• 0

    posted a message on [REQUEST] Orecapitator

    This is what I want, too.


    Technically you can add two additional trees to 'treecapitator" and add the various picks as axes.

    Therefore you could add coal blocks and iron blocks to 'future tree' slots of treecapitator.


    I'm not very good at this, but if you have the settings, go and post and I'll copy them into my two future tree slots >;0


    Edit:

    Veinminer does exactly this and it's updated for 1.8

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Animal Breeding (If they have hearts, prevent feeding again)
    It's a common problem when you have a group of animals (chickens, cows, pigs, sheep).

    If you breed them, you can feed the same animal multiple times.

    Suggestion:

    IF animal has hearts, THEN no food can be fed until hearts vanish.

    This way if your animals are clumped together, you can spam-feed all of them without feeding one more than once (and animals have a habit (Just like villagers) of clumping together in certain spots.

    It's sometimes difficult to not double-feed an animal.

    This has been an issue ever since animal breeding was introduced.

    Please, prevent double-feeding of animals.
    Posted in: Suggestions
  • 0

    posted a message on RadarBro (GUI Mob/Player Radar)
    Suggestion:

    It's too large. Can we get the radar reduced in size, or have size be an option to configure?

    Also the shortcut key, "R" needs to be configurable as to which key pulls up the options. without changing it from the "R" key I have major problems as I have that key as my inventory screen and this takes precedence over that.
    Posted in: Minecraft Mods
  • 0

    posted a message on CJB 1.4.5 crash after logging in to map
    I first installed Forge, for 1.4.5.

    game opens and loads normally.. woot!

    I then install MC 1.4.5 API. Game opens and runs world normally.

    Ithen install CJB mods. the latest download is called CJBMods144 even though the link said it was for 1.4.5

    every link I have found for 1.4.5 leads to the CJB144 download so I assume this is normal.

    I run MC,it launches just fine.

    I open my world and (as I'm facing sunrise andit's sunrise time) I see the sun, I see nothing else loading really,and then I get a crash.
    Crash log:


    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Unexpected error

    A full error report has been saved to C:\Users\Admin\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-17_09.53.45-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(



    --- BEGIN ERROR REPORT 307dffb4 --------
    Full report at:
    C:\Users\Admin\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-17_09.53.45-client.txt
    Please show that file to Mojang, NOT just this screen!

    Generated 12/17/12 9:53 AM

    -- Head --
    Stacktrace:
    at baq.a(RenderBlocks.java:4644)
    at baq.q(RenderBlocks.java:4205)
    at baq.b(RenderBlocks.java:504)
    at azy.a(SourceFile:160)
    at bak.a(SourceFile:1126)
    at bac.a(SourceFile:869)

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [ayk['xenxander'/349591, l='MpServer', x=380.27, y=64.54, z=2625.37]]
    Chunk stats: MultiplayerChunkCache: 5
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: World: (256,63,237), Chunk: (at 0,3,13 in 16,14; contains blocks 256,0,224 to 271,255,239), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 459057262 game time, 459101127 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
    Forced entities: 1 total; [ayk['xenxander'/349591, l='MpServer', x=380.27, y=64.54, z=2625.37]]
    Retry entities: 0 total; []
    Stacktrace:
    at ayh.a(SourceFile:290)
    at net.minecraft.client.Minecraft.b(SourceFile:1870)
    at net.minecraft.client.Minecraft.run(SourceFile:548)
    at java.lang.Thread.run(Unknown Source)

    -- System Details --
    Details:
    Minecraft Version: 1.4.5
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_09, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 578341432 bytes (551 MB) / 648740864 bytes (618 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 18931 (1060136 bytes; 1 MB) allocated, 48 (2688 bytes; 0 MB) used
    Suspicious classes: PlayerAPI]
    IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
    LWJGL: 2.4.2
    OpenGL: GeForce GTX 550 Ti/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation
    Is Modded: Very likely; Jar signature invalidated
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 88 (4928 bytes; 0 MB) allocated, 35 (1960 bytes; 0 MB) used

    java.lang.NoSuchFieldError: defaultTexture
    at baq.a(RenderBlocks.java:4644)
    at baq.q(RenderBlocks.java:4205)
    at baq.b(RenderBlocks.java:504)
    at azy.a(SourceFile:160)
    at bak.a(SourceFile:1126)
    at bac.a(SourceFile:869)
    at bac.b(SourceFile:751)
    at net.minecraft.client.Minecraft.J(SourceFile:604)
    at net.minecraft.client.Minecraft.run(SourceFile:534)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 4bb208e9 ----------
    Posted in: Mods Discussion
  • 0

    posted a message on Dungeons above sea level?
    You know I have a minecraft video on youtube that shows I have discovered a dungeon at level 72ish.

