• 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    I can launch minecraft fine but when I try to open a world it just get stuck at ''Loading world''. I have Optifine HD_U_C4 and forge 9.10.0.845, and I also use Magic Launcher :)



    ---- Minecraft Crash Report ----
    // Why did you do that?

    Time: 05.09.13 20:21
    Description: Exception in server tick loop

    java.lang.NullPointerException
    at net.minecraft.server.MinecraftServer.c(SourceFile:800)
    at bkw.a(IntegratedServer.java:118)
    at bkw.d(IntegratedServer.java:142)
    at net.minecraft.server.MinecraftServer.run(SourceFile:314)
    at hh.run(SourceFile:582)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.6.2
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_05, Oracle Corporation
    Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 4955942512 bytes (4726 MB) / 5024448512 bytes (4791 MB) up to 5024448512 bytes (4791 MB)
    JVM Flags: 2 total; -Xms5000m -Xmx5000m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: IWrUpdater, Config, WrUpdates, ...[cpw.mods.fml.client.FMLClientHandler, CustomModLoadingErrorDisplayException, GuiWrongMinecraft, ...], [cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler, RenderingRegistry], [cpw.mods.fml.common.LoaderException, FMLCommonHandler, TickType, ...], [cpw.mods.fml.common.modloader.BaseModProxy], [cpw.mods.fml.common.network.FMLPacket, EntitySpawnPacket, EntitySpawnAdjustmentPacket, ...], [cpw.mods.fml.common.registry.EntityRegistration], [cpw.mods.fml.common.toposort.ModSortingException], [cpw.mods.fml.relauncher.Side], [net.minecraftforge.client.MinecraftForgeClient, IItemRenderer, ForgeHooksClient, ...], [net.minecraftforge.client.event.DrawBlockHighlightEvent, RenderWorldLastEvent, TextureStitchEvent, ...], [net.minecraftforge.common.MinecraftForge, ForgeInternalHandler, ForgeHooks, ...], [net.minecraftforge.event.EventBus, IEventListener, ListenerList, ...], [net.minecraftforge.event.entity.EntityEvent], [net.minecraftforge.event.entity.item.ItemEvent, ItemTossEvent], [net.minecraftforge.event.entity.living.LivingEvent, LivingHurtEvent, LivingFallEvent, ...], [net.minecraftforge.event.world.WorldEvent, Unload, Load, ...], [net.minecraftforge.fluids.FluidRegistry, FluidRegisterEvent, Fluid, ...]
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    Profiler Position: N/A (disabled)
    Player Count: 0 / 8; []
    Type: Integrated Server (map_client.txt)
    Is Modded: Very likely; Jar signature invalidated
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge][Tech][SMP]RotaryCraft - Machines, Power, Automation
    Quote from Flaeme

    Hehe :P I tried to indicate that only the first part was aimed at you, because IIRC double posts are usually frowned on on this forum (except for maybe people bumping their mod/texturepack thread on updates ETC). Rest of it was more like random thoughts/ideas/a little rant.

    Oh, and yes, change your block ID's. It is what is wrong. Wish it could at least do it in a way that the normal Forge messages on block conflicts could print out, as otherwise the only choice you have is change the Rotarycraft IDs, as you cannot tell what the other block is without searching every single config right now.
    - Flaeme, out.




    Yaaay, it worked after I changed all the ID's using IDResolver *WIN* :P
    Posted in: WIP Mods
  • 0

    posted a message on [Forge][Tech][SMP]RotaryCraft - Machines, Power, Automation
    Quote from Flaeme

    Nope, up to you actually. It's a ID conflict, even if you are sure it isn't. The default numbering means that that MI block is right on a 100 boundary(as far as I can tell), and by blind luck, I kept on choosing the exact numbers of blocks in other mods. Eventually, I started up MC without it, made an ID dump with NEI, looked at it, and laughed at my horrible luck. MC starts with RotaryCraft now, and I am excited to try it out. If you don't have NEI available for whatever reason - just keep guessing. I recommend changing everything to be maybe 1560 up by hand - It was free for me from 1530 to 1600, but that highly depends.

