Quote from yanniclord»
Yo, is this mod compatible with RTG? I know the mods works with it, i tried, but what i mean is if the world generator works with RTG (Realistic Terrain Generation). I haven't found a single crystal cave entrance in either plains or deserts yet, so i wonder if this mod works with RTG. If not, any possibility of adding RTG support?
There shouldn't be any incompatibilities, but I'll look into it.
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Hmm, ok so, some things were fixed. The Iris system now seems to work, but there is a lot that still doesn't work. The Decorator still doesn't work, nor has the absurd Stargate Ring Spin speed been fixed, also is it still not possible to fuel Stargates properly without the help of other mods. The Atlantis Gate also spins, which is wrong in so many ways. You can also still not cut the connection properly, the Chevrons of a Stargate on the other side do not light up, and there is also no vortex or the likes, it just instantly jumps on. You also still are looking/facing in the direction you ran into the Stargate with, meaning that if you are looking the wrong direction, you will face the wall if you come out on the other side. And then some more.
So i guess i will be seeing you guys here again next year when the next update comes out, or whenever. The mod was cool and all when it worked, still has the best textures, but it seems that the developer has no interest anymore in the mod at all, or lacking the interest at the very least. I am very thankful for what has been done, and i had a good time with the mod when it worked properly back in the days, but this is starting to get ridiculous, as the only noticeable progress that i can see off the bat seems to be the working Iris system, and that's it (beside the fact that the mod doesn't crash anymore when right clicking with the Decorator). This mod is simply not getting the attention it needs anymore, and i honestly think that the developer should invest his skills into something else, as he clearly has talent, but the lackluster updates simply go to show that the interests aren't in this mod anymore, as i was kind of hoping for more with this update than just two noticeable fixes (considering the time that has passed since the last update, i wouldn't call this "progress"). If only we could throw together SGCraft and LanteaCraft, SGCraft for its stability and actually working Stargate Systems, and LanteaCraft for its cool features and Textures (and being much closer to the Stargate Universe than SGCraft in many ways).
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Well i wanted to use the Destiny at some point (Stargate Universe), but i think i might kill the server (and the mod, and my PC xD)
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I wonder if this will ever become a thing...
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Any news on the fix for this?
http://pastebin.com/8sDmWFQp
Talking about this: vvvv
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Uhm, yes, Security Level: Cant Touch this
Everything working as intended i see, nothing wrong there with WAILA at all
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Im quite sure they wont let you work with their textures after you falsely accused them for copying the boring SGCraft mod. This mod is in every other way better than SGCraft (1: if you bother to read the first post obviously, 2: if you try it in game it is far better). I rather go for a bit of instability for now and alot of features, rather than sticking to a mod that is stable and has nothing else to offer. I am really thankful for this mod, and SGCraft just sucks by every manner, sorry but thats how it is. They dont have to credit anyone for their work, as this is Michiyo's and Lochie's work. The only one they would have to credit is the guys that own the Stargate series. So the next time before you false accusate someone, please read the first post, Michiyo is right in what he said in his post above mine. (Also, if you think 22MB is "big" for a Minecraft mod, go check for Pixelmon, or actually the newest Galacticraft 3 version wich has three files it needs, the Core, Tools and T1 Rockets and the Planets, wich is bigger together than LanteaCraft. Please, get your facts straight...)
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Let me fix that first link for you, HERE
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Could you add GalactiCraft compatibility to your Torches? Since your Torches override Minecraft its Torches, and GalactiCraft its Torches override yours again, wich means there is no heat sources when i am on Titan (Saturn its Moon), so i am freezing to death on Titan, even if its a hot moon XD. Ye anyways, if you could add heat to GalactiCraft its Torches, that would be nice.
EDIT: Found out that if i take your Torches from the mod directly (wich arent craftable but wich are an item), they dont get overridden by GalactiCraft, GalactiCraft only overrides the Minecraft Torches, so all you would have to do is add the Heat Value to GalactiCraft its Torches.
EDIT 2: WOW! The Insanity level plumits right down the toilet when on other planets, because it thinks there is no sun or daylight at all, wich means i can never "refill" the Sanity level, wow i think i have to turn off both temperature and sanity when using Galacticraft
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"Exception in thread "main" java.lang.NoClassDefFoundError: ivorius/ivtoolkit/asm/IvClassTransformerManager"
Means you didnt install the IVToolkit, you need that mod as it is the core of all his mods. Install IVToolkit and you will be fine.
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http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1287599-gotolink-updates-magicwands-freerunners-beta-18-10#RecipeHandler
Download that mod and install it, you will see that you can now get any item that has the same recipe as another item by simply browsing through the output.