• 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Ok I've encountered a problem, I really appreciate it if you can give me an advice my main mods are mo creatures and divine RPG. my other mods are TMI, optifine, rei minimap, custom mob spawner, and GUIapi. When I was building a dravite portal then activated the portal I encountered this error when I entered the portal....




    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Exception in server tick loop

    A full error report has been saved to D:\Documents and Settings\Administrator\Application Data\.minecraft\crash-reports\crash-2013-02-06_16.16.53-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(



    --- BEGIN ERROR REPORT 135c3c48 --------
    Full report at:
    D:\Documents and Settings\Administrator\Application Data\.minecraft\crash-reports\crash-2013-02-06_16.16.53-server.txt
    Please show that file to Mojang, NOT just this screen!

    Generated 2/6/13 4:17 PM

    -- System Details --
    Details:
    Minecraft Version: 1.4.7
    Operating System: Windows XP (x86) version 5.1
    Java Version: 1.7.0_13, Oracle Corporation
    Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
    Memory: 120708760 bytes (115 MB) / 494604288 bytes (471 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 1 total; -Xmx1024m
    AABB Pool Size: 4140 (231840 bytes; 0 MB) allocated, 3504 (196224 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
    FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 Optifine OptiFine_1.4.6_HD_U_C3 9 mods loaded, 9 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    GuiAPI [GuiAPI] (GuiAPI-0.15.2-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_ReiMinimap [mod_ReiMinimap] ([1.4.7]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    CustomSpawner [DrZhark's CustomSpawner] (CustomMobSpawner 1.11.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    DivineRPG [DivineRPG] (DivineRPG1.2.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 3183 (178248 bytes; 0 MB) allocated, 2729 (152824 bytes; 0 MB) used
    Player Count: 1 / 8; [iq['Xell'/297, l='Atay!!!!', x=112.94, y=67.17, z=132.72]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'forge,fml'

    java.lang.NoSuchMethodError: gm.transferPlayerToDimension(Liq;ILyq;)V
    at xolova.blued00r.divinerpg.blocks.BlockTwilightPortal.a(BlockTwilightPortal.java:264)
    at lq.D(Entity.java:1011)
    at lq.d(Entity.java:955)
    at iv.a(NetServerHandler.java:347)
    at eb.a(SourceFile:136)
    at cf.b(MemoryConnection.java:80)
    at iv.d(NetServerHandler.java:136)
    at iw.b(NetworkListenThread.java:57)
    at bec.b(IntegratedServerListenThread.java:108)
    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:703)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
    at bdz.q(IntegratedServer.java:170)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
    at fy.run(SourceFile:849)
    --- END ERROR REPORT 6a65a081 ----------
    Please help me I can't find a way to get past the portal

    PS: tried to login to my world save and this happens....





    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Exception in server tick loop

    A full error report has been saved to D:\Documents and Settings\Administrator\Application Data\.minecraft\crash-reports\crash-2013-02-06_16.32.11-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(



    --- BEGIN ERROR REPORT 93581350 --------
    Full report at:
    D:\Documents and Settings\Administrator\Application Data\.minecraft\crash-reports\crash-2013-02-06_16.32.11-server.txt
    Please show that file to Mojang, NOT just this screen!

    Generated 2/6/13 4:32 PM

    -- System Details --
    Details:
    Minecraft Version: 1.4.7
    Operating System: Windows XP (x86) version 5.1
    Java Version: 1.7.0_13, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 75578128 bytes (72 MB) / 324718592 bytes (309 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 1 total; -Xmx1024m
    AABB Pool Size: 3787 (212072 bytes; 0 MB) allocated, 3641 (203896 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 17, allocated: 3, tallocated: 63
    FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 Optifine OptiFine_1.4.6_HD_U_C3 9 mods loaded, 9 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    GuiAPI [GuiAPI] (GuiAPI-0.15.2-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_ReiMinimap [mod_ReiMinimap] ([1.4.7]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    CustomSpawner [DrZhark's CustomSpawner] (CustomMobSpawner 1.11.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    DivineRPG [DivineRPG] (DivineRPG1.2.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 3060 (171360 bytes; 0 MB) allocated, 2731 (152936 bytes; 0 MB) used
    Player Count: 1 / 8; [iq['Xell'/250, l='Atay!!!!', x=112.94, y=67.00, z=132.72]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'forge,fml'

