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Wondering where Minecon will be held this year? Anxious to get your travel plans in order, and prepare for another awesome convention? You might not need to wait long! Minecon 2013 has been confirmed for the US east coast, although the exact location is not yet known. Jens "Jeb" Bergensten had the following to offer:

Jeb said:

The contract with the location has been signed, so it's mainly a question of people getting back from business trips. ETA for announcement should be end of May. Tickets will be available later (probably after summer, but I could be wrong).

While the convention's exact location has not yet been revealed, the two most likely east coast locations would seem to be New York, or Florida. Minecon 2012 was held in Disneyland Paris, and with Florida being the home of Disney World, in Orlando, it is a strong contender for Minecon 2013. Minecon '11 and '12 had approximately 4,500 attendees.

Are you planning on attending Minecon 2013? Tell us about it! Back to Top

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The next two videos take a look at the Shapeways booth (if you aren't familiar with them, Shapeways does 3D printing), and a stop by the MCPVP booth, where people competed in PVP tournaments for prizes!

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Jeb and I take a pic!


I'm finally back home, and the only thing I keep thinking about is just how awesome Minecon 2012 was.  There is still so much to see and talk about, and this year's convention was HUGE!  There were tons of panels, a lot of great activities for everyone to enjoy, and so many awesome people to meet.

Let's take a look at even more of the awesomeness!

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The Museum of Mojang!


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A walk with Lindsay through the incredibly awesome Museum of Mojang!   There are tons of great displays, covering the history of everyone's favorite sandbox game!


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David and Toby, Touring Minecon!


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David and Toby tour the convention, seeing the sights, meeting convention attendees, and hanging out at the park in Disneyland Paris!

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Jeb, Dinnerbone, Grum, and EvilSeph have been discussing the upcoming Mod API in detail!  This is only a small look at the massive amount of information provided about the Mod API, so let's dive right in!

API Questions:
  • Will mods have the ability to modify text?
Mods can have config files that, when initialized, will be able to dynamically print text in a variety of ways.
  • Will mods like Optifine (which modify the engine directly) be supported?
The API will eliminate the need to write to the engine directly, allowing modifications that affect the game (as any mod will), without altering the game code itself.  Among other things, this will greatly simplify mod installation.
  • Can vanilla block behavior be modified?
Yes.
  • Will there be official community resources (tutorials, forums, etc) for modders?
Yes.
  • How will mods be distributed by modders, and downloaded by players?
Players will be able to download mods from the game client itself.
  • Will the API be able to add new mobs to the game through mods?
Yes.  Additionally, it will be possible to modify animated blocks (water, lava) as well as custom animated blocks.
  • Will the API be like Bukkit (an outside resource)?
No, the API will be integrated into the vanilla game, hopefully bypassing the need for exernal APIs.
  • Will client-only mods be supported by the API?
Not at this time, but as the biggest client-only modifications are already covered (texture packs, splash screen text etc), it didn't seem necessary.
  • Will the API remove the issue of mods being rendered inoperable when the game updates?
It is a target we want to hit for certain, but it won't really have that capability at launch, we don't believe.
  • Will mods need to be re-written from the ground up with the API's release?
While mods will need to be changed to accommodate the API, total overhauls shouldn't be necessary.  Even if a mod requires an overhaul for the API, it would only be a one-time occurrance.
  • Will there be any sort of content filter?
By and large, the community will police its own mods as it does now, but we are working to put a system in place to prevent malicious mods from being distributed.
  • What can be modified in the game using the API?
Everything.
  • Can the physics be modded?
Yes.
  • Will the API be on the XBOX or Pocket Edition?
Not by us, but you can ask the developers of each game, respectively.

Minecraft Questions:
  • Will mods like Optifine be added to vanilla?
Something even better.  Overall, the game engine is being simplified, taking most of the load off of the client, and having the server doing the heavy work, greatly improving SMP.
Smoothstone stairs are not planned.
No new mobs are planned.

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Check back for more updates soon, there is a LOT going on today! Back to Top

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Coming up in the next post:  BREAKING INFO ON THE 1.5 MODDING API!!! Back to Top

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Are You Ready For Some Minecon?


