All users will need to merge their Minecraft Forum account with a new or existing Twitch account starting October 23rd. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
  • 0

    posted a message on [Minecraft 1.2] Minecraft X-Ray 3.6.2
    Quote from AWoodenOne
    Please pick the dropped ball back
    Thank you for X-Ray


    Yeah, I'd certainly love to. The basic problem is that I simply haven't played Minecraft in nearly a year, and it's difficult to convince myself to spend the time maintaining a util for something I'm not using. I've made a couple attempts to get back into it but it hasn't really happened yet.

    Anyway, I'm still hoping that someone with the inclination will just fork the thing on github and send some push requests my way. I'd have no problems just running releases and letting someone else handle the code.
    Posted in: Minecraft Tools
  • 0

    posted a message on [Minecraft 1.2] Minecraft X-Ray 3.6.2
    Quote from sanghoang
    I modified sourcecode to make it work with Minecraft 1.4.6.

    Hey, cool, thanks for that. Obviously I've been leaving the X-Ray ball dropped for some time now, so apologies to everyone about that.

    If you'd like to register at github.com and send me some pull requests with your updates, that would be cool; it would be nice to get the "official" version updated as well.
    Posted in: Minecraft Tools
  • 0

    posted a message on [Minecraft 1.2] Minecraft X-Ray 3.6.2
    Quote from jlp1528
    Okay. I understand how tex works now. But how do I find mapcolor?


    Oh, I always just load up the texture file in an image editor and select a pixel which seems to be a representative color, and take the RGB values from the editor. The mapcolor isn't really a terribly vital one, honestly, you could just put whatever you want in there. The majority of the minimap is going to be either pretty-obvious-looking player-created structures, or terrain, and will probably look fine regardless of what you put in for the new blocks.
    Posted in: Minecraft Tools
  • 1

    posted a message on [Minecraft 1.2] Minecraft X-Ray 3.6.2
    Quote from jlp1528
    I didn't think it would be quite that popular, especially since only two people have said that they have grabbed it so far and one person has even said they don't care.

    Such is the life of content creators on the internet. :)
    Now if someone would just direct me to a place where I can get the required data on new blocks to add them on my own as they come out...

    The "Data Values" page on minecraftwiki really is the best place to go for that, honestly. Folks who do map introspection like me tend to update that whenever we find out anything new. As for what coordinates belong to which blocks, that's just from introspection of Minecraft's terrain.png file, which can be found inside minecraft.jar.
    Posted in: Minecraft Tools
  • 0

    posted a message on [Minecraft 1.2] Minecraft X-Ray 3.6.2
    Quote from Mardi R
    Before today i had never seen this tool, and i must say it is awesome!

    Thanks for the kind words! It certainly meets my personal criteria for use as well.

    Quote from MelchiorGaspar
    is there any word on updates, and bug-fixing, etc?

    Nothing since my last message of "I hope to get a new version out soonish." A busy week at work followed by a relaxing weekend of not really touching computers at all. In happier news, Curiosity is on Mars, so that's pretty damn awesome. :)
    Posted in: Minecraft Tools
  • 0

    posted a message on [Minecraft 1.2] Minecraft X-Ray 3.6.2
    Quote from Dweller_Benthos
    And some other items:

    Awesome, thanks for the items - I am feeling increasingly guilty about the length of time from the last update.

    Quote from mugwubs
    This works great - but for me it is unusable, because the program terminates unexpectedly after 5 to 10 minutes of use. I'm using Windows XP. 2.5GB ram, Intel Pentium 4 Dual core CPU. Latest Java.

    Sorry to hear that, btw - I've been a bit away from X-Ray for a bit and don't really have great resources to test stuff on Windows, though 99% of X-Ray users are on Windows, so it does work for most people. I'm guessing maybe a graphics driver issue? I assume you've already long gone, but if you ever do check back, maybe doublecheck that you've got the latest drivers, etc...

    Quote from mugwubs
    Making Tekkit (IC2/RP2/Forestry) ore and stone blocks visible using custom blockdefs - A tutorial on my site

    Awesome, thanks! I'll get that linked from the X-Ray site in a bit.

    Quote from jlp1528
    When can we expect Minecraft X-Ray to be updated for Minecraft 1.3.1?

