• 2

    posted a message on LanteaCraft

    Hmm, ok so, some things were fixed. The Iris system now seems to work, but there is a lot that still doesn't work. The Decorator still doesn't work, nor has the absurd Stargate Ring Spin speed been fixed, also is it still not possible to fuel Stargates properly without the help of other mods. The Atlantis Gate also spins, which is wrong in so many ways. You can also still not cut the connection properly, the Chevrons of a Stargate on the other side do not light up, and there is also no vortex or the likes, it just instantly jumps on. You also still are looking/facing in the direction you ran into the Stargate with, meaning that if you are looking the wrong direction, you will face the wall if you come out on the other side. And then some more.


    So i guess i will be seeing you guys here again next year when the next update comes out, or whenever. The mod was cool and all when it worked, still has the best textures, but it seems that the developer has no interest anymore in the mod at all, or lacking the interest at the very least. I am very thankful for what has been done, and i had a good time with the mod when it worked properly back in the days, but this is starting to get ridiculous, as the only noticeable progress that i can see off the bat seems to be the working Iris system, and that's it (beside the fact that the mod doesn't crash anymore when right clicking with the Decorator). This mod is simply not getting the attention it needs anymore, and i honestly think that the developer should invest his skills into something else, as he clearly has talent, but the lackluster updates simply go to show that the interests aren't in this mod anymore, as i was kind of hoping for more with this update than just two noticeable fixes (considering the time that has passed since the last update, i wouldn't call this "progress"). If only we could throw together SGCraft and LanteaCraft, SGCraft for its stability and actually working Stargate Systems, and LanteaCraft for its cool features and Textures (and being much closer to the Stargate Universe than SGCraft in many ways).

    Posted in: Minecraft Mods
  • 1

    posted a message on WarpDrive: custom ships, laser cannons and modular force fields!
    Quote from CG777»

    Well, i do need to reduce that to 400. I'm working on building a server but its taking a little while. I'm using a starship the size of USS Voyager.

    Well i wanted to use the Destiny at some point (Stargate Universe), but i think i might kill the server (and the mod, and my PC xD)
    Posted in: Minecraft Mods
  • 1

    posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]

    I wonder if this will ever become a thing...

    Posted in: Suggestions
  • 1

    posted a message on Better Furnaces Mod

    Any news on the fix for this?


    http://pastebin.com/8sDmWFQp


    Talking about this: vvvv



    [13:14:09] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:10] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:10] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:10] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:10] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:11] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:11] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:12] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:12] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:13] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:13] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:13] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:13] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:14] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:14] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:14] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:14] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:15] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:15] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:15] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:15] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:16] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:16] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:16] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:16] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:17] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:17] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:17] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:17] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:18] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:18] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:18] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:18] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:19] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:19] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:19] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:19] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:20] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:20] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:20] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:20] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:21] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:21] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:21] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:21] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:23] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:23] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:23] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:23] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:24] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:24] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:24] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:24] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:25] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:25] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:25] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:25] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:26] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:26] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:26] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:26] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:27] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:27] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:27] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:27] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:30] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:30] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:30] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:30] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:31] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:31] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:31] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:31] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:32] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:32] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:32] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:32] [Server thread/INFO]: [3, 2] 0, 2, 1
    [13:14:33] [Server thread/INFO]: [4, 5] 0, 2, 1
    [13:14:33] [Server thread/INFO]: [3, 2] 0, 2, 1

    Posted in: Minecraft Mods
  • 1

    posted a message on [v1.9.9] SecurityCraft~ Security cameras, Retinal scanners, and more!

    Uhm, yes, Security Level: Cant Touch this :lol:


    WAILA Security Bug


    Everything working as intended i see, nothing wrong there with WAILA at all :rolleyes:

    Posted in: Minecraft Mods
  • 1

    posted a message on LanteaCraft
    Quote from gustavowizard»

    So i just want to try to understand this, i´ve been using this mod


    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1287806-gregs-sg-craft-1-9-3-for-minecraft-1-7-10

    it only have 2.5Mb, is Super Stable, work with all mods you can imagine and was post on Feb 2013, yours was later the same year.


    I download your files, here, your mod have 22 Mb (x10 times larger than the other one), i realise your are using high 128x128 texture (witch i prefer not to use, i stick to 64x64 at max), and this alone make it bigger, but 22MB is huge for a micraft mod. Galacticrat itself have 10Mb, half of that.


    So now lets analise, the way you set the star-gate is identical to Greg mod, it seam all you have was put better textures, the mechanic looks identical, i see you add 2 other ores (witch i must say i dont like since them will only be used to your mod and they are not 'realistc' to make them adapt to other mods.