    They 'do' spawn above ground, in extreme hills biomes, albiet rarely.

    It was an impressive find :)
    Posted in: Suggestions
  • 0

    posted a message on Cows, Pigs, and the Problems with Leather Armor
    Pig leather is very durable.
    I have a pigskin leather jacket and it's wonderful.

    I am not for reducing beef though. In turn I'd like more beef, as cows make lots of beef relative to pigs.

    Anyway, pigs should drop leather as well, and indeed the leather drop should be increased.

    Pigs: (always) 2 - 3 leather
    Cows: (always) 6 - 12 leather

    not to mention books now require leather, so this is a pure function of form vs. function and I'm in favor of it.
    Posted in: Suggestions
  • 0

    posted a message on Village treasury
    Night time is when mobs are most likely to screw with villagers, so making the iron golems shack up in here for the night is counter productive.
    Posted in: Suggestions
  • 0

    posted a message on Crafting gravel
    Quote from Goldformeh

    I like the idea that gravel can be crafted but
    as NitrogenSnow sad,sand isn't renewable so,
    gravel isn't renewable too.

    No support.


    I don't want sand to be used in the recipe. Just to crunch up cobble into gravel.
    Posted in: Suggestions
  • 0

    posted a message on Crafting gravel
    I remember gravel beaches, but let's not dwel on those..

    Instead, I'd like to be able to craft gravel.

    Recepie:
    4 cobblestone in a 2x2 = 4 gravel blocks (same as making stone brick from smoothstone)

    Gravel isn't renewable and when you want it, it's not always easy to find.
    yes sometimes you can get chests and chests of it, but if you're trying to make arrows (and you can't mob grind), gravel is your source.

    It just makes sense we could be able to craft gravel out of such a common resource like cobble.

    If you want to go in the reverse, you could (optionally) make gravel 'bakeable' in the oven, turning it back to cobblestone, but I don't really care about that.
    Posted in: Suggestions
  • 1

    posted a message on [1.0.0] Better Enchanting 1.1
    The point-buy system doesn't allow for some high-end tools/weapons.

    For instance, I've gotten a diamond pick with: Efficiency IV, Unbreaking III, Fortune III

    But this mod won't allow for that combination, as it takes too many 'points', or levels, to enchant.

    So I feel the points are too low on the tools.
    Posted in: Minecraft Mods
  • 0

    posted a message on Best Sword in the Game? [sc] Fire Aspect II & Sharpness IV & Knockback II & Looting III
    Quote from Gators_Nc

    Actually according to the Wiki you can't get a Diamond Sword with Sharpness V. It is only possible with the following conditions:
    Sword | Enchantment Level
    Wood Sword | 49+
    Iron Sword | 50
    Gold Sword | 42+
    Stone Sword | Not possible(69)
    Diamond Sword | Not possible(64)



    but you can. Two days ago I got a diamond sword with: Sharpness V + Knockback II, enchanted at level 49.
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on Enchanting on SMP
    I've never seen 50 on the table, just 49. And the system is totally crap right now. Using 49 levels, I only get efficency III. What a rip off. taht shouldn't even be a possible enchantment in the 40's but apparently it still is. :sad.gif:
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on Creating Floor plans
    You lost me, who is chuck testa?
    Posted in: Suggestions
  • 0

    posted a message on Creating Floor plans
    So because it's easier, it's cheating? We make the world easier as we explore it all the time, with rails. Are powered rails cheating because they make travel easier and safer in most respects?

    The idea there is no different than this, nor this argument.
    Posted in: Suggestions
  • 0

    posted a message on Creating Floor plans
    Minecraft is a game of 'what you make of it'. I don't see in the slightest how this is 'cheating'. Someone had to build it, you still need ALL the resources, and ALL the cleared space.

    I find it neat to be able to move builds to say, underground for nifty cities ideas. Also it opens the way for moving of cities or builds easier.
    Posted in: Suggestions
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