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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Xiph

    I am seeing this with this setup:

    options.txt: http://pastebin.com/CE0zdLr6
    optionsof.txt: http://pastebin.com/suxwG7uP

    Coremods:
    • CodeChickenCore 0.6.6
    • NotEnoughItems 1.4.1
    Mods:
    • Forge 6.0.1.355
    • OptiFine 1.4.2 HD U B4
    • ComputerCraft 1.46
    • PortalGun 1.4.2v0
    Example:

    Removing either portalgun or computercraft fixes it. The problem seems to happen more often if you open NEI and scroll through all the item page. It sometimes takes awhile to happen, and happens randomly to different mobs.


    Edit: Disabling multi-threaded chunk loading appears to resolve it. This was with nvidia threaded optimizations disabled.

    That's exactly what I'm seeing...except I don't use CCC + NEI or Portal Gun, however, I do use Rei's minimap, Auto Switch, Toggle, and Inventory Tweaks along with Forge and Optifine A7
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    I could really use some help, I experience a LOT of graphical glitches while playing while using optifine such as; Mob textures are mixed with random textures from the gam, chest don't appear (except for the latch), the same thing that happens to mob textures also happens to player textures. It's really buggy and unappealing O.o
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Everytime I use Optifine I always get this really weird graphics glitch

    Posted in: Minecraft Mods
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    posted a message on ReiMonkey: Rei's minimap addon
    The mod is made by teknogeek, he had a forum post on here but it disappeared a few days ago. It's for 1.3.2. He has been working on the bugs for it for a bit.

    Known bugs:

    Rei Monkey Entity Radar stops working when you log-out or disconnect from a server (Basically it's working only as a one time use per mc startup)

    He's been trying to get slime chunk grid working but to no avail. Also from what he's told me, Cave Render shows it's enabled but it doesn't work.
    Posted in: Mods Discussion
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    posted a message on [1.6.4] Visions of Blades v1.0pre1 (SwordsPlus Revival!)
    Quote from StarshadesJack

    Try the low 24000s ?

    I'll try to get an ID resolver built into the mod ASAP. I'll do that along with the infuser fix I need to do.


    Alright, Thanks for the help!
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Visions of Blades v1.0pre1 (SwordsPlus Revival!)
    Alright, I changed them back and it was a conflict with IC2
    CONFLICT @ 30000 item slot already occupied by ic2.common.ItemIC2@10d78ec while adding SwordGreatEdge@17df472
    CONFLICT @ 29981 item slot already occupied by ic2.common.ItemCell@3b9a5f while adding SwordTitaniaBlade@113dd59
    CONFLICT @ 29982 item slot already occupied by ic2.common.ItemBatterySU@ad9f5d while adding SwordAltriaLightblade@b99e4c
    CONFLICT @ 29970 item slot already occupied by ic2.common.ItemIC2@47c130 while adding SwordAltriaExcelion@dc5434
    CONFLICT @ 29983 item slot already occupied by ic2.common.ItemBatteryDischarged@c62c07 while adding SwordBlazing@749ebc
    CONFLICT @ 29974 item slot already occupied by ic2.common.ItemIC2@618565 while adding SwordMegaera@7cdc58
    CONFLICT @ 29972 item slot already occupied by ic2.common.ItemIC2@1b0d2d0 while adding SwordMiko@1e06b12
    CONFLICT @ 29969 item slot already occupied by ic2.common.ItemIC2@9576fd while adding SwordInoue@b6e385
    CONFLICT @ 29966 item slot already occupied by ic2.common.ItemIC2@1136da6 while adding SwordInoueReject@83df14
    CONFLICT @ 29999 item slot already occupied by ic2.common.ItemIC2@1b27882 while adding BaseSword@5b84b
    CONFLICT @ 29998 item slot already occupied by ic2.common.ItemIC2@18662b6 while adding BaseSword@1baa8d8
    CONFLICT @ 29997 item slot already occupied by ic2.common.ItemIC2@1a30706 while adding SwordDivine@223d9b
    CONFLICT @ 29996 item slot already occupied by ic2.common.ItemIC2@1fa8d3b while adding SwordChosen@4e4fc4
    CONFLICT @ 29995 item slot already occupied by ic2.common.ItemIC2@156f920 while adding SwordHero@fdbc27
    CONFLICT @ 29984 item slot already occupied by ic2.common.ItemBattery@135707c while adding SwordVenol@16c14e7
    CONFLICT @ 29971 item slot already occupied by ic2.common.ItemIC2@d0726d while adding SwordDuff@1087359
    CONFLICT @ 29973 item slot already occupied by ic2.common.ItemIC2@10aefdb while adding SwordUmbra@10948bd
    CONFLICT @ 29967 item slot already occupied by ic2.common.ItemIC2@8697ce while adding SwordEclipse@586403
    CONFLICT @ 29978 item slot already occupied by ic2.common.ItemElectricToolDDrill@cb4138 while adding BowSwift@1845568
    CONFLICT @ 29979 item slot already occupied by ic2.common.ItemElectricToolDrill@8bfdea while adding BowDiamant@1032cf5


    I just tested it and MC ran and loaded the mods [it was crashing on the conflicts earlier]. Just to avoid future conflict, any idea what I could feasibly change the IDs to?
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Visions of Blades v1.0pre1 (SwordsPlus Revival!)
    Quote from StarshadesJack

    Did you happen to change any block IDs? (IDs that had only triple-digit numbers in the range of 145-149)?

    Blocks can only go up to ~255 (or ~4096 if you have Forge/Block Id Fix mod)


    No, those didn't seem to conflict with anything...the only ones I changed were the IDs in the 29-30k~ range. I simply appended a '0' to the end of each
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Visions of Blades v1.0pre1 (SwordsPlus Revival!)
    Quote from StarshadesJack

    Interesting... Were you messing with the IDs in the config by any chance?


    Yeah, I had some ID conflicts with either BuildCraft or IC2.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Visions of Blades v1.0pre1 (SwordsPlus Revival!)
    Hey I've been playing around with some mods and I got this error from Swords+
    [SEVERE] [ForgeModLoader] Caught exception from mod_SwordsPlus
    java.lang.ArrayIndexOutOfBoundsException: 300306

    I'm not sure what that means and thus have no idea how to fix it, if you could help me out that would be great!
    Posted in: Minecraft Mods
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    posted a message on Dynamic Lights - portable and moving lightsources
    Is there a way to install this using Magic Launcher?
    Posted in: Minecraft Mods
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    posted a message on [1.4.7]RealTime and RealWeather
    Two days ago I was playing minecraft and I glanced over at my phone, which changes background to reflect the current time and weather and I thought; "You know, that would be a really good idea for minecraft..." Then two days later I'm looking at mods compatible for 1.3.2 and I bump into this xD
    Posted in: Minecraft Mods
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