    Im not trying to say you copy anything, i just want to know if he gave his OK for you, if you started as a Resource Pack (like im doing) and decide to make a extension of his mod, but i dont undestand why there is NO credit to him here, if it was that the case, and all we can use as evidence are post dates from here.. just trying to understand here man, i wanna know if you guys are working side by side so i can help on textures too, i like it :)



    Im quite sure they wont let you work with their textures after you falsely accused them for copying the boring SGCraft mod. This mod is in every other way better than SGCraft (1: if you bother to read the first post obviously, 2: if you try it in game it is far better). I rather go for a bit of instability for now and alot of features, rather than sticking to a mod that is stable and has nothing else to offer. I am really thankful for this mod, and SGCraft just sucks by every manner, sorry but thats how it is. They dont have to credit anyone for their work, as this is Michiyo's and Lochie's work. The only one they would have to credit is the guys that own the Stargate series. So the next time before you false accusate someone, please read the first post, Michiyo is right in what he said in his post above mine. (Also, if you think 22MB is "big" for a Minecraft mod, go check for Pixelmon, or actually the newest Galacticraft 3 version wich has three files it needs, the Core, Tools and T1 Rockets and the Planets, wich is bigger together than LanteaCraft. Please, get your facts straight...)

    Posted in: Minecraft Mods
  • 1

    posted a message on [v1.9.9] SecurityCraft~ Security cameras, Retinal scanners, and more!

    Yeah, the beta download is here, and the library needed is here.


    Let me fix that first link for you, HERE

    Posted in: Minecraft Mods
  • 1

    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!

    Could you add GalactiCraft compatibility to your Torches? Since your Torches override Minecraft its Torches, and GalactiCraft its Torches override yours again, wich means there is no heat sources when i am on Titan (Saturn its Moon), so i am freezing to death on Titan, even if its a hot moon XD. Ye anyways, if you could add heat to GalactiCraft its Torches, that would be nice.


    EDIT: Found out that if i take your Torches from the mod directly (wich arent craftable but wich are an item), they dont get overridden by GalactiCraft, GalactiCraft only overrides the Minecraft Torches, so all you would have to do is add the Heat Value to GalactiCraft its Torches.


    EDIT 2: WOW! The Insanity level plumits right down the toilet when on other planets, because it thinks there is no sun or daylight at all, wich means i can never "refill" the Sanity level, wow i think i have to turn off both temperature and sanity when using Galacticraft :(

    Posted in: Minecraft Mods
  • 1

    posted a message on Ivorius' Mods || Structures - Dungeons - Drugs - Statues - Flags - Boxes of Doom - & ++
    Quote from oliy2003»
    [11:52:25] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker
    [11:52:25] [main/INFO] [LaunchWrapper]: Using primary tweak class name cpw.mods.fml.common.launcher.FMLTweaker
    [11:52:25] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLTweaker
    [11:52:25] [main/INFO] [FML]: Forge Mod Loader version 7.10.18.1180 for Minecraft 1.7.10 loading
    [11:52:25] [main/INFO] [FML]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.7.0_67, running on Windows 8.1:amd64:6.3, installed at C:\Program Files\Java\jre7
    [11:52:25] [main/INFO] [FML]: Loading tweaker shadersmodcore.loading.SMCTweaker from ShadersModCore-v2.3.22-mc1.7.10-f1208.jar
    [11:52:25] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
    [11:52:25] [main/INFO] [LaunchWrapper]: Loading tweak class name shadersmodcore.loading.SMCTweaker
    [11:52:25] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLDeobfTweaker
    [11:52:25] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
    [11:52:25] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
    [11:52:25] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
    [11:52:27] [main/INFO] [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
    [11:52:27] [main/INFO] [FML]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc
    [11:52:27] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
    [11:52:27] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
    Exception in thread "main" java.lang.NoClassDefFoundError: ivorius/ivtoolkit/asm/IvClassTransformerManager
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.access$100(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:115)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at ivorius.psychedelicraftcore.PsychedelicraftLoadingPlugin.getASMTransformerClass(PsychedelicraftLoadingPlugin.java:26)
    at cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper.injectIntoClassLoader(CoreModManager.java:96)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:114)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.ClassNotFoundException: ivorius.ivtoolkit.asm.IvClassTransformerManager
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:115)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 16 more





    please help

    "Exception in thread "main" java.lang.NoClassDefFoundError: ivorius/ivtoolkit/asm/IvClassTransformerManager"

    Means you didnt install the IVToolkit, you need that mod as it is the core of all his mods. Install IVToolkit and you will be fine.
    Posted in: Minecraft Mods
  • 1

    posted a message on Ivorius' Mods || Structures - Dungeons - Drugs - Statues - Flags - Boxes of Doom - & ++
    Viva, you could try the NoMoreRecipeConflict mod, wich got recently by another modder updated for 1.7.10. Here you go:

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1287599-gotolink-updates-magicwands-freerunners-beta-18-10#RecipeHandler

    Download that mod and install it, you will see that you can now get any item that has the same recipe as another item by simply browsing through the output.
    Posted in: Minecraft Mods
  • To post a comment, please .