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    posted a message on Repairing too op in 1.8?
    I'm a bit confused. Which is supposed to be more "grind-y": spending 30 levels and 3 diamonds repeatedly until desirable enchantments pop up, then using > 30 levels and a diamond for a partial repair; or getting to 30, spending a few levels and lapis at a time enchanting one of several objects with a known enchant until the one you really want on the tool you want shows up, then spending 1-12 levels for full repairs until the tool can't be repaired any more and starting over?

    It seems like different people are saying both are worse in that respect.

    All I know is that before in addition to being upset blowing 30 levels and 3 diamonds on nonsense, I'd also be upset if the enchantment was "too good" because then full repairs would be too expensive and partial repairs are not as efficient uses of diamonds, and also expensive. So I'd use mediocre tools because I could handle the repair costs. Now, getting a good pick is easy and cheap enough and reliable enough that if I can't keep my favorite one forever, oh well. I am going to miss having Lapis as a finite and purely decorative block. Now I'll have to weigh using it in builds versus enchanting more goodies. Thank goodness the cost is low; pfft to the one who said it should be more. ;)
    Posted in: Recent Updates and Snapshots
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    posted a message on Awful lag in 14w31a?
    I had a similar problem -- in addition to block place/break lag, minecarts and mobs were also moving in ultra-slow-motion. Pausing with escape then returning to the game would fix it, but only for a brief (but variable) time. The problem would persist when I reverted back to previous snapshots, and even if I went all the way back to 1.7.10 (though the precise nature of the slowdown was a little different).

    It was, somehow, something to do with the map. When I restored from a recent backup the problem went away and I haven't seen it since.
    Posted in: Recent Updates and Snapshots
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    posted a message on 14w31a strange behavior and crashes
    I've gotten one actual crash from the 1.8 snapshots. I did get a weird bug where all the mobs, entities, and other game logic was extremely slow -- minecarts moving at 0.5m/s and such. The only way to fix it was to restore my world from a backup, and now it's fine. Weird.

    Anyway, my point is you should back up your worlds. That way if a bug kills them, you at least have a recent-ish copy to go back to. Four years ago world-corrupting bugs were fairly common, so you were definitely lucky then! But on the downside, you must not have gotten in the habit of backing up. Well, it's never too late to start. ;)
    Posted in: Recent Updates and Snapshots
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    posted a message on 1.8 snapshots, TCP flood ?
    Okay, the plot thickens.

    I tried going back to 1.7.10, and I saw a variant of the same problem, which I know I wasn't seeing before. In this case, mobs/etc would sit motionless for a while, then "catch up" with what they should have been doing in super-fast-forward. Also, there was tons of block lag. This made me suspicious that somehow it was my save that was the problem.

    Fortunately I keep make and keep regular backups -- a habit I picked up from back when world-corrupting bugs were a regular occurrence. I restored my most recent backup and started the game with the most recent (14w31a) snapshot and... No problem. No sign of the issue. So far... but it's been half an hour when before it was showing up immediately. The only odd thing is that my portals are out for some reason.

    So that seems to be the problem. Something, possibly in one of the 14w30a/b snapshots, caused some problem in my save that induced lag across multiple versions. No idea what that could be. No idea how one could fix it, other than restoring from backup. If you don't have one... sorry >_<
    Posted in: Unmodified Minecraft Client Support
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    posted a message on 1.8 snapshots, TCP flood ?
    Yes, I experience the same things. I'm not seeing anything unusual with memory, and I don't have anyone to test network connections to my server, but definitely a fine client with the best framerates ever, but all game logic running extremely slowly.

    One thing I've noticed is that if I press escape, then go back to the game, the problem vanishes for a variable amount of time. No luck finding any particular thing that causes it, though it seems like it happens quicker when there are many mobs or other entities around.

    What is strange is that I've been playing on the 1.8 snapshots for some time and haven't had any problems until just recently, but if I revert back to an older snapshot like 14w20b then I still see the problem.
    Posted in: Unmodified Minecraft Client Support
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    posted a message on 1 Wide, Silent T Flip-Flop
    Quote from Magix

    So it'll never be worth it for it to be falling edge triggered.


    Unless of course I'm already dealing with an active-low signal. :)
    Posted in: Redstone Creations
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    posted a message on Compact Hidden Under Carpet Entrance
    Pretty cool. I've never thought of using the ability of sticky pistons to 'lose' their block when extending/retracting too quickly before. But that just means I haven't learned the minecraft lesson: Everything is a feature.
    Posted in: Redstone Creations
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    posted a message on Fail Proof Fastest Compact Piston Elevator
    Sadly, while it's more reliable than other piston elevators I've tried, it isn't reliable enough to build in my survival world. :(
    Posted in: Redstone Creations
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    posted a message on Infinity Rail Generator! [1.5.1]
    Quote from Grizdale

    so you might want to add that it only works when the piston is facing east/west.


    The glitch is glitchy.
    Posted in: Redstone Creations
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    posted a message on Greenhouse
    Cool and simple doohicky. Favorite line: "... it became impossible to bone in the dark." :Sheep:
    Posted in: Redstone Creations
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    posted a message on Infinity Rail Generator! [1.5.1]
    Quote from Shady7s

    Proof of it working in SSP Survival, and SMP Survival.


    Wow, it really does work! Sorry for having doubted you (though the video in creative was not very convincing)!
    Posted in: Redstone Creations
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    posted a message on Easy to reach compact item sorter
    Very nice!
    Posted in: Redstone Creations
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    posted a message on Infinity Rail Generator! [1.5.1]
    Yeah, I don't see the part where the rail is duplicated. I just see the rail you place getting either broken by being pushed over the empty block and then picked up by you, or destroyed by the water. Automatic rail inventory reducer?
    Posted in: Redstone Creations
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    posted a message on 3x3x4 Double Piston Extender (w/Tutorial)
    Quote from Czar_Yoshi

    The bottom blocks likely count because if you removed them, the contraption would break.


    But that doesn't matter if you aren't putting anything underneath it. Just like the space on the sides or above doesn't matter if you aren't putting anything there (or depending on what you're putting there). Only the space needed to put the device in remains constant.
    Posted in: Redstone Creations
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    posted a message on Piston Mansion, tons of great redstone designs!
    Some cool stuff in that house. Nice work.
    Posted in: Redstone Creations
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