I'm a bit confused. Which is supposed to be more "grind-y": spending 30 levels and 3 diamonds repeatedly until desirable enchantments pop up, then using > 30 levels and a diamond for a partial repair; or getting to 30, spending a few levels and lapis at a time enchanting one of several objects with a known enchant until the one you really want on the tool you want shows up, then spending 1-12 levels for full repairs until the tool can't be repaired any more and starting over?
It seems like different people are saying both are worse in that respect.
All I know is that before in addition to being upset blowing 30 levels and 3 diamonds on nonsense, I'd also be upset if the enchantment was "too good" because then full repairs would be too expensive and partial repairs are not as efficient uses of diamonds, and also expensive. So I'd use mediocre tools because I could handle the repair costs. Now, getting a good pick is easy and cheap enough and reliable enough that if I can't keep my favorite one forever, oh well. I am going to miss having Lapis as a finite and purely decorative block. Now I'll have to weigh using it in builds versus enchanting more goodies. Thank goodness the cost is low; pfft to the one who said it should be more.
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Aug 5, 2014I had a similar problem -- in addition to block place/break lag, minecarts and mobs were also moving in ultra-slow-motion. Pausing with escape then returning to the game would fix it, but only for a brief (but variable) time. The problem would persist when I reverted back to previous snapshots, and even if I went all the way back to 1.7.10 (though the precise nature of the slowdown was a little different).Posted in: Recent Updates and Snapshots
It was, somehow, something to do with the map. When I restored from a recent backup the problem went away and I haven't seen it since.
Aug 4, 2014I've gotten one actual crash from the 1.8 snapshots. I did get a weird bug where all the mobs, entities, and other game logic was extremely slow -- minecarts moving at 0.5m/s and such. The only way to fix it was to restore my world from a backup, and now it's fine. Weird.Posted in: Recent Updates and Snapshots
Anyway, my point is you should back up your worlds. That way if a bug kills them, you at least have a recent-ish copy to go back to. Four years ago world-corrupting bugs were fairly common, so you were definitely lucky then! But on the downside, you must not have gotten in the habit of backing up. Well, it's never too late to start.
Aug 3, 2014Okay, the plot thickens.Posted in: Unmodified Minecraft Client Support
I tried going back to 1.7.10, and I saw a variant of the same problem, which I know I wasn't seeing before. In this case, mobs/etc would sit motionless for a while, then "catch up" with what they should have been doing in super-fast-forward. Also, there was tons of block lag. This made me suspicious that somehow it was my save that was the problem.
Fortunately I keep make and keep regular backups -- a habit I picked up from back when world-corrupting bugs were a regular occurrence. I restored my most recent backup and started the game with the most recent (14w31a) snapshot and... No problem. No sign of the issue. So far... but it's been half an hour when before it was showing up immediately. The only odd thing is that my portals are out for some reason.
So that seems to be the problem. Something, possibly in one of the 14w30a/b snapshots, caused some problem in my save that induced lag across multiple versions. No idea what that could be. No idea how one could fix it, other than restoring from backup. If you don't have one... sorry >_<
Aug 3, 2014Yes, I experience the same things. I'm not seeing anything unusual with memory, and I don't have anyone to test network connections to my server, but definitely a fine client with the best framerates ever, but all game logic running extremely slowly.Posted in: Unmodified Minecraft Client Support
One thing I've noticed is that if I press escape, then go back to the game, the problem vanishes for a variable amount of time. No luck finding any particular thing that causes it, though it seems like it happens quicker when there are many mobs or other entities around.
What is strange is that I've been playing on the 1.8 snapshots for some time and haven't had any problems until just recently, but if I revert back to an older snapshot like 14w20b then I still see the problem.
Jul 28, 2013Pretty cool. I've never thought of using the ability of sticky pistons to 'lose' their block when extending/retracting too quickly before. But that just means I haven't learned the minecraft lesson: Everything is a feature.Posted in: Redstone Creations
Apr 5, 2013Yeah, I don't see the part where the rail is duplicated. I just see the rail you place getting either broken by being pushed over the empty block and then picked up by you, or destroyed by the water. Automatic rail inventory reducer?Posted in: Redstone Creations
Apr 5, 2013Posted in: Redstone CreationsQuote from Czar_Yoshi
The bottom blocks likely count because if you removed them, the contraption would break.
But that doesn't matter if you aren't putting anything underneath it. Just like the space on the sides or above doesn't matter if you aren't putting anything there (or depending on what you're putting there). Only the space needed to put the device in remains constant.
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Apr 5, 2013wyrmhole posted a message on Minecraft Surpasses 10 Million Sales, 1.6 Feature Spoiler AlertPosted in: NewsQuote from koopachris
They should replace axes with jelly beans. Chopping down a tree with na axe is too normal!
You can already chop down trees with an egg. Axes are just the faster alternative. And chopping down the middle of a tree with an axe while the rest remains healthy and upright is exactly the kind of coy flirtation with sense-making I like in my Minecraft.
