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    posted a message on Touhou Items Mod [Version 2.90.1] [June 4/2016] [Check the 32nd Page]
    I discovered Touhou just cause of this mod, thank you so much!

    Downloading the others as I type. Thank you for introducing me to the world of Touhou! This is one of the best mods I've ever seen as well, thank you OP and mod maker!

    And maybe add Aya's Camera, would negate/damage/cancel everything in view and take an ingame screenshot? You could disable the screenshot function for convenience and you could also zoom in on stuff to damage specific things? Slow recharge, shift to speed up. While not charging player gets speed II to account for Aya's extremely sensitive and fast movement
    Posted in: Minecraft Mods
  • 0

    posted a message on No Cubes 1.0 | Realistic graphics
    Stone looks pretty swish man. In case you're wondering, swish is a good thing. May I have a look at what a cave with that on looks like? I know we'll all love it if you naturalize grass blocks as well

    EDIT: Although the snow in the background looks kinda weird
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2]Throw Dem Flyin' Books! [Version 1.0]
    Finally a use for my useless book factory! My main method of hunting shall now be exploding books!
    Posted in: Minecraft Mods
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    posted a message on WorldEditWrapper - use WorldEdit in Single Player
    Whenever I open a world my player resets and loses it's inventory and shows up at the spawn point. I may have bound some brushes to some random items but I don't think that's the reason. I'm using optifine hd ultra D1 and forge 1047, WorldEditCUI and of course liteloader. I ran minecraft multiple times slowly testing it with less and less mods and this was the last one I would've thought of. Does it normally reset my player location to the original spawn and deletes the current inventory?
    Posted in: Minecraft Mods
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    posted a message on PocketMine-MP - Minecraft: PE server software
    Been bloody ages since I las posted in these forums...

    So, here it goes, I was setting up a server, and I decided to use my singleplayer world I spent ages building. So, I dragged and dropped the world and renamed it, since I was so used to doing so back when I set up PC multiplayer servers. I ran the server, and then it converted the file to your custom format. Then I noticed I didn't make a freaking backup, and I tried to load your custom world format to normal minecraft but it of course didn't load.

    So if there was a tool to convert a pocketmine world to a normal one that'll be great. Please for the love of all that is holy please Mr. Dev see this post
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on (Xeno's) Reliquary v1.0.6d
    Quote from Shurhaian

    Right, sure. But what's out there for 1.5.x? Not RP2's Deployer that I'm aware of. And the build of Thaumic Tinkerer that I have seems to have lost the block that does that, not that I know if it could be automated anyway.

    The block that does that function is a tool dynamism table. Just set it to right click a source using a vial, and the vials will pop out of the table ready for a golem to pick up. It can be absolutely fully automated to your heart's content with that system.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] [Forge] Magic Utilities! V1.5.0! - Magical Lights, Golems and Explosions!
    yeah, I forgot to report that bug when I broke cobwebs with a nightmare sword and it just snapped :P I just cheated in another one :D
    Posted in: Minecraft Mods
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    posted a message on GrowthCraft - [JUL-15-2014] Proper 1.7.10 release
    Most complicated food mod ever. In a good way. Are the liquids in the forge liquid api? it would be great if the contents of a brew barrel/cauldron/press bin could be pumped out using pipes/liquiducts, and the bottles and buckets could be stored in tanks.
    Posted in: Minecraft Mods
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    posted a message on GrowthCraft - [JUL-15-2014] Proper 1.7.10 release
    Found this in the bamboo section of the mod.
    • MineFactory Reloaded support. Planter, Fertilizer, and Harvester Machines will now work with the rice.
    absolutely loving the lily flower things. Those are the best things ever created.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] [Forge] Magic Utilities! V1.5.0! - Magical Lights, Golems and Explosions!
    I think the vial of life should have a special feature aside from being infinite bonemeal. It could be crafted along 4 bones and 1 of every sapling. You get the vial back. This item could be called "Enchanted Magicmeal" it's blue-violet bonemeal, and should have other effects than normal bonemeal. It should be able to place lily pads when rightclicking on a water block in a swamp, place dead shrubs and a small chance of cactus when used on sand in a desert, place shrubs on grass when used in a jungle, etc. and mate any animal. It should also be able to fertilize a 5x5 area of crops. Crafting it with seeds will turn it into melon seeds and consume the bonemeal. And crafting melon seeds with it will turn it into pumpkin seeds, etc. It shouldn't be build into the vial cause of it's useful other effects. The reason I want this cause I really want to make a lily pad farm for xeno's reliquary lilypads of fertility.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] [Forge] Magic Utilities! V1.5.0! - Magical Lights, Golems and Explosions!
    depth charge really saved me in this situation... got trapped in a cave and I didn't notice my gravichestplate drained out, and most of my tools are electric, so I was screwed. Good thing I made a depth charge and placed it in my backpack :D then I just used my non-electric flying ring to get back up to the surface

    and LOVING the magic thing. Burning enchantment tables is fuuuuun.
    Posted in: Minecraft Mods
  • 0

    posted a message on (Xeno's) Reliquary v1.0.6d
    Quote from moonra

    It seems you didn't saw his post on the EE thread where he said he didn't add references to the anime to gain visibility...

    Oh, the first few posts on that discussion were misleading :/ I think I was slightly drunk last night and decided to type that. Rewatched a few eps of FMA btw. It was fun.
    Posted in: Minecraft Mods
  • 0

    posted a message on (Xeno's) Reliquary v1.0.6d
    Next update's a upgrade system, and soon enough it'll have the most amazing in-depth potion system evah.

    Good old EE1... I miss the glowstone aggregator and it's total OPness... Well I do remember quite clearly the OPness of everything you made back then :/

    I remember that you're a fan of death note and more importantly, fullmetal alchemist, what inspired you to make EE. I remember you saying you made references to FMA to attract anime fans LOL

    Anyways (forget what I'm supposed to type now) Oh well I think I want to rewatch FMA now. Good luck on your potions and magic guns.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] [Forge] Magic Utilities! V1.5.0! - Magical Lights, Golems and Explosions!
    I feel that the depth charge should be a block. and when rightclicked with a core it'll detonate. Cause the current item form of the depth charge doesn't feel "realistic"...

    And I'm pretty interested with that mana system.
    Posted in: Minecraft Mods
  • 0

    posted a message on (Xeno's) Reliquary v1.0.6d
    Amazing concepts with the potion mixing! So, what would happen if I fuse a lvl 1 heal potion and a lvl 2 heal potion in the apothecary? would they stack or somehow combine? And please, PLEASE give the ability to eternally fill an alembic with the emperor's chalice. That's one thing that azanor and his crucible missed.

    Also liking the alch bullets and slug idea very much. And when EE3's out, what's the chances of the alkahest being removed/HEAVILY modified due to the sheer amount of exploits? (heard redstone's gonna be an expensive catalyst in EE3) But for sure the altar of light stays, right?
    Posted in: Minecraft Mods
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