehicle is moving. That bumping around on the road you're feeling is actually more bumpy than most airplane turbulence. Suddenly, turbulence doesn't seem nearly as scary!


There are other things that scare people too, but what it all boils down to is, flying isn't really that scary. Now, we come to why I'm even talking about scary flying:

MINECON 2013

Tomorrow, I fly out to Orlando, Florida, to join over seven thousand people for Minecon 2013! I've got a busy schedule ahead of me, and a lot of work to do, but easily one of my favorite parts of Minecon is meeting up with all the friends I've made in the community over the years. I have the pleasure of knowing a lot of very talented modders, YouTubers, map-makers, and many many others; getting to hang out with them in real life is a real treat. I remember last year clearly; the first person I saw who I recognized in Paris was SethBling, who I bumped into in the airport. It became harder to talk to him at the convention itself - every time he left the hall, he was instantly swarmed by people looking for autographs - but I was always touched by how he made time to sign them all, and talk to everyone who approached him. He's a really great guy, and represents how most of the big names in the Minecraft community are at these conventions; they are all great people, and I'm glad to know every one of them.

I also really, really enjoy getting to meet you guys in person! I've been to both previous Minecons, and both times, I was amazed at just how awesome the community is in real life. People from all over the world gather to talk about their favorite game, make awesome costumes, get awesome loot, and meet their favorite Minecraft people, all in one place. In the end, you guys are what make Minecraft the greatest game in the world, by being the best community in the world. I've worked with a lot of games over the years, and Minecraft is, without a doubt, one of the best communities I've ever known.

You guys are why I am willing to tackle my fear of flying head-on, because you are worth it.

If any of you are going to Minecon and want to badger me in person for whatever reason, I'll be all over the place; I'm moderating a modder's panel on Saturday at 10:40, and another modder's panel on Sunday at 3:40. Toby and David have created some great video guides that will be playing on the convention floor, and I am voicing those videos, giving out lovely directions and schedules all day. We will also be having a meet-and-greet with Toby, David, and myself at the Curse booth, where we will chat with everyone, sign things, and all that fun stuff. I'm looking forward to meeting you!

I probably won't be making another post until Saturday, since I'll be flying/being terrified of thinking about flying during layovers all during Friday. Starting Saturday, the front page will be a flurry of pics, vids, and real-time coverage of all things Minecon. Be sure to check in all weekend, it's going to be great!

TODAY'S TOPIC(S): FEAR, OR MINECON (OR BOTH)

Let's hear from you about one of two things:
  • What is the scariest thing you have ever seen/heard/experienced, but faced down and overcame?

    OR

  • What will you be doing for/at/because of Minecon?
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MINECON tickets are here!

In an effort to be fair to people who have jobs or school and those with different schedules, Mojang is releasing tickets in 3 batches to cover different days and times. Each batch is for 2500 tickets, and you can purchase up to 6 tickets in one order, to cover families or groups of friends traveling together.

THE RELEASE SCHEDULE IS:
  • Ticket Batch 1 – Wednesday July 31 @ 4pm PDT / 7pm EDT
  • Ticket Batch 2 – Friday August 2nd @ 7am PDT / 10am EDT
  • Ticket Batch 3 – Saturday August 3rd @ 12pm PDT / 3pm EDT

When you book your tickets you can also book hotels at our special MINECON rates. We have a variety of hotels available with different prices and different distances from the Convention Center.

Visit minecon.mojang.com to book! Tickets are $150 each, 3yo and under get in for free and don’t need a ticket!
MINECON will be held at the Orange County Convention Center and will be on November 2-3, times to be announced later (probably from around 10am to around 5pm each day).

More details will follow about activities at MINECON, but there will of course be panels from Mojang and many community members, an awesome tradeshow where you can check out cool products and services revolving around Minecraft, and of course lots of Minecraft merchandise for sale.

Volunteer and panelist submissions will be taken soon, details to come in the coming weeks.