    Yeah, no doubt, right? Hopefully soon. I accidentally let myself get stuck on debugging a very unfun performance hit with some recent code (still not pushed out to github; perhaps I should do that and see if any enterprising soul wants to take it on themselves) right around the same time that I started on one of my cycles of wanting to actually play games instead of just writing applications for them. :) So that stalled out, then the Humble Indie Bundle V got released, then I started playing Master of Orion... For shame! Anyway, once I do get the performance thing squared away I should be able to get all the updated blockdefs, etc, out there. I shall return to you, Minecraft! I am anxious to check out 1.3.x, so hopefully that'll be a good impetus.
    Posted in: Minecraft Tools
  • 0

    posted a message on [Minecraft 1.2] Minecraft X-Ray 3.6.2
    Quote from Dweller_Benthos
    Also, chests now look weird because the graphics have been removed from the main texture file. One face is the new emerald block texture, the rest are blank purple. Since chests now use a custom skin, not sure how this can be handled in xray.

    Bah, I've really got to finish up the work I had done for the next release and get back on this. :)

    Quote from Steven1500
    how do you use this on multiplayer?

    From The FAQ:
    Quote from FAQ »

    X-Ray needs to have access to the actual world directory in order to load a multiplayer world. Once you have a copy of the world directory on your local hard drive (or on a network share you have access to), just start up X-Ray, choose "Other..." from the world list, and browse to where the world directory is. If you hear people talking about using X-Ray on an SMP world, it's pretty likely that they're either talking about the unrelated XRay mod or the also-unrelated X-Ray Texture Pack.
    Posted in: Minecraft Tools
  • 0

    posted a message on [Minecraft 1.2] Minecraft X-Ray 3.6.2
    Quote from Zaskronieczak
    Everything works well, but how do you add new blocks to the XRay? I cannot figure that out.

    Hey there - There's some information about that on the "mod support" page at http://apocalyptech..../modsupport.php though it might be a little confusing. You can either edit the main "minecraft.yaml" file, or create your own "whatever.yaml" file in a certain directory (the page has some info on that). For example, the first few blocks in the file are defined as such:
      - id: 1
    	idStr: STONE
    	name: Stone
    	mapcolor: [120, 120, 120]
    	tex: [1, 0]
    
      - id: 2
    	idStr: GRASS
    	name: Grass
    	mapcolor: [117, 176, 73]
    	tex: [0, 0]
    	tex_direction:
    	  FORWARD: [3, 0]
    	  SIDES: [3, 0]
    	  BACKWARD: [3, 0]
    	  BOTTOM: [2, 0]

    Let me know if you have problems!

    And, while I'm responding here, I'll apologize again for the long delay between releases. I still have to debug the speed issues that I introduced with my latest batch of changes, and my actual work got crazy busy over the last few months, so I haven't found a lot of time to work on X-Ray. I do hope to get out a new release sooner rather than later, with support for the handful of newish blocks that have been introduced since the last X-Ray release.
    Posted in: Minecraft Tools
  • 0

    posted a message on [Minecraft 1.2] Minecraft X-Ray 3.6.2
    Quote from silentower09
    How can I locate mineshafts with this? I cant seem to find none in every ravine that I saw

    Change one of your ore highlights to either highlight minetracks or spider webs, that should let you find some.
    Posted in: Minecraft Tools
  • 0

    posted a message on [Minecraft 1.2] Minecraft X-Ray 3.6.2
    Quote from Dr_Carrot
    How do you change the blocks you are looking for?
    The default key to change the ore highlights is "]" (right bracket). (You can change all the keybindings to whatever you want - the default key for that is "Y".)
    Posted in: Minecraft Tools
  • 0

    posted a message on [Minecraft 1.2] Minecraft X-Ray 3.6.2
    Quote from tonicer
    awesome program with one little flaw ... i cant use it to locate netherwart.

    What makes you say that? I've used it to locate Netherwart lots of times. The default key to change the ore highlights is "]" (right bracket). You should be able to choose any blocks to highlight.

    (An update of X-Ray is forthcoming to support the new block textures in Minecraft 1.2.4, btw... I had made some changes to how X-Ray deals with multiple-data block types which had ended up lagging the program a bit, and I still need to go through and do some optimization so that its performance gets back up to where I want it. Unfortunately that kind of work is somewhat boring, so I haven't gotten around to it yet. :) Hopefully this week sometime.)
    Posted in: Minecraft Tools
  • 0

    posted a message on [Minecraft 1.2] Minecraft X-Ray 3.6.2
    Quote from aaronfranke
    according to notch, as of 1.2, the lighting calculations are done by the client, not the server! so this might work in 1.2.

