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    posted a message on [Minecraft 1.2] Minecraft X-Ray 3.6.2

    This is the official forum thread for Minecraft X-Ray
    (formerly "Minecraft X-Ray Maintenance Branch")

    NOTE: This project has been unmaintained for many years now, with no intent on my part to start it back up again. It absolutely won't work against modern Minecraft versions anymore, so it's probably not something you care about. I'm leaving the site up for historic/sentimental reasons - if you're still using an old version of Minecraft yourself for whatever reason, you may find it useful, but probably not.

    Latest Release (March 11, 2012) - 3.6.2
    zip (Win) | tbz2 or tgz(Linux/OSX)
    Full sourcecode is included, under the New/Modified BSD License

    Official Site: http://apocalyptech.com/minecraft-xray/
    Sourceforge Project Page: http://sourceforge.net/projects/minecraftxray/
    Alternate github source: https://github.com/apocalyptech/minecraftxray/





    The original versions of Minecraft X-Ray can be found in this forum thread, though they don't work with modern Minecraft versions anymore. Many thanks to plusminus, the original author of X-Ray, for both creating such an excellent program, and for releasing the sourcecode so that it could live on.

    The changed-feature list is becoming a little cumbersome to deal with in this post, so I'll just pick what I consider the main ones here. See the Changelog on the site for the complete list of changes.

    • Support for the new chunk format, "Anvil," introduced in weekly build 12w07a and included in Minecraft 1.2
    • Full support for all blocks through Minecraft 1.2.0. This includes Nether blocks, Lapis Lazuli, Note Blocks, Beds, Trapdoors, Pistons, Huge Mushrooms, Iron Bars, Enchantment Tables, Jungle blocks, Redstone Lamps, etc.
    • Blocks are loaded on-demand, and the app should handle worlds of any size. This also results in much faster initial load times.
    • Keybindings and resource highlight settings can be edited inside the app itself
    • "Explored" highlighting, which shows you where you've placed torches in underground tunnels.
    • Custom block types can now be easily added by users
    • Slime-spawn Chunk Highlighting

    Some known issues:

    • There are some rendering glitches related to transparency (in water, portals, glass, "decorative" blocks like torches, flowers, etc)
    • Redstone dust rendering makes no attempt to actually "link up" like they're supposed to
    • The app can get noticeably glitchy when loading chunks; I'll be working on that.
    • The minimap will only show loaded chunks, so is a little less useful. Once I figure out how to get chunks to load in the background without severe framerate drops, I'll have the minimap populate silently in the background.
    • The app does leak memory, and will eventually crash with an OutOfMemoryError if you keep loading new areas of a large map. I suspect that most people won't run into this, though. Again, I'll try to figure that out.

    As mentioned above, full sourcecode is included. X-Ray is available under the New/Modified BSD License.

    Posted in: Minecraft Tools
  • 1

    posted a message on [Minecraft 1.2] Minecraft X-Ray 3.6.2
    Quote from jlp1528
    I didn't think it would be quite that popular, especially since only two people have said that they have grabbed it so far and one person has even said they don't care.

    Such is the life of content creators on the internet. :)
    Now if someone would just direct me to a place where I can get the required data on new blocks to add them on my own as they come out...

    The "Data Values" page on minecraftwiki really is the best place to go for that, honestly. Folks who do map introspection like me tend to update that whenever we find out anything new. As for what coordinates belong to which blocks, that's just from introspection of Minecraft's terrain.png file, which can be found inside minecraft.jar.
    Posted in: Minecraft Tools
  • 1

    posted a message on [Minecraft 1.2] Minecraft X-Ray 3.6.2
    Quote from rokzz
    hey
    i play on a server where they have an anti xray mod
    if i press "x" every block seems to be gold, diamond,...
    do you know how to fix it?
    thanks.

    You're at the wrong forum topic - Minecraft X-Ray is not a mod; it doesn't run inside Minecraft itself.

    However, AFAIK there's no way to defeat an anti-xray mod, because they don't reveal the actual blocks to your client until they're uncovered. How about you just follow the guidelines set down by your server admins, or go play on one where xray mods are allowed?
    Posted in: Minecraft Tools
  • 1

    posted a message on [Minecraft 1.2] Minecraft X-Ray 3.6.2
    Hey all... FYI, I've been steadily working on the next release for a little while now, and it's looking pretty good. In order to support various features, I've had to reorganize quite a bit of the rendering code, and as a result we're internally looping through our chunk data quite a bit more often than we used to, and I'm a bit concerned that some people might end up experiencing performance issues. On my desktop, I do notice that the initial loading seems slightly longer, and new chunk loads create a little more stutter than they used to, but it's still quite usable on my machine. My destkop computer's fairly decent, though, and I'm wondering if any X-Ray users with older computers might find it problematic.

    So, if anyone would like to try out a prerelease of X-Ray 3.4.0, do go ahead and let me know how it performs for you - I've bundled a version over here: https://sourceforge.net/projects/minecraftxray/files/xray_3.4.0-pre1/ (The version currenly in git would be fine, too). Note that Ore highlighting is currently a bit screwy; that's one thing I'll have fixed by the official release. Changelog is here: Changelog.txt

    Oh, and a screenshot of a couple of the features in there: actual block shading for solid blocks, and slime-spawning chunk highlighting:
    Posted in: Minecraft Tools
  • 1

    posted a message on [Minecraft 1.2] Minecraft X-Ray 3.6.2
    Okay, so rather than make Mac folks sift through a bunch of commandline stuff, let's give this a try instead:
    http://www.multiupload.com/VVYNP4MLZQ

    That's a .tbz2 archive of the app, which preserves the actual permissions on minecraft_xray_osx.command and minecraft_xray.sh. See if those work for you instead. (Though I'm not sure why the original X-Ray ones would have worked, then, because those were just from a Zip and wouldn't have preserved permissions either; I had been assuming that OSX just knew to Do The Right Things somehow.)

    Anyway, let me know.
    Posted in: Minecraft Tools
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