• 2

    posted a message on High on Sugar [v3.0] [Dec 24,2015] Add: a little Xmas CUSTOMIZATIONS!!

    HoS is on hiatus, I'll update again when I feel like going back to Minecraft.
    Right now Elder Scrolls Online took over my life while I'm also drowning in a pile of work
    and my own comic project (those are actually paying my bills).

    Yes, adulting responsibility sucks...


    No, I do not allow any one to go a 'continue' version of my pack.
    This i my baby and it's suppose to be a hobby for me.

    No, I haven't release Aether2 support pack yet, some people may be able to use it
    since they are my testers. Still no time to continue working on it.

    Posted in: Resource Packs
  • 3

    posted a message on High on Sugar [v3.0] [Dec 24,2015] Add: a little Xmas CUSTOMIZATIONS!!

    Yes, I will make 1.10 version, but right now I'm really busy with my main job.
    The resource pack is going to have to wait. I'm a working person who do this pack only as a hobby. :\
    Hopefully I'll have free time in July.

    It's almost done anyway.
    I only have some villager textures to fix and 1.10 mobs and block to cover...
    who would have thought they'll release 1.10 this quick...

    Posted in: Resource Packs
  • 0

    posted a message on High on Sugar [v3.0] [Dec 24,2015] Add: a little Xmas CUSTOMIZATIONS!!
    Quote from l0l159»

    This resource pack is absolutely adorable!


    Unfortunately, I've encountered an issue. The hardened yellow stained clay blocks have been replaced with pink and black checkered blocks. I asked a few others, but they're not having the same issue. I'm not sure what the problem is, but hopefully you can help. Here is a log:


    It's just 1.9 issue 'cause the pack you're using is for 1.8, the fix is already included in the new version, just not releasing it yet. :x
    Posted in: Resource Packs
  • 0

    posted a message on High on Sugar [v3.0] [Dec 24,2015] Add: a little Xmas CUSTOMIZATIONS!!

    Sorry for Texture pack delay, Work load before Paizo con ._.



    And MCPatcher for 1.9 is not out anyway LOL!!!!


    Posted in: Resource Packs
  • 0

    posted a message on High on Sugar [v3.0] [Dec 24,2015] Add: a little Xmas CUSTOMIZATIONS!!

    Mont Blanc!

    ... and soon many other pastry for Shulker's random mob support!

    Posted in: Resource Packs
  • 1

    posted a message on High on Sugar [v3.0] [Dec 24,2015] Add: a little Xmas CUSTOMIZATIONS!!
    Quote from Kidakaze»

    When using the texture pack in 1.7.10, 1.8.9, and 1.9, my character glitches out (photo is from 1.7.10)




    Thanks for reporting this issue. I did some check. Apparently the current version of this pack
    doesn't work with Steve model on 1.7.10 (Since on 1.8 and so on, they increased the size
    of the base texture for Steve from 64x32 to 64x64. I faced no issue while testing this
    on 1.8.9 and 1.9 In order to solve this issue, you have to use the texture pack that match
    1.7.10 and below, which is High on Sugar 2.1.

    -------------------------------------------------------------------------------------------------------------------------


    Another WIP note!


    Sooooooo, I managed to transfer most of the random textures to
    vanilla. (Not vines atm. I saw the list of vine models I had to edit and
    I pretty much said "F this" for now.)...Big thanks to THIS THREAD!!


    However, custom colors for birch leaves and waterlily is still an issue.
    After looking up how to get around this, I found no answer as these
    blocks' colors are hard coded into the game, and Optifine or MCPatcher
    are the only way for you to see custom colors for these blocks

    If you know anyway to fix this, I'd really appreciate it! It'll help a lot to
    optimized this pack for people who can't install mods.

    Worst case scenario is I have to turn birch leaves to green tea
    and put it's current textures to something else.

    Posted in: Resource Packs
  • 0

    posted a message on High on Sugar [v3.0] [Dec 24,2015] Add: a little Xmas CUSTOMIZATIONS!!

    Time to crawl back to bed x_x;



    Just a quick record of some of the stuff I did for this update, and a lot more I havn't showed yet. I learned a lot of new techniques after doing sprites for my Stardew Valley hat mod. 'Tis probably going to take a while but I promise you it'll be worth it.

    - All blocks done, re-colored some of them, added more animations.
    - Items, only missing compass. Bunch of retouched for the one ones, added more contrast, animations. should stand out a lot more from the UI bg now.
    - All GUI rework, all new ones, done.
    - Still need work on mobs.