    Yeah, the lighting is done client-side, but an anti-xray mod on a server would still only send over "stone" (or whatever) in the chunk data until a player exposes the block to air, at which point the server would send over the real block data. It doesn't actually have anything to do with lighting.
    Posted in: Minecraft Tools
  • 0

    posted a message on [Minecraft 1.2] Minecraft X-Ray 3.6.2
    Quote from aaronfranke
    Very long post! I personally find modding to be a hassle, i just use the magic launcher for my mods. What would be useful is if since Minecraft says "Downloading Terrain" Could you possibly have it so the terrain downloads into the mod also? This would make it undetectable by anti-x-ray systems! If this was added i would get this. For now X-ray tps dominate Multiplayer

    Note that this X-Ray app is not a mod, does not alter minecraft.jar, and wouldn't be usable with whatever that "Magic Launcher" is. Minecraft X-Ray is a separate app.

    Also apropos of your comments about multiplayer: given that X-Ray is a standalone application, it needs access to the world datafiles before it'll be able to actually do anything, which means that for most people, it's not going to be usable on multiplayer. If someone had a mod which wrote the world to disk as you were playing on a server, then you'd be able to use X-Ray on that local cache, but otherwise not.

    (Also, note too that anti-xray mods on servers tend to work by not actually sending the correct blocks to the client until they're revealed, which would make any method of X-Ray (mod, texturepack, external application) useless.)
    Posted in: Minecraft Tools
  • 0

    posted a message on [Minecraft 1.2] Minecraft X-Ray 3.6.2
    Quote from Hackroj
    Ok can you make like a option or just a small modification for me lol.I need to see if my mod works i made a ore and idk if it spawns so if you coould make a custom options to add ids you can see or just add my ore in code and send me the link.If you cant I understand if you can then the block id is 203.

    Howdy - X-Ray actually already lets you define more blocks if you want. For the full details see here: http://apocalyptech..../modsupport.php

    Briefly, though, you'd either edit X-Ray's "minecraft.yaml" file or create your own yaml file in "%appdata%\.minecraft_xray\blockdefs\". Your block definition would look something like:

      - id: 203
        idStr: YOUR_BLOCK
        name: Your Block
        mapcolor: [208, 152, 70]
        tex: [4, 13]


    "mapcolor" is the color it'll show up on the minimap, "tex" is the location in the texture file. If you've got the texture defined in a file other than the main texture, there are ways to specify that; just see the detailed docs and examples at the webpage.

    Anyway, once you've got your block in there, you'll be able to select it for highlighting in X-Ray's GUI.
    Posted in: Minecraft Tools
  • 0

    posted a message on [Minecraft 1.2] Minecraft X-Ray 3.6.2
    Quote from aaronfranke
    Can't MCEdit Do the same exact thing? turn on show hidden ores in the show... section and look underground

    Sure, and so can clientside xray mods, and other sorts of map introspection tools. You're welcome to use or not use any of 'em. Personally I find X-Ray's interface to be far easier for doing that kind of thing, but to each their own.

    That said, MCEdit and X-Ray do have rather different purposes in mind, and X-Ray does do plenty of things that MCEdit doesn't: visual highlighting of any arbitrary blocks, useful (IMO) highlighting of areas where the player has explored (I use X-Ray more as an exploration tool than an ore-finder, honestly), more accurate rendering of many non-full-blocks like levers, slime-spawn highlighting, silverfish highlighting, easy editing of the block set by users for mod support, and other various visual tweaks you can make which aren't present in MCEdit (and wouldn't necessarily make sense to add to a program like MCEdit). Also, given the very specific purpose of X-Ray (and relative simplicity of code, because of that), I'm sometimes able to update much more quickly than MCEdit can - for example when the new Anvil world format got introduced.

    Also I'm pretty sure that X-Ray had been released and updating for a while before MCEdit actually even had their "hidden ore" functionality, so you can hardly blame plusminus for starting the project in the first place... By the time he decided to stop working on the project, I had grown fond enough of the app to continue it on, myself. So, er, yeah - possiby-too-defensive-sounding rant: COMPLETE. :)
    Posted in: Minecraft Tools
  • To post a comment, please or register a new account.