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Plans that were in the works for Minecraft to have an Oculus Rift-supported version have now ground to a halt, following Oculus Rift's confirmed buyout by social media giant, Facebook. Markus "Notch" Persson wasn't shy about expressing his thoughts on the matter, saying that Facebook creeps him out, and would not be working with them any time soon. He went on to say that he felt Facebook - while excellent pioneers of social networking - were not good for a device he hoped to see grow in the gaming world, having little background in the field of game design.

Notch said:

Don’t get me wrong, VR is not bad for social. In fact, I think social could become one of the biggest applications of (Oculus Rift). Being able to sit in a virtual living room and see your friend’s avatar? Business meetings? Virtual cinemas where you feel like you’re actually watching the movie with your friend who is seven time zones away?

But I don’t want to work with social, I want to work with games.

Read the full blog entry here

Notch was a strong early supporter of the Oculus Rift, donating $10,000 towards the project's Kickstarter, and personally flying out to meet the Oculus team, to discuss the device, and potential development ideas for its future.

While Oculus support is off the table, a number of competitors have been surfacing in the VR industry of late, any of which may be viable alternatives for Minecrafters eager to see a fully immersive version of the game.

While no official plans to support Oculus currently exist, there is a working (with version 1.6.2) mod that is currently available to the public, called Minecrift, which boasts a number of support features for Oculus users. Back to Top

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Check out this informative video by the Dead Worker's Party, which shows off the awesome shaders currently in testing!

UPDATE Sept. 20: Snapshot 13w38c has been released to fix numerous graphical issues, crashes and item frame issues. The client is available in your launcher, and the server links are at the bottom of the page!

It's time for another weekly Snapshot! This batch of preview goodies is brought to you by...well, Mojang. There really wasn't anything witty to say there. Still need something witty before the patch notes? Alright, fine: elephants can't jump.

Right, let's see some patch notes!



Pretty exciting changes! What, you don't see them? That's because they're secret! See if you can find them all before tomorrow...


Cross-platform jar: Click here

Windows EXE: Click here

Report bugs here: Minecraft issue tracker Back to Top

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David and Toby take us through this week's excitement, including a solid look at the most recent Snapshot!



What next-gen gaming console are YOU planning on getting? Tell us about it in this week's poll! Back to Top

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A number of mapmakers have been using the "/summon" command to swap out blocks, which was dependent on the odd properties of falling sand. However, it was recently revealed by Jeb that this was never intended to be used for block replacement, and that the delicate nature of the command makes it prone to breaking, especially during updates. However, using commands to replace blocks will, in turn, become much easier in the future.

It was recently revealed that the next Snapshot will have a "/setblock" command, using the following format:
  • /setblock x y z block data method dataTag

Jeb explains each of the above:

Jeb said:

  • x y z are coordinates, can be relative using tilde, as usual
  • block is the block id (ofcourse), which in the future will be mod-safe (for example, instead of having the value 1, you can have "minecraft:stone")
  • data is the block data, 0-15 as normal
  • method is special and can have three values: replace, keep, destroy. "replace" will simply replace the current block, and throw an error message if nothing happened (occurs when the new block/data is identical to the old one). "keep" will only place the new block if the target space is empty, and "destroy" will first destroy the target block (and spawn resources) before placing the new block.
  • dataTag is the NBT tag were you put information for tile entities such as chests. For example, "{Items:[{id:"minecraft:potato",Count:2}]}", and so on.

So, in short, the ability to add, remove, replace, and otherwise affect blocks with commands will get its own special command set, instead of relying on an unrelated script which may or may not bug out block replacement in future updates. Pretty awesome stuff for you mapmakers out there!


The Gamepedia wiki network - which includes the Minecraft Wiki - is one of the most awesome wiki networks ever, thanks in no small part to all the awesome contributing editors! Wouldn't it be cool if you could win a free gaming console just for being a good wiki editor? Wait, you can?! Click here for details! Back to Top

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The current Snapshot has been updated to 13w36b! If you are testing the Snapshots out, be sure to update the version in your launcher, by selecting it from the "Use Version" drop-down box in your "Edit Profile" menu!

Fixed bugs include:
  • [Bug MC-2840] – Chat concurrency issues
  • [Bug MC-29446] – Mesa biome spawn
  • [Bug MC-29453] – Server Console: Debug Messages? TranslatableComponent
  • [Bug MC-29462] – Enchantments are not displayed on item's tool tip / Enchantments do not work at all
  • [Bug MC-29463] – Can't obtain achievement "Beginning?"
  • [Bug MC-29469] – Unable to take screenshot in GUI
  • [Bug MC-29478] – Attacks show enchanted particles without enchanted weapons
  • [Bug MC-29479] – When Eating Pufferfish/Salmon/Clownfish the Normal Fish particles appear
  • [Bug MC-29484] – Sound Not Saving
  • [Bug MC-29497] – Vanilla 13w36a find suspicious class
  • [Bug MC-29504] – Typo in /achievement give
  • [Bug MC-29532] – Wrong item shows up on the 'Adventure Time' achievement
  • [Bug MC-29548] – commands.summon.outOfWorld
  • [Bug MC-29562] – Hopper: java.lang.NullPointerException
  • [Bug MC-29571] – Hopper: java.lang.NullPointerException


The moment you have been waiting for has finally arrived: the 13w36a Snapshot is out! This Snapshot covers a pile of awesome new features, so let's just jump right in, shall we?