Because we are!  Day two of Minecon is now underway, and there is so much to do, so many events to attend!  Check back frequently for your Minecon fix!  In the meantime, enjoy a sit-down chat with David, Toby and Lindsay:

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If you are at Minecon, your brand new, shiny Minecon 2012 cape should now be available!  Attendeess who purchased tickets and registered their in-game names should have received an email with details on activating their new cape.

This year's cape offers an interesting contrast to Minecon '11's Red Creeper cape, with a blue and gold pickaxe motif.  Pretty awesome! Back to Top

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Day one of Minecon winds to a close, and many of the attendees are now having a blast in Disneyland Paris!  Let's take a look at some of today's awesome events:

Events:

  • Minecraft.fr Gamer Prizes Raffle
    Attendees enter to win awesome hardware and accessories
  • Museum of Mojang
    The relics of Minecraft's long and rich history were on display (very awesome to see!)
  • The Chunk Error
    An immersive Minecraft experience, complete with awesome souvenirs
  • The Mob Trap
    An interactive walk through the depths of a Minecraft cave - very scary, and very awesome
  • XBOX 360 Lounge
    A chill-out spot with many couches, perfect for taking a breather, and watching the various panels and events live on the big projector
  • The Opening Ceremony
    A look at Minecraft, both then and now, featuring Lydia Winters, Markus "Notch" Persson, and SethBling
  • Intel Hunger Games Event
    Players compete for prizes, including a Dell Ultrabook!
  • Incredible Custom Map Making
    Exploring the world of custom map creation, with BlameTheController; Kupo Kupo and Ridgedog of Voxel Box fame; and YouTube cinematographer and map maker, SethBling
  • Minecraft Game Show
    Trivia challenge event with Mojangsters, and some awesome YouTubers
  • Minecraft in Education
    Featuring Heidi "DocMamma" Forbes Ă–ste, Marnix "CubeHamster" Licht, and Stephen Reid
  • Running a Server
    The ins and outs of successful server hosting, with Jeff Pees, Kurtis Welch, Morgan Pwny, and Steve Russ
  • McPVP Booth
    PVP tournament with prizes at stake
  • Minecraft Music, with Minecraft composer C418
  • A Chat with Notch, with Vu Bui
  • Minecraft Modding with the Pros
    Learning all about mod creation, the ups and downs of modding, and making a great mod - featuring Austin "lazertester" Smith and Matt "HighlifeTTU" Sundberg (MineZ), Daniel "dan200" Ratcliffe (ComputerCraft), Michael "Searge" Stoyke and Thomas "ProfMobius" Guimbretiere (Minecraft Coder Pack); with special guest Erik "Grum" Broes (Mojang), and a super-surprise visit from Jens "Jeb" Bergensten, and moderated by your favorite forum admin, Sacheverell!
  • Server Safety For Your Children
    For parents - keeping your kids safe on multiplayer servers, with speaker Danny Vogler

Other awesome goings-on
  • Craft Studio presents - how to make a game
  • Running Your Server "Mindcrack" style: How the Mindcrack team does it
  • A special "Scrolls" panel, featuring the Scrolls development team (Jakob Porser, Henrik Pettersson, Jon Kagstrom, Mans Olson, and Mattis Grahm)
  • Setting Your Videos Apart, with professional videographers BebopVox, Hat Films, and Jerhumi
  • Meet the Pocket Edition Team
  • Meet the XBLA Team
  • Meet the Minecraft PC Team
  • Raspberry Pi, with Daniel Bates and Daniel Frisk
  • Tons of awesome meet-ups for players, modders, video makers, and more

Today also saw my unveiling of SethBling's brand new 2fort TF2 Map!



Phew - that's just day one of Minecon, too!  Day two will see a massive wave of activities all its own, and we will continue showing you all kinds of great pics, videos and more from every day at Minecon!  

See you in the morning!


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Interview With Notch!


Minecon Lead Coordinator, Vu Bui, interviews Markus "Notch" Persson - check it out!

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In Line at Minecon!



The line for entry into Minecon this morning was huge!  Take a look!

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Walking Through Minecon



We walk through the floor at Minecon, seeing the sights and talking to everyone! Back to Top

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