I give Mojang full credit, and benefit of the doubt in this case. These are the folks who added fishing rods for fishing... and Scorpion-esque "Get over here!" attacks. Their horses might be quite unique and charming and quirky and not-completely-sense-making.
The horses that just about everyone asks for, however, are banal and boring. If they go that route they might as well add guns in at the same time and call it the "Unimaginative Boring Rip-Offs of Every Game Ever Update".
Apr 5, 2013wyrmhole posted a message on Minecraft Surpasses 10 Million Sales, 1.6 Feature Spoiler AlertPosted in: NewsQuote from Pablo_SanTiag0
It makes more sense than riding swine.
Which is why I'd rather stick with just the pigs. Quirky and at best flirting with making sense is how I like my Minecraft. Riding horses just seem so... normal.
Feb 23, 2012Posted in: NewsQuote from Calanar
I am sorry but 2 ores in a game called "mine"craft is not "sufficient ." If you want to count the two gems (1 of which is pretty much decorative (Lapis) and the other represents the ONLY end game tool option that have been available forever then you have 4. redstone and coal to the mix and you have 6. But really that is a stretch.
Of course I want to count all of the ores -- all of these items in their block form you find in the ground are "ores". Since the point of mining is to find resources underground, then these all count as stuff you find mining. And there's already enough.
Iron: The mainstay crafting ore, common and used for a ton of useful things.
Coal: Extremely common, but used for an extremely common need.
Diamond: Used exclusively for powerful tools and armor.
Gold: Formerly the 'decorative' ore, now the rarer ore used for making a few very useful things (like powered rails and gold apples)
Lapis Lazuli: The new decorative ore, since gold no longer is exclusively decorative. Having a block that's pretty, and isn't costing you making other things by using it for decoration, is great in a game that's also about building cool things.
Redstone: Amazing little ore, this, enabling one of Minecraft's best examples of complexity-from-simplicity -- whole computers made from wires and NOR gates.
So, what exactly do we need more ores for? We've covered all the bases from crafting to computing to simply making **** look awesome, to letting you dig up new stuff as efficiently as possible.
What is copper going to add to the game? What is it going to be for, and why can't that use iron or gold instead? How is it fundamentally different? You've implied you want it to be even more common than iron, so, nothing as good as what iron is used for? Awesome!
What is another end-game option for tools going to add? "Oh it's diamond but stronger." Wow, that really added a lot to the game! Or maybe it's a little more durable, but mines less quickly. So... diamond only slightly different. Yeah now my mining experience is really enriched.
We already have 4 levels of tools that are identical except for their speed and durability stats. More of the same is not actually more.
More variety will keep this game growing and interesting.
"More of the same because more is inherently better even if it adds nothing to the game but 'more'" is not a philosophy the makers of Minecraft share with you, and thank God for that. There are some mod makers that agree with you though, so you should check those out.
Feb 23, 2012Posted in: NewsQuote from killedplayer1998
Finally Upside down STAIRS!!! YES!!!!!! waited for this a long time!!!
Now we just need sideways stairs, and I can recreate that M.C. Escher painting (aka the end of Labyrinth) in Minecraft!
Feb 23, 2012Posted in: NewsQuote from arkangel017
They should thrust there arms down, not up when attacking
I disagree. Golem uppercut is awesome! (I once made a quake mod that had earth elementals in it, very similar to these iron golems, and they had both smash and uppercut, and uppercut is way more awesome) What it should do is knock enemies up into the air a little more.
Should be able to fire arrows through the gap
There's a serious technical issue with this, which is that currently bounding boxes for blocks are just that: A box. Making the bounding box for stairs exactly match the contours for stairs would mean having multiple bounding boxes for one block, or allowing more arbitrary geometry for bounding boxes. Either way significantly complicating collision detection.
This is why fence corners have a bounding box that "sticks in" from the corner, because otherwise it'd need two boxes for the two directions of fence.
Not saying it shouldn't be done, just saying you have to be realistic about the trade-off with the feature and the effort to implement it.
Feb 23, 2012Posted in: NewsQuote from Qwertygiy
Is it just me, or is Minecraft becoming Battlecraft? Yes, it's nice to have something to build against, and almost nobody will tell you that having villages to protect is a bad thing; but I seriously haven't seen much official attention to the actual mining basics of the game.
Um seems like the mining basics are pretty done to me. I do not think this game needs a proliferation of ores. We have sufficient ores, tools, and even enchantments to help with mining. So, what else do we need?
The spelunking aspect of the game has been enhanced by the improved mob AI.
The building aspect has been improved by the new things to build - redstone lamps ftw!
The exploration aspect of the game was supposed to be improved by adding villages, but without much going on there it didn't add to the game like it should. They needed some love. I'm glad they're getting it (although I kinda like the feel of my 1.8-generated abandoned village).
