• 1

    posted a message on Xaero's Minimap 1.20 Forge (+ Fabric | 1.19.4 | 1.18.2 | 1.17.1 | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 and more)

    Update 22.9.0 (MC 1.18.2, 1.17.x, 1.16.5 - 1.16.2, 1.15.2, 1.14.4, 1.12.2):


    * Compatible with Xaero's World Map 1.11.0 or newer. Version 1.23.1 is HIGHLY recommended.
    * Rewrote the text splitter used in tooltips to work with any text components.
    * Multi-texture renderer should now ignore texture ID -1, in case it somehow gets in there. Might be the cause for the OpenGL errors some people have been experiencing.
    * Some improvements to the map element rendering system needed for the parties and claims integration.
    * Fixed unpredictable behaviour when only a single entity radar category is rendered.
    * Fixed custom tooltip widths not working.


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    Posted in: Minecraft Mods
  • 1

    posted a message on Xaero's Minimap 1.20 Forge (+ Fabric | 1.19.4 | 1.18.2 | 1.17.1 | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 and more)

    Update 22.8.0/21.10.24 (MC 1.18.2, 1.17.x, 1.16.5 - 1.16.2, 1.15.2, 1.14.4, 1.12.2, 1.8.9, 1.7.10):


    * (1.18.2 - 1.12.2) Compatible with Xaero's World Map 1.11.0 or newer. Version 1.22.0 is HIGHLY recommended.
    * (1.8.9 - 1.7.10) Compatible with Xaero's World Map 1.11.0 or newer. Version 1.14.1.16 is HIGHLY recommended.
    * (1.18.2 - 1.12.2) Implemented a new map element rendering system that allows me to render different map elements (entities, waypoints) in different places (inside minimap frame, over the frame, on the world map) using the same universal renderers.
    + (1.18.2 - 1.12.2) Added a new entity radar setting for rendering entities over the minimap frame instead of rendering them inside the frame. Such entities stick to the minimap border like waypoints.
    + (1.18.2 - 1.12.2) Added a new map highlight/overlay system identical to the one recently added to the world map mod. It is to be used for future features.
    * (1.18.2 - 1.12.2) Reworked the default in-frame compass rendering. It now renders over the minimap frame, so it can render on top of waypoints now.
    * (1.18.2 - 1.12.2) Renamed the "compass over waypoints" option to "compass over everything" to better represent its function and set it to be enabled by default. The in-frame compass is now also affected by it, not just the on-frame one.
    * (1.18.2 - 1.12.2) Set the default value of the height limit setting to the maximum value for the player radar category. Only affects new users unless you reset your Entity Category Settings to defaults.
    * (1.18.2 - 1.12.2) Fixed the "hide under F3" setting not saving on game exit.
    * (1.16.5 - 1.12.2) Fixed radar entities with a 0 tick age glitching out on the radar.
    * Fixed on-minimap waypoints conflicting with depth testing of other modded UI that might render on top of the minimap.


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    Posted in: Minecraft Mods
  • 1

    posted a message on Xaero's Minimap 1.20 Forge (+ Fabric | 1.19.4 | 1.18.2 | 1.17.1 | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 and more)

    The fair-play version of the mod is now also updated to 22.7.0 (see previous changelog)!


    DOWNLOAD

    Posted in: Minecraft Mods
  • 1

    posted a message on Xaero's World Map 1.20 Forge (+ Fabric | 1.19.4 | 1.18.2 | 1.17.1 | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 and more)
    Quote from Drakcain»

    Is there away to make the Minimap display on the top right of the screen? Been used to that side forever due to MMORPGS


    Yes, in the minimap settings go to "Change Position".
    Posted in: Minecraft Mods
  • 1

    posted a message on Xaero's Minimap 1.20 Forge (+ Fabric | 1.19.4 | 1.18.2 | 1.17.1 | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 and more)
    Quote from Korephase»

    This mod is still going? That's absolutely amazing.


    Thanks :D

    Posted in: Minecraft Mods
  • 1

    posted a message on Xaero's Minimap 1.20 Forge (+ Fabric | 1.19.4 | 1.18.2 | 1.17.1 | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 and more)
    Quote from k0ta0uchi»

    Thank you very much for the great map mod!! I love it :)


    I have a question.

    There was a security issue with log4j, does this mod have anything to do with it?


    Thanks! Just make sure you're using a patched version Forge or Fabric. Some third party launchers also force fix any version, but that's for you to find out. My mods don't affect anything here.

    Posted in: Minecraft Mods
  • 1

    posted a message on Xaero's Minimap 1.20 Forge (+ Fabric | 1.19.4 | 1.18.2 | 1.17.1 | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 and more)

    Update 21.22.3 (MC 1.18):

    * (Forge) Upgrade to Minecraft 1.18.
    * Compatible with Xaero's World Map 1.11.0 or newer. Version 1.18.5 is HIGHLY recommended.


