I have an armor stand above a command block, and when the command block has a certain command in it, I want to give the player a score using testforblock, but with no comparator. How do I do this??
You could detect a player that is holding a named snowball and make it so that they immediately give a scoreboard to the snowball entity once they throw it.
Is it possible to teleport an entity, to another entity, but 10 blocks down? Something like : /execute @e[type=ArmorStand] ~ ~-10 ~ tp @e[type=Pig] @e[type=ArmorStand] ?
"stat.playOneMinute" can be used alongside those. It will increment on its own, while you can use walkOneCm to set it back to 0 if walkOneCm is higher than a certain value. walkOneCm will also increment when sprinting. Example:
Prerequisites:
Objective to hold playtime, automatically increasing at all times the player is online.
The following must be run on a clock in numerical order.
1. If the player has walked, their "IDLETIME" is set back to 0.
/scoreboard players set @a[score_WALKED_min=1] IDLETIME 0
2. Then their "WALKED" score is set back to 0 to allow future detection.
/scoreboard players set @a[score_WALKED_min=1] WALKED 0
Detection:
The speed at which the player is considered "idle" is dependent on the speed of the clock. A hopper clock will take longer to reset their "IDLETIME" score if the player has walked, so you will need to keep that in mind when determining what value is considered idle.
You'll test for the player's "IDLETIME" score being a value higher than what you consider to be idle. For example, the following says the name of players that have been stationary for 5 seconds (adjust depending on clock):
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Does anyone know how to detect the switch from any slot on the hotbar, to any other slot on the hotbar?
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I saw something about using stat, but it was really confusing.
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I have an armor stand above a command block, and when the command block has a certain command in it, I want to give the player a score using testforblock, but with no comparator. How do I do this??
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And detect if its in a 7 or so block radius
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/execute @p ~ ~ ~ summon Ocelot ~ ~ ~ {Tame:1} idk about the tame thing thats a guess lolz
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Thanks man, I can use this with scoreboards to make it work on a fill clock (I think XD)
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like open or close data?
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Just do (on fill clock)
Add objective named die
1st Cmd Blok
scoreboard players set @a die 0
2nd Cmd Blok
/execute @a ~ ~ ~ detect ~ ~-.1 ~ air 0 scoreboard players set @p die 1
3rd Cmd Blok
/kill @a[score_die_min=1]
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Is it possible to teleport an entity, to another entity, but 10 blocks down? Something like : /execute @e[type=ArmorStand] ~ ~-10 ~ tp @e[type=Pig] @e[type=ArmorStand] ?
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Thanks m8, ill try again. Idk it isnt working :/
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The last thread did not work. I apologize, and I have googled it, and came with no results. Again my apologies, Maxaxik's version doesnt work.
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Can you test for a command in a command block?
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Is it possible to use testforblock to test for commands in a command block? something like : /testforblock 1 2 3 command_block 0 {Command:"/say hi"}?
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Thanks a million!
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All clickEvents happen when you click the sign. You would need to use different signs.