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    posted a message on [WIP] ~Riverwood~ (Inspired by Skyrim) New stuff! (Download updated 3/6)
    Quote from zamaj

    Hem hem. Steelfeathers is a lady.

    OK! sorry SteelFeathers, but i didnt knew, i will correct that.
    Posted in: WIP Resource Pack
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    posted a message on [WIP] ~Riverwood~ (Inspired by Skyrim) New stuff! (Download updated 3/6)

    Any news from Steelfeathers?

    He She seemed to be out for the weekend, perhaps on monday.
    Posted in: WIP Resource Pack
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    posted a message on [WIP] ~Riverwood~ (Inspired by Skyrim) New stuff! (Download updated 3/6)
    Hi, i wish to be a beta tester of this pack, i have some texture experience by making an edit of johnsmith and porting it to the mod TerraFirmaCraft (huge mod, at least needed 50+ textures)
    I have a lot of experience as a builder, mostly with japanese style but with nordic(which follows similar rules as japanese) and medieval i have experience as well (a lot too, but not as much builds)
    here are some builds of mine:
    http://www.minecraft...world-download/
    http://www.minecraft...08-witch-tower/
    my TFC texture pack
    http://terrafirmacraft.com/f/topic/2581-johnsmith-version-08-b75/
    I could help you with some feedback and some textures, i have experience in it so i know how it works, specially CTM.
    About skyrim, i have player since 11.11.11 but stopped playing about a year ago (around march 2012) and went back to play in january.
    Posted in: WIP Resource Pack
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    posted a message on WorldPainter v2.4.1 - graphical & interactive map creator/generator
    Hey i have a few suggestions/ bugs that i have thought/seen.
    First a bug: when you press ALT(left) to move freely around the map, theres an area affected by whatever brush you are using, if you have a flat tool, a random area will be flated while you move around.
    A suggestion: why not be able to place more conditions? like, place trees only on -grass-dirt-gravel- Just a little idea.

    thanks a lot for making this awesome tool !
    Posted in: Minecraft Tools
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    posted a message on Shaders Mod (updated by karyonix)
    Hi, im trying to get this to work with an AMD card (AMD radeon HD 6520G) and for what i have seen it has the same specs as the card you mention on the intro of your post. Do you know if this card is compatible?
    Posted in: Minecraft Mods
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    posted a message on RyoOka
    Dafuq? i prefered the old one.
    Posted in: Screenshots
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    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)
    Hey, can someon help me plz, i have this error everytime i open magiclauncher, and then all my configs are lost and my user and pass too. when i log in it keeps loading forever.

    Heres the error


    java.lang.IllegalArgumentException: setSelectedIndex: 0 out of bounds
    javax.swing.JComboBox.setSelectedIndex(Unknown Source)
    magic.launcher.MagicLauncher.a(Unknown Source)
    magic.launcher.MagicLauncher.d(Unknown Source)
    magic.launcher.MagicLauncher.<init>(Unknown Source)
    magic.launcher.MagicLauncher.main(Unknown Source)
    Posted in: Minecraft Tools
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    posted a message on Alteron - A Medieval Fantasy WIP Updated 1/13
    This look really good, but only the shapes of the builds, the major flaw which makes this look not as good is the materials, you could improvise more, much more on them, right now you have mainly wool,oak wood,cobble and stone bricks.You could use some logs in certain areas, and use also some of the other planks to make the roofs, and you could use clay bricks too.
    A big big error are the roofs, when this town gets to be big(30 houses) from the air it will look horrendous! use different materials,different planks,stone bricks,bricks,cobble,etc. You could also use mixtures, example, to the roofs you alredy have just add some patches of pine planks to make it look different.
    Another thing, the entire area doesnt have to be flooded with light, let darkness do his job, darkness makes builds look less plain, without shadows it looks like a massive wall of no interest.
    And the road, make the road look more random, add patches of mossy and grass, and use almost no cobble, you have the advantages that johnsmiths pack gives you, USE THEM!!

    I hope you keep working on this, it look awesome except for the things i just pointed out. Dont take it too hard, its just constructive criticism, this will make you be a much much better builder.
    Posted in: Screenshots
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    posted a message on Eihort v0.2.4 - An OpenGL world viewer [updated 1.5.11]
    Hey i got a weird error whenever i drop a world folder into eiohort.exe, it says, no regions found in "folder directory" i have tried opening every file inside the save folder, but none has worked. why does it says theres no regions, what am i doing wrong?
    Posted in: Minecraft Tools
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    posted a message on [1.0.0] Treealism Mod - More Realistic Tree Generation
    What happened, the link is dead.
    Posted in: Minecraft Mods
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    posted a message on JohnSmith Texture Pack V9.7 (32x) [1.4.2]
    Hi johnsmith, i wanted to tell you that i have been working on mod support for a mod called TerraFirmaCraft (TFC) and i thought i told you so you could put a link to it on the thread. heres the link:http://terrafirmacraft.com/f/topic/2581-johnsmith-yes-another-one-version-01-b66/
    Posted in: Resource Packs
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    posted a message on Conquest_ [WIP there is always more to come]
    Whoa this pack is awesome, i feel that some textures start to look to busy when they are far away, but man you have made a freaking big amount of meta textures and CTM.i love you work, keep it up.
    but i have a doubt, what are the meta textures? are they variants of the blocks? how do i get them?
    Posted in: Resource Packs
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    posted a message on JohnSmith Texture Pack V9.7 (32x) [1.4.2]
    WOW dude, i was completely astonished when i saw that you had updated to 1.4.2 just the day it went out. And i was even more impressed when i saw your pack in-game :steve_shocked: i couldn't believe how beautiful it looked, but as i explored the zip i found inside the CTM folder a file called js i think, it had the texture of two glass blocks one clean and the other one very dirty, what exactly are those textures, how do you get them?
    Posted in: Resource Packs
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    posted a message on Roma Aeterna
    Quote from MolochBaal

    New picture, rendered with Chunky in 2h 44min, of the Mausoleum of Hadrian (Castell Sant'√Āngelo since the Middle Ages). The Aurelian Walls stand along the riverside in this part of the city. Behind them, at the background it can be seen the Mausoleum of Augustus.



    Also, new general map as of 10th October:




    Wow i love this recreation of rome, it just keeps amazing me. Good work!
    Posted in: Screenshots
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    posted a message on Nebux Medieval Buildings
    Wow, this buildings look awesome, specially the dry dock, i think its my favorite or maybe the castle but it needs more pictures, i cant see all the detail from so far away.Very good job! i loved your building style, it looks a bit like Jamziboy minecraft but with an small touch of fantasy, i think XD
    Posted in: Screenshots
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