The snapshots going into 1.2 are great.
Jan 21, 2012wyrmhole posted a message on Snapshot 12w03a Ready For Testing - New Adventure Map ReviewPosted in: NewsQuote from lumagirl24
wow, now we can have better tree houses without having to build the tree! ~:Diamond:
ladders getting their collision boxes back is a plus for me. they're much more annoying without them. ~
I liked the ladders without collision because it was much easier to use them to slow your fall without having to line the walls with trapdoors to prevent you from splatting on the top of the ladder.
But now I understand that some uses depend on the ladder hitbox. So assuming the vines have the same fall-stopping property, I'm happier having ladders with their old hit box, and vines with none. Hooray vines!
Jan 21, 2012wyrmhole posted a message on Snapshot 12w03a Ready For Testing - New Adventure Map ReviewPosted in: NewsQuote from Daddums
I'm all for more content, but..
Mojang did say (more than once) that map updates would not be needed after 1.0
This was to allay fears that you would have to abandon your maps to keep up with new terrain generation.
Clearly, this was not true.
I do not understand you or the posters with a similar complaint. I'm serious. I honestly do not understand at all what it is that is bothering you.
As far as I can figure out, you don't want to create a new world because you're heavily invested in the current one. Jeb is adding a new biome, with new associated terrain generation, which would necessarily require new terrain generation and thus a new map or exploring new areas of an existing one. This bothers you. You'd have preferred that new terrain gen features not be added.
Is that a fair summary?
So... why not just do nothing? Keep your world, no jungle biomes will be generated, and you've been granted your wish. It's like your problem is its own solution. I don't get it.
Oct 13, 2011Posted in: NewsQuote from RaizinMonkAs for me, I was against round sun and moon at first, but since I saw the picture I'm not so sure anymore. On one side I like the idea of a square sun and moon because it's original and fits with the blocky theme, but I can't imagine the moon phases Notch wants to implement to look as good when square. And the sun and moon still look very Minecraft-esque in that picture.
Am I the only one who has a problem with moon phases at all? They make no sense! The moon and sun are always 180 degrees apart in the sky -- how can there be phases?!
I mean "hur hur realism in Minecraft", but the sunset is red because of the position of the sky, the stars move across the sky at the same rate as the sun; the whole thing makes a certain degree of sense, and phases makes so little sense it would kinda throw me off.
Though on the other hand, with the position of sun and the moon, the moon would always be in eclipse unless it's actually so much bigger than the minecraft world that you can't see the planet's shadow...
Oct 13, 2011Posted in: NewsQuote from Tingelz
the sun now goes from east to west instead of north-south and there are moon phases :smile.gif:
You mean they've adjusted the direction the sun travels so that the previously incorrect definition of North is now correct? :wink.gif:
I guess that's one way to do it... Is there really a reason why "north" has to be defined as the direction it is in the code? Can't "F=0" just be redefined to mean "East"* and the Minecraft planet's rotation** left alone? :smile.gif:
I guess now I'm almost glad the world with my giant obsidian sun dial is gone... Hehe not really.
* or whatever the right facing value is.
** or Sun's movement, depending on if Minecraft is a helio- or geo-centric universe.
Sep 28, 2011Posted in: NewsQuote from thekeffster
That button makes me wonder whether there may be a rudimentary anti-cheat system in place?
Rather than "deleting" your world I suspect it may render the world files unusable by overwriting them with other data. It will make recovering your world a lot harder for those who would just pull their world back using disk recovery software (But not impossible). I guess it all depends on how much data it has to write and where.
That's where you backup your saves (or world as the case may be), and when it gets deleted by the game, you then restore it from the backup. No fancy-schmancy disk recovery software necessary, and no simple way to avoid it.
Save scumming only makes sense in games where hardcore mode is the ONLY mode, like the Rogue-like games.
In a game where you choose Hardcore mode, why would you chose it and then save-scum? It makes no sense.
Sep 28, 2011Posted in: NewsQuote from stratosupra
I hope when you turn it to hardcore there will b a message saying 'Are you sure?' Then, if you say yes, it should say 'Are you really sure? I mean, if you die this worlds gone. Are you willing to risk it?' Then, after you say yes again, it will say, 'Alright, whatever you say...'
Like the old Doom Nightmare mode. "Are you sure? This skill level isn't even remotely fair."
There should be a Nightmare difficulty for Minecraft, to go with Hardcore mode. >=]
Sep 28, 2011Posted in: NewsQuote from ben_ballad
Wow notch was't kidding when we die in hardcore the only button is delete
And so Save-scumming comes to Minecraft!
Hehe. Not that it would make much sense to pick Hardcore mode if you just intend to save-scum your way around the rules... But on the other hand, Hardcore players would probably still keep backups in the event of world-corrupting bugs or system crashes, and then when their Hardcore character they've had for six month dies, it would probably be pretty tempting to use the backup...
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