    Now, onto what I have to say about this mod:
    From the description, it kind of sounds like part of what Gregorious wanted to achieve with Gregtech. The tech tier might take a while, but there are really cool rewards and such, and this mod implements a power system that I have seen attempted many times before - mechanical power. Cogs of the machine did it (but I believe that has not been updated). BtW has done it (but it is just a dumbed down version). Buildcraft technically has it, I believe (officially it is pneumatic IIRC), but that is very simplified as well. I guess I'm just attracted to more realistic things at times - I went on a rant over the GT industrial blast furnace once on IRC, even RC did it better IMO (although I doubt any mod will come closer than TFC, but that is because TFC is a whole different level(but now that I think about it, a furnacing system that could be totally automated but is still fairly realistic would be very cool(I wonder about those TConstruct smelteries...no method of getting steel without lucky chainmail drops/villagers selling it or other mods adding it(Which meant I sadly HAD to use GT methods to get steel(which means going up the whole GT techtree until the industrial blast furnace before you can even go to the nether(I mean, really? he changes the flint and steel to need a steel nugget instead of iron ingot which makes sense and is also a convenient way to force people to not use the easier and more realistic RC way of steel until you get to the nether(or you have say ThaumCraft or something, but that's a whole new boat(Yay nested parentheses!))))))). So I'm looking forward to messing with this some, and now that I have written this long wall of text with not really anything important in it (except maybe the contents of the most inner nested parentheses), I will go to play with RotaryCraft now. :3
    - Flaeme, out.
    Edit: Jeez that really is quite a big wall, especially with the forums forcing text wrapping. Heh.



    I actually read the whole text - _ -

    I guess I have to change the ID's then.
    Posted in: WIP Mods
  • 0

    posted a message on [Forge][Tech][SMP]RotaryCraft - Machines, Power, Automation
    Quote from Reika

    No, that is item-only.


    This is why you should read the crash log, too.




    So you can't help me?
    Posted in: WIP Mods
  • 0

    posted a message on [Forge][Tech][SMP]RotaryCraft - Machines, Power, Automation
    Help!


    ---- Minecraft Crash Report ----
    // On the bright side, I bought you a teddy bear!