    DOWNLOAD

    Posted in: Minecraft Mods
  • 1

    posted a message on Xaero's Minimap 1.20 Forge (+ Fabric | 1.19.4 | 1.18.2 | 1.17.1 | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 and more)

    Update 21.12.3 (MC 1.17, 1.16.5, 1.16.4, 1.16.3, 1.16.2, 1.15.2, 1.14.4, 1.12.2, 1.8.9, 1.7.10):


    * Compatible with Xaero's World Map 1.11.0 or newer. Version 1.14.4 is HIGHLY recommended.
    * (1.16.2 - 1.17) Fixed the built-in entity icon model definitions incorrectly handling modded models that override the vanilla ones. Should work like before now.
    * (1.16.5 - 1.15.2) Disabled fog for some render types that shouldn't have it. Although I don't think it had any effect anyway.
    * (1.12.2 - 1.15.2) Improvements to the entity icon system necessary for Minecraft 1.17, but can be useful in older versions too.
    * (1.12.2 - 1.15.2) The entity icon model will now center on the pivot point of the main model part on the X axis. Centering on the Y and Z axes stays the same. The mod used to also find the center of the main cuboid but that system does not work with 1.17 goats and likely other modded mobs. The only time X-centering on the pivot point won't work is when the pivot point of the head model is weirdly defined and is offset even in the game (e.g. vanilla foxes). You can fix it using a custom icon definition.
    * (1.15.2) Significantly optimized rendering of almost all minimap elements, e.g. entity dots, icons, waypoints, block map textures. This was necessary in 1.17 but will benefit the older versions too.
    * (1.7.10 - 1.15.2) Fixed slope shading bug when leaving cave mode.
    * (1.12.2 - 1.15.2) Rendered waypoints will now be visually sorted based on distance.
    * (1.7.10 - 1.15.2) Fixed crash when adding a shared waypoint from a dimension you don't a waypoint sub-world for.
    * (1.15.2) Fixed entity icon model rendering not working properly when GlStateManager is "disabled" by a mod (for example Canvas Renderer in 1.17).
    * (1.7.10 - 1.15.2) Fixed OpenGL error crash when texture with ID 1 exists but for the wrong target.
    - (1.7.10 - 1.15.2) Removed the zh_cn translation file because of a lot of criticism to the point where it's probably better to just use the default one.
    * (1.12.2 - 1.15.2) Support for the per-server "Ignore Server Heightmaps" option in the world map mod 1.14.4+. Older minimap versions will always get "false" from the new world map, so keep that in mind.
    * (1.12.2 - 1.15.2) Moved the "Ignore Server Heightmaps" option to the the per-server config. This means that it is now stored in the "XaeroWaypoints" directory, which isn't very intuitive, so I'm probably going to rename the folder in the future.
    * (1.14.4 - 1.15.2) The mod will now automatically cap the vanilla biome blend setting at 5x5 until I rework the map generation to not be significantly affected by higher values.
    * (1.12.2 - 1.15.2) Fixed framebuffer objects being unnecessarily recreated.
    * (1.15.2) Rendering improvements consistent with the world map mod.
    * (1.15.2) Fixed some render layer-related exceptions when prerendering entity icons for entity instances that require dual vertex consumers for rendering and potentially other stuff. For example, this issue would affect icons for entities that hold enchanted items in their hands.
    * (1.12.2 - 1.15.2) Player heads/icons will now use the same system as the rest of the entities.


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    Posted in: Minecraft Mods
  • 1

    posted a message on Xaero's World Map 1.20 Forge (+ Fabric | 1.19.4 | 1.18.2 | 1.17.1 | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 and more)

    Update 1.14.4 (MC 1.15.2, 1.14.4, 1.12.2):


    * Compatible with Xaero's Minimap / Better PVP 20.23.0 or newer. Version 21.12.2 is HIGHLY recommended.
    * Moved the "Ignore Server Heightmaps" option to the the per-server config.
    * Optimized loading from world save.
    * (1.15.2) Rendering optimizations similar to the minimap.
    * Fixed the world map being rendered twice in a single frame when using Vivecraft.
    * Simplified map pixel brightness calculation.
    * Fixed waypoint symbols not updating when switching resource packs.
    * Fixed holding backspace not working properly in the waypoint filter text field.
    * When viewing the map screen that isn't moving, the mod will now update the map at "full power" without trying to preserve the framerate.
    * Fixed weird height values when a map block/pixel is empty/air.
    + Added a temporary option "netherlikeCaveMapAllowed" in the config file for toggling cave view in the Nether and similar dimensions. Will be removed when I release proper cave mode.


    Update 1.14.1.1 (MC 1.8.9, 1.7.10):


    * Compatible with Xaero's Minimap / Better PVP 20.23.0 or newer. Version 21.10.1 is HIGHLY recommended.
    * Fixed the world map being rendered twice in a single frame when using Vivecraft.
    * Fixed waypoint symbols not updating when switching resource packs.
    * Fixed holding backspace not working properly in the waypoint filter text field.
    * Fixed weird height values when a map block/pixel is empty/air.


    DOWNLOAD

    Posted in: Minecraft Mods
  • 1

    posted a message on Xaero's World Map 1.20 Forge (+ Fabric | 1.19.4 | 1.18.2 | 1.17.1 | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 and more)
    Quote from prototype464»

    Wow, loving this update already! Thanks, Xaero :)


    I have a minor suggestion for the right click menu that was added, loving everything else! If you could add an option to copy the coordinates when you right click somewhere on the map, that'd be awesome!


    Thank you for the support! That sounds like a great idea, so I'll probably implement it very soon :)

    Posted in: Minecraft Mods
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