Hm...it seems the features are hidden! Can you find them?

To get the snapshot, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots”, and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher.



Report bugs by clicking here! Back to Top

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Pictured: ordering resource packs!

One of the trickiest parts of texture packs in the past was mixing and matching. Doing so usually required you to edit them together (or get someone else to do it), but those days are gone! Not only do resource packs let us include more than just texture assets (sound, mods, etc), we will now be able to select more than one resource pack at a time in the 1.7 update! What if you have packs with conflicting assets (the same texture file)? Easy! The topmost resource pack will override all packs underneath it on the "selected" list!


Still not clear how resource packs will be ordered? It's easy! All that's required is to drag any packs you want to use into the "Selected Resource Packs" column on the right, and once there, you can drag the selected pack up or down the list, to change its load priority. Even better, server-side resource packs will ALWAYS take priority, regardless of player pack order!


The picture above gives a brief demonstration on how resource packs can be selected, and have their order changed. With one click, you can add or remove packs. Additionally, changing the load order of the pack is as easy as click-dragging the pack up or down the list. The higher on the list the mod is, the higher the priority of that pack, in cases where packs have conflicting modifications.

Packs will load like this:

  • Server-loaded resource packs
  • player-loaded resource packs (from top to bottom, on the list)
  • Vanilla resources, where none are modified

The possibilities for mixing and matching resources - to say nothing of server-side customization - is definitely going in exciting directions with these changes. Sweet!


Let's say you're using your favorite texture pack, and someone comes out with a sound pack you want to use. Right now, the only way to use both of those assets at once is to manually combine them, because selecting more than one pack isn't currently possible. Alternately, maybe someone came up with a couple new textures for some objects and creatures that you like better than your current texture pack, but you don't want to replace the entire pack. This lets you have both! Or, in the case of the sound pack, all three! Or more!

The ability to mix and match your favorite packs of ALL types - texture, sound, mod, and so on - is a huge step forward in Minecraft customization, and this will become more and more apparent as content creators start coming up with packs specifically designed to compliment other packs.

A huge "thank you" to Dinnerbone for the information regarding 1.7 resource packs, as well as his helpful gif showing how it works! Back to Top

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Bebopvox gives us a rundown of the recent announcement that Minecraft will be on the Playstation 3, Playstation 4, and Vita. Enjoy! Back to Top

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One of the curiosities of Minecraft has always been compass directions. The in-game compass has not ever pointed north, but rather at the player's spawn point. Most people generally assumed that east and west was easily determined by the sun and moon rising and setting, but other things - like cloud movement - always added to the confusion. So, who has the answer?

The humble sunflower!

While many of the upcoming developments of 1.7 have been kept under wraps, Jeb revealed this delightful addition to the game, which is confirmed to always face east! Very nice!

Dinnerbone also gave us a brief look into an upcoming feature which will help with immersion - impact particles! Basically, if you fall more than a certain distance, then you will generate particles from the impact of whatever block you land on. Sweet!

Keep an ear to the ground, because there is a lot more coming up, and you don't want to miss it! Back to Top

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You have waited for it. You have asked for it. You might have even drawn a few pictures about it. Well, the time has come for the 1.6 Pre-Release! So what can we expect from 1.6?

  • Added Horses
  • Added Donkeys, Mules
  • Added Horse Armor
  • Added Leads
  • Added Carpets
  • Added Hardened Clay, Stained Clay
  • Added Block of Coal
  • Added Name Tags (item)
  • Added Hay Bales
  • Texture packs are now “resource packs” that also can hold sound etc
  • Food meter is now drained when healed by full food meter
  • Removed Herobrine
  • Added Grum


1.6 will go live as a full update on July 1st, 2013. As always, you can get the latest update in the Minecraft Launcher. If you haven't gotten it yet, check below for the version that is right for your OS!

Windows: Click here

Mac/OSX: Click here

Linux/Other: Click here

Additionally, a huge shout-out to the following Minecrafters for their awesome contributions to 1.6!

cpw, and the Forge ML team: Responsible for making legacy versions of Minecraft work in the new launcher!

DrZhark: Responsible for horses! So many delicious horses!


Pretty sure you found a new bug? Not sure if an existing bug was fixed yet? Click here, and get involved in the bug-fixing process! Back to Top

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That's right, the PC version of Minecraft has surpassed 11 million sales! Minecraft as a game continues to have a phenomenal level of success, with humble beginnings in the hands of Mojang founding member Markus "Notch" Persson, and growing over a period of years into one of the most successful indie game titles in gaming history, spanning PC, console, and handheld systems in record numbers. In addition, the recent changes to Minecraft in 1.5 - and future changes planned the game, including horses, a revamped game structure for easier modding and better performance, and many different and exciting new items - Mojang continues to push the game to new heights, even as they get involved in the community, with everything from direct-feedback bug fixing to real-life renewal projects.

Pocket Edition surpassed 10 million sales in late April, and is hot on the heels of the PC behemoth, and MCX360 isn't far behind with well over 6 million sales. Congratulations, Mojang! Back to Top

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