    java.lang.NoSuchMethodError: gm.transferPlayerToDimension(Liq;ILyq;)V
    at xolova.blued00r.divinerpg.blocks.BlockTwilightPortal.a(BlockTwilightPortal.java:264)
    at lq.D(Entity.java:1011)
    at lq.d(Entity.java:955)
    at md.e(EntityLiving.java:1524)
    at qx.e(EntityPlayer.java:1793)
    at md.c(EntityLiving.java:1822)
    at qx.c(EntityPlayer.java:560)
    at md.j_(EntityLiving.java:807)
    at qx.j_(EntityPlayer.java:328)
    at iq.g(EntityPlayerMP.java:286)
    at iv.a(NetServerHandler.java:310)
    at eb.a(SourceFile:136)
    at cf.b(MemoryConnection.java:80)
    at iv.d(NetServerHandler.java:136)
    at iw.b(NetworkListenThread.java:57)
    at bec.b(IntegratedServerListenThread.java:108)
    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:703)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
    at bdz.q(IntegratedServer.java:170)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
    at fy.run(SourceFile:849)
    --- END ERROR REPORT 441bda00 ----------


    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    I can't Download on all your link even the mirrors is there something wrong with the links???
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Just for showing off this is my server running Craftbukkit 1185 with mo' creatures hehehhe




    heheheh Population of 50 people NOT including NPC's heheheh when we are done I am going to post my server address here so you guys can try my server and try mo creatures. I have a trouble of the stupid ogres cause they can still destroy blocks even if I protect my area with WORLDGUARD.... so DrZhark if you can see this I am proud to use your mod in my server hope you improve it more.




    Another bug found:
    - Ogres still destroy blocks protected by worldguard "griefers" huhuhuhuhu
    - mo creatures mob still spawn at WORLDGUARD protected areas.
    - Citizens pluggin of bukkit can't detect hostile mobs of mo' creatures "I need this greatly so Ican apply ogres as quest targets on my NPCs
    - Horses disappear when put in a stable after DISCONNECTION/LOGOUT of player.
    - Mo' Creatues ITEMS like horse saddle, whip, rope, ETC. cannot be spawn via TMI in bukkit.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Dr. Zhark and Bloodshot have you both upgraded MoCreatures SMP to bukkits no version build RB1317... If its too much to ask can you please upgrade to it so I can use the official ModloaderMP for craftbukkit. There are flaws in the unofficial modloaderMP so its best to use the official one. many Bugs arises from the unofficial modloaderMp like Items cannot be spawned mobs on mocreatures are not detected on bukkit as mobs due to conflict on the modloader... so Please can I request an upgrade for the latest version of crafbukkit. thank you for understanding and I hope you consider my request. ore power to you all...
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from UnbornNexus

    May someone be able to help i have followed all instructions yet when i put the minecraft server up i get a error here it is


    Thank you for whoever may find a fix for me.



    hmm looks like you've got the wrong SMP mo creatures and your bukkit version is the latest 1240. mo creatures works on bukkit 1185. And also try downloading the new modloaderMP by risugami because it has more fixes on bukkit. BTW @blood and DrZhark can I have both your permissions to port mo creatures for Canary and crow. Reason... becuase it is a lot HELL FASTER than bukkit wahahahhaha anyways got multiple servers here heheheh waitin for your reply...
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from kotoroshinoto

    could we please stop using bukkit? it doesn't really work all that well and play nice with other mod systems. Shift over to something less derpy like minecraft forge.