Companies wishing to exhibit: email Mojang for exhibitor information. Back to Top

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Wondering where Minecon will be held this year? Anxious to get your travel plans in order, and prepare for another awesome convention? You might not need to wait long! Minecon 2013 has been confirmed for the US east coast, although the exact location is not yet known. Jens "Jeb" Bergensten had the following to offer:

Jeb said:

The contract with the location has been signed, so it's mainly a question of people getting back from business trips. ETA for announcement should be end of May. Tickets will be available later (probably after summer, but I could be wrong).

While the convention's exact location has not yet been revealed, the two most likely east coast locations would seem to be New York, or Florida. Minecon 2012 was held in Disneyland Paris, and with Florida being the home of Disney World, in Orlando, it is a strong contender for Minecon 2013. Minecon '11 and '12 had approximately 4,500 attendees.

Are you planning on attending Minecon 2013? Tell us about it! Back to Top

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The next two videos take a look at the Shapeways booth (if you aren't familiar with them, Shapeways does 3D printing), and a stop by the MCPVP booth, where people competed in PVP tournaments for prizes!

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Jeb and I take a pic!


I'm finally back home, and the only thing I keep thinking about is just how awesome Minecon 2012 was.  There is still so much to see and talk about, and this year's convention was HUGE!  There were tons of panels, a lot of great activities for everyone to enjoy, and so many awesome people to meet.

Let's take a look at even more of the awesomeness!

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The Museum of Mojang!


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A walk with Lindsay through the incredibly awesome Museum of Mojang!   There are tons of great displays, covering the history of everyone's favorite sandbox game!


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David and Toby, Touring Minecon!


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David and Toby tour the convention, seeing the sights, meeting convention attendees, and hanging out at the park in Disneyland Paris!

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Jeb, Dinnerbone, Grum, and EvilSeph have been discussing the upcoming Mod API in detail!  This is only a small look at the massive amount of information provided about the Mod API, so let's dive right in!

API Questions:
  • Will mods have the ability to modify text?
Mods can have config files that, when initialized, will be able to dynamically print text in a variety of ways.
  • Will mods like Optifine (which modify the engine directly) be supported?
The API will eliminate the need to write to the engine directly, allowing modifications that affect the game (as any mod will), without altering the game code itself.  Among other things, this will greatly simplify mod installation.
  • Can vanilla block behavior be modified?
Yes.
  • Will there be official community resources (tutorials, forums, etc) for modders?
Yes.
  • How will mods be distributed by modders, and downloaded by players?
Players will be able to download mods from the game client itself.
  • Will the API be able to add new mobs to the game through mods?
Yes.  Additionally, it will be possible to modify animated blocks (water, lava) as well as custom animated blocks.
  • Will the API be like Bukkit (an outside resource)?
No, the API will be integrated into the vanilla game, hopefully bypassing the need for exernal APIs.
  • Will client-only mods be supported by the API?
Not at this time, but as the biggest client-only modifications are already covered (texture packs, splash screen text etc), it didn't seem necessary.
  • Will the API remove the issue of mods being rendered inoperable when the game updates?
It is a target we want to hit for certain, but it won't really have that capability at launch, we don't believe.
  • Will mods need to be re-written from the ground up with the API's release?
While mods will need to be changed to accommodate the API, total overhauls shouldn't be necessary.  Even if a mod requires an overhaul for the API, it would only be a one-time occurrance.
  • Will there be any sort of content filter?
By and large, the community will police its own mods as it does now, but we are working to put a system in place to prevent malicious mods from being distributed.
  • What can be modified in the game using the API?
Everything.
  • Can the physics be modded?
Yes.
  • Will the API be on the XBOX or Pocket Edition?
Not by us, but you can ask the developers of each game, respectively.

Minecraft Questions:
  • Will mods like Optifine be added to vanilla?
Something even better.  Overall, the game engine is being simplified, taking most of the load off of the client, and having the server doing the heavy work, greatly improving SMP.
Smoothstone stairs are not planned.
No new mobs are planned.

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Check back for more updates soon, there is a LOT going on today! Back to Top

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Coming up in the next post:  BREAKING INFO ON THE 1.5 MODDING API!!! Back to Top

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Are You Ready For Some Minecon?


Because we are!  Day two of Minecon is now underway, and there is so much to do, so many events to attend!  Check back frequently for your Minecon fix!  In the meantime, enjoy a sit-down chat with David, Toby and Lindsay:

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