    Time: 15.06.13 22:50
    Description: Failed to start game

    java.lang.RuntimeException: class Reika.RotaryCraft.Blocks.BlockMIMachine threw invocation target exception! Check Block ID conflicts!
    at Reika.RotaryCraft.BlockRegistry.createInstance(BlockRegistry.java:94)
    at Reika.RotaryCraft.RotaryRegistration.instantiateMachines(RotaryRegistration.java:66)
    at Reika.RotaryCraft.mod_RotaryCraft.setupClassFiles(mod_RotaryCraft.java:270)
    at Reika.RotaryCraft.mod_RotaryCraft.load(mod_RotaryCraft.java:183)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:515)
    at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:690)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:444)
    at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:729)
    at java.lang.Thread.run(Unknown Source)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.5.1
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_05, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 355956648 bytes (339 MB) / 661782528 bytes (631 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.44 FML v5.1.29.662 Minecraft Forge 7.7.1.662 Optifine OptiFine_1.5.1_HD_U_D1 23 mods loaded, 23 mods active
    mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    FML{5.1.29.662} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    Forge{7.7.1.662} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    CodeChickenCore{0.8.6.3} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    NotEnoughItems{1.5.2.10} [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    FerullosMods{2.5.8} [Ferullo's Guns Mod] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    mod_BACR{v4} [Better Animations Collection Revived] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    DamageIndicatorsMod{2.6.2} [Damage Indicators] ([1.5.1]DamageIndicators v2.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
    mod_ReiMinimap{v3.3_04 [1.5.1]} [mod_ReiMinimap] ([1.5.1]ReiMinimap_v3.3_04.zip) Unloaded->Constructed->Pre-initialized->Initialized
    Schematica{1.5.2.28} [Schematica] ([1.5.1]Schematica-v1.5.2.28.jar) Unloaded->Constructed->Pre-initialized->Initialized
    cfm{2.8.2} [MrCrayfish's Furniture Mod] ([Forge]FurnitureMod2.8.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
    darkhax_eightbit{1.0.4} [Eight Bit Records] (Eight Bit Pack 1.0.4 for 1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
    eplus{1.14.6} [Enchanting Plus] (EnchantingPlus-1.14.6.jar) Unloaded->Constructed->Pre-initialized->Initialized
    FlansMod{2.3} [Flan's Mod] (Flans Mod 2.3 for Minecraft 1.5.1 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
    mod_YMTLib{151v2} [mod_YMTLib] (YMTLib_151v2.zip) Unloaded->Constructed->Pre-initialized->Initialized
    mod_HariboteAirCraft{151v1 voyager} [mod_HariboteAirCraft] (HariboteAirCraft_151v1.zip) Unloaded->Constructed->Pre-initialized->Initialized
    inventorytweaks{1.54b} [Inventory Tweaks] (InventoryTweaks-1.54b.jar) Unloaded->Constructed->Pre-initialized->Initialized
    mod_MAtmos{r23 for 1.5.1} [mod_MAtmos] (matmos_packaged.zip) Unloaded->Constructed->Pre-initialized->Initialized
    Palaria_Palariamod{2.5.6 Beta} [Palaria] (Palaria Mod v2.5.6 beta.jar) Unloaded->Constructed->Pre-initialized->Initialized
    RotaryCraft{beta} [RotaryCraft] (RotaryCraft.zip) Unloaded->Constructed->Pre-initialized->Errored
    colossali_Super_Heroes{1.5} [Super Heroes Mod] (SuperHeroes_1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
    darkhax_lunar{1.0.4} [Lunar Records] (The King Lunar Pack 1.0.4 for 1.5.1 .jar) Unloaded->Constructed->Pre-initialized->Initialized
    weaponmod{1.5.1 v1.11.2} [Balkon's WeaponMod] (WeaponMod v1.11.2_srg.zip) Unloaded->Constructed->Pre-initialized->Initialized
    LWJGL: 2.4.2
    OpenGL: GeForce GTX 670M/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.5][DELAYED-INDEFINITELY]The Projector Mod[Forge][SMP][schematic]
    Guys, check out the mod called ''Schematica''
    It's exactly like this and it's updated for 1.5.2!
    Posted in: WIP Mods
  • 0

    posted a message on [1.2] ICBM - Missiles and Military Tech! [6,000,000+ DOWNLOADS]
    You should make a missile launcher that fires multiple rockets. Like you can have 6 missiles in that launcher and it will fire them with one second delay from each other. Nice work on the mod btw :)

    Like this for example.
    Posted in: Minecraft Mods
  • 0

    posted a message on ENCHANTING PLUS
    This is perfect for my xp farm. Now I can get the enchantments that I actually want
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] MoreCreeps & Weirdos v2.62 SLOT MACHINES - OLD LADIES - RAGING BULL - PET RADIO - NEW ITEMS!
    I miss this mod : ( keep up the good work!
    Posted in: Minecraft Mods
  • 0

    posted a message on 3D Furnace v1.4
    Very cool mod! Makes the Furnaces a little more interesting :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Equivalent Exchange 3 - 0.1.142
    I miss the Condenser : (
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] [Forge] Highlands - 1.7.2 pre-release! (v2.2.0pre)
    Sweet mod!
    Posted in: Minecraft Mods
  • 0

    posted a message on Animal Bikes (Added a polar bear bikes)
    This is so cool! :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    Awesome mod!
    Posted in: Minecraft Mods
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