    Posted in: Resource Packs
  • 1

    posted a message on High on Sugar [v3.0] [Dec 24,2015] Add: a little Xmas CUSTOMIZATIONS!!
    ; w ;\ Did some UI today, new update makes me have to redesign many of them.
    Still tweaking colors and stuff (too purple!!), apparently my laptop screens sucks
    and doesn't show as many colors as my desktop monitor. Orz

    Posted in: Resource Packs
  • 2

    posted a message on High on Sugar [v3.0] [Dec 24,2015] Add: a little Xmas CUSTOMIZATIONS!!
    Got some work done today ; w ;

    - Most of new blocks and items covered.
    - Redraw some old crappy looking items…
    I’d always hated that boat and minecarts…
    - Some minor tweaks.
    - Gonna test them in game tonight and stream some more tmr.
    - Really don’t wanna redo the compass and clock… urggg…

    Posted in: Resource Packs
  • 0

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)

    This is definitely the most AWESOME mod I've ever seen! (fricken love the medieval fantasy elements)
    In fact, I love it so much I'll be working on a supporting texture pack!! Please continue being awesome!! > 3 < ♥♥♥

    Posted in: Minecraft Mods
  • 0

    posted a message on High on Sugar [v3.0] [Dec 24,2015] Add: a little Xmas CUSTOMIZATIONS!!

    Happy Holiday! I know it's a long wait and new update is coming next year :'(
    (I for one am dying for 1.9, too)
    But enjoy this little Xmas presents and have a great new year!!




    Gingerbread house replaces all stone bricks to different types of gingerbread bricks and Iron door, trapdoor, bar to gingerbread style to match the bricks. If you're sick of plain white chocolate bricks, I hope you'll like this one more!

    Candycane tress changes oak, dark oak and spruce to candycane style. Have fun building your own customized Gingerbread house and please so share the screenshots! I'd really love to see what you do with these customization!


    Video coming shortly! if my recorder works properly that is LOL

    Posted in: Resource Packs
  • 0

    posted a message on High on Sugar [v3.0] [Dec 24,2015] Add: a little Xmas CUSTOMIZATIONS!!

    Something to look forward to > 3 <\ I got bored of just white-chocolate looking bricks and iron bars



    Posted in: Resource Packs
  • 1

    posted a message on High on Sugar [v3.0] [Dec 24,2015] Add: a little Xmas CUSTOMIZATIONS!!

    Hi guys! Just a little update and apology for disappearing (I forgot my password to this forum...)


    and a head up that I'm cooking up the update and more customization.
    The issues and problems found in current version are being noted and will be fixed on next release,
    including a release for Aether2 mod support.


    I was also working on a stand-alone mod pack...

    but Warframe/ESO/Payday2/Witcher3/Fallout4 kept pulling my attention away from MC...

    But don't worry! I will never abandon this texture pack!
    The thing is, I kinda only update this pack when an update comes out lol...
    I alone work on this texture pack while I main work as a freelance illustrator for RPG books
    with other projects like fan comics and many other stuff so all my other priorities kinda take up all my time.
    It's really hard to keep up with everything in the same time...


    About Pocket edition... I had a message... months ago... about someone porting my texture pack to pocket edition, I gave her a yes but I didn't follow up afterward, I might have to check up. Other than that, I only play this game on PC version and know nothing about xbox or pocket edition. :(


    Anyway if you have any request ( More customization? Different colors? Different design? of some blocks/mobs),
    Please, feel free to post them here. My main job for 2015 is done and I can dedicate some time left this year to work on this pack.

    Posted in: Resource Packs
  • 1

    posted a message on High on Sugar [v3.0] [Dec 24,2015] Add: a little Xmas CUSTOMIZATIONS!!
    Updated to High on Sugar V3.0

    New features;

    Mobs - Panda pigs
    Blocks - Puffy Tress [Testing], included custom models and 4 random blocks supported borders.
    SEUS support - Darkder grass, sands, leaves. They'll no longer be so blinding. Illuminate enemy fixed.
    If using with puffy tress, please make sure this one is on top but below Green grass..

    New customization;

    Items - Axe - Chainsaw [animated]
    Items - Pickaxe - Hammer
    Items - Records - Cassette tapes
    Blocks - Mint green grass
    Blocks - 2 new breaking animations
    Blocks - Chocolate lava


    Seperate all Alt blocks/items and sort them to customization choices;

    Entities - Male armor sets
    Blocks - Cookie tool, chests
    Blocks - Shotcakes tool
    Blocks - Alternative spruce ramdom candies leaves
    Blocks - Jelly mineral blocks
    Blocks - Cakes - Pudding and Strawberry Shortcakes
    Blocks - 3 sets of stain glass blocks
    Paintings - 2 sets of paintings
    Also, SOON!

    Posted in: Resource Packs
  • 3

    posted a message on High on Sugar [v3.0] [Dec 24,2015] Add: a little Xmas CUSTOMIZATIONS!!
    Sorry I hasn't been checking this forum like forever x-x;

    Now I'm crawling out of my heisting gang and space ninja suit to work on this texture pack some more.
    Anyway I picked up what I left of with Aether2 expansion.

    Here's the Vlog, please be advised 'cause I curse ALOT, it was 3 am and I had no script x_x;... plus I have a sailor's mouth.



    Some screenshots































    Now back to work x___x;
    Posted in: Resource Packs
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