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  • 0

    posted a message on [1.7.10] INpure Projects - denoflions mods

    <BugReport>

    Minecraft Version: 1.7.10

    Forge Version: 10.13.4.1517

    FML Version: v7.10.99.99

    MCP Version: v9.05

    INpureCore Version: INpureCore-[1.7.10]1.0.0B9-54

    Issue: doing /help on a forge server kicks you to the title screen

    Error Report: http://pastebin.com/JCYG2mg8

    </BugReport>

    Posted in: Minecraft Mods
  • 5

    posted a message on Botania - An innovative natural magic themed tech mod (Not in beta any more!)

    .

    Quote from TooDAMNMuch»

    it only seems that things that are good get changed, you can't argue with that, you shouldn't try, quite frankly, i'm amazed you did this well with the poor choice of GUI-less, which is still obnoxious, frequently, either way, i don't see the point in continuing to use botania, anything that's useful becomes a net loss before long.


    i had forgiven the design choices before nerfs began targeting me, done now.


    "Waaaaaah I don't like the nerfs waaaaah my playstyle is the only one that matters"


    Grow up, please.

    Posted in: Minecraft Mods
  • 0

    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!

    Asking this here since I haven't found any info on that yet.


    I want to make a fusion reactor setup. I want to start out at an Injection rate of 2. How many solar Evaporation towers do I need (Assuming normal day/night, normal weather cycle) to constantly run the fusion at 2 Injection rate. Everything but the Evap towers is not a problem.

    Posted in: Minecraft Mods
  • 0

    posted a message on MooFluids (Cows for any fluid)

    Ok im playing SkyFactory2 Atm and I got a bunch of cows. Is there current or planned support for the rancher of MFR with this mod?

    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    I did a thing in response to Reika saying "Meh" a lot in teamspeak.

    Posted in: Minecraft Mods
  • 1

    posted a message on Ex Astris 1.12 (Project Closed)
    Im having trouble completly comprehending what the upgrades do and how high you can stack them. Its clear that the speed upgrade makes it faster, but I have no idea of the exact numbers.

    EDIT:

    Okay I figured out exactly how the Automatic Sieve Works :

    RF Consumption (in RF/T) : = ( Base Energy Cost* ( ( Number of Speed Upgrades / 1024 ) + 0.005 ) / 0.005 ) + CostIncreasePerFortune*( Number of Fortune Upgrades