    Dude for real where on the universe you came from.... anyways Minecraft forge IS NOT a server wrapper... BUKKIT, CANARY, CROW are server wrappers... canary and crow are the subsidient of the late Hmod.. another old server wrapper.

    just to clarify to you MINECRAFT FORGE is a MOD API. So now in short term explanation Forge is a MoD, bukkit is a server wrapper. Get it???
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    @Bloodshot
    Blood I forgot to ask you this question This SMP version 1.3.1 MoCreatures does this still work on craftbukkit 1060? Coz right now me and my friends are trying to build a new server with Mocreatures, Buildcraft and IndustrialCraft. I know both Industrialcraft and buildcraft still works on Bukkit 1060 and not on 1185. Does this SMP 1.3.1 mocreatures works with bukkit 1060???

    EDIT: BTW bukkit released an new version 1240 fixes silverfish giving 0 dmg. is it still compatible??

    bukkit 1000 = compatibility unknown
    bukkit 1060 = compatibility unknown
    bukkit 1185 = Mocreatures SMP 1.3.1 compatible
    bukkit 1240 = havent tried yet....
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Blood I tried down loading your new test client that you dont have to touch the jar file.. well it didnt run :happy.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Block_Lee

    Hey, I looked through a few pages of posts and couldn't find an answer so i thought i would just ask, How do i go about getting this to work on my server? There's no info on how to yet on the front page but everyone seems to be getting it to work and i wanted to see if someone could give me a hand please.



    Hmm.. did you try going to the modloadermp page and find out the steps but oh well...

    1. download modloadermp http://www.minecraftforum.net/topic/182918-181-173smp-flans-mods-planes-ww2-guns-vehicles-playerapi-moods-mputils-teams/#MLM
    2. extract all files to your craftbukkit-0.0.1-SNAPSHOT.jar
    3. download latest mo creatures SMP http://adf.ly/2utlo
    4. extract server files to craftbukkit-0.0.1-SNAPSHOT.jar and the client files to your .minecraft root.
    5. NOTE don't delete METAINF of BUKKIT.
    6. Start server wait for mocreaturesSMP file to be created.
    7. Eat your heart out and PLAY.. :happy.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from bloodshot45

    Here is a recap of what I said a few pages back :



    A simple fix is to do what xellex said above and install worldedit. With worldedit you can type /butcher to kill all prepopulated spawns this way new spawns will start happening.


    Heheheh the magic of worldedit IMBA!!!! btw blood can you give me a link to your 1.1 SMP.. I deleted my 1.1 SMP....

    Geez why can't I put my CUTE minions sig T_T....
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from FrostyWolf

    This is a clean install. This is a from scratch install with all the new apps. The horse thing stopped on its own after reloading the server.



    The bears tho, they are ridiculous, lol.


    while touring my server I recently observed something. Since notch implemented the new spawn system <<<<< this is the reason why there are so many bears, every animals in mo creatures spawns in a very unique biomes which is kinda balanced that way it will be easy to hunt :happy.gif:. So here are my results on my server..

    Bears <<< spawn at SAND and SNOW biomes
    Horses <<< GRASS land and PLAINS biomes
    rabbits << little in FOREST biomes GRASS land biomes moderate
    Bigcats <<< Mountain GRASS and PLAINS biomes sometimes I found a few on desert biomes like 5 of them.
    sheep, pig chicken <<< GRASSLAND biomes Heavy, Mountain Biomes moderate, few on swamp BIOMES
    sharks, fishes, piranhas, dolphins <<<< OCEAN biomes NOT the water biomes in swamp but DEEP blue Biomes of water.
    Birds <<< FOREST biomes specially PINE biomes and CEDAR biomes
    monster <<< the spawn everywhere but cave ogres spawn near caves OBviosly... Fire Ogres heavy at sand BIOMES.

    pre-generated village <<<< and in game village with no people this 100% spawns on desert biomes which is weird.... WTH is notch thinking... Oh well..

    So yes I don't know if this answers your questions on Why on earth are there so many frickin polar bears!!! answer Notch's new SPawn system... and about those biomes those are PROVEN.. I have been touring my server whole day here hahahaha....
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from FrostyWolf

    Editing the new config aside, even on a new world all I get is bears everywhere.

    Also, if I feed a horse a apple, the name your bet screen comes up, and the horse falls over dead. Every time.


    I think you its in your modloadermp. blood posted about the new modloadermp for 1185 bukkit try moving a few pages back coz he posted a link bout it. And try making a clean installation using the ones posted by blood few pages back. post here if there are changes
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from bloodshot45

    Copy MoCOgreModel1, MoCOgreModel2, and MoCRenderOgre from v1.1BETA into your client folder and see if it resolves the ogre problem for now.


    thanks for replying, problem is I deleted the old 1.1 umm if you wouldn't mind can you give me a link to old 1.1 thanks!!!!
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from FrostyWolf

    I have followed your mod for a long, long time. Now that its on SMP, I couldn't wait to get my hands on it. So I tossed it on the test server today, loaded it up, tried it out.

    I spawned...in a desert full of polar bears. Polar bears EVERYWHERE. I ran over to the water, spotted a couple dolphins, but after 10 mins of exploring all I could find was more bears. Is this normal? Running recommend CB and 1.2 Mo' creatures.

    EDIT: Finally found some cats, but this is what I'm typically looking at, even after starting a new map with a new seed:




    That is not a bug blood posted last time that it is from a new spawn thingy that notch did in 1.8.1. BTW to fix your problem about those bears and give a variety of creatures try putting 10 to all your frequencies like:

    #Mo'Creatures SMP v1.2 BETA - Global Settings
    #Mon Sep 26 21:08:47 GMT+08:00 2011
    allowFlight=true
    attackdolphins=false
    attackhorses=false
    attackwolves=false
    bearDeathMsg=a Bear
    bearfreq=10
    birdfreq=10
    boarfreq=10
    bunnyfreq=10
    chickenfreq=10
    cogreDeathMsg=a Cave Ogre
    cogreSpawnDifficulty=1
    cogrefreq=10
    cowfreq=10
    creeperfreq=10
    deerfreq=10
    destroyitems=true
    displayemo=true
    displayhealth=true
    displayname=true
    dolphinfreq=10
    duckfreq=10
    easybreeding=true
    endermanfreq=10
    fishfreq=10
    fogreDeathMsg=a Fire Ogre
    fogreSpawnDifficulty=1
    fogrefreq=0
    foxfreq=10
    fwraithDeathMsg=a Flame Wraith
    fwraithSpawnDifficulty=1
    fwraithfreq=0
    hellratDeathMsg=a HellRat
    hellratfreq=10
    horsefreq=10
    kittyfreq=10
    lionfreq=10
    logger=true
    maxAnimals=75
    maxMobs=100
    maxWaterMobs=25
    micefreq=10
    ogreDeathMsg=an Ogre
    ogreSpawnDifficulty=1
    ogrefreq=10
    pbearDeathMsg=a Polar Bear
    pbearfreq=10
    peaceful=false
    pegasusChance=10
    pigfreq=10
    ratDeathMsg=a Rat
    ratfreq=10
    sharkDeathMsg=a Shark
    sharkSpawnDifficulty=1
    sharkfreq=10
    sheepfreq=10
    skeletonfreq=10
    slimefreq=10
    spawnpiranha=true
    spiderfreq=10
    squidfreq=10
    staticbed=true
    staticlitter=true
    wereSpawnDifficulty=1
    werewolfDeathMsg=a WereWolf
    werewolffreq=10
    wolffreq=10
    wraithDeathMsg=a Wraith
    wraithSpawnDifficulty=1
    wraithfreq=10
    wwolfDeathMsg=a Wolf
    wwolffreq=10
    zombiefreq=10

    And another thing It's better if you create a new world or butcher those pesky animals wahahahha like "/butcher 50000"
    this will help on clearing up the world and making new spawn varieties.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Ummm Blood the fireogre bug is still there "the invicible fire ogres".....

    Edit:
    1. New Bug found ogres are Headless wahahhaha I thought it was my eye and YEP verified headless Rofl :laugh.gif:
    2. another bug when using TMI in MP when I tried to take out Horse saddle or any items related to MO creatures I receive an error "non-existent item specified"
    Posted in: Minecraft Mods
  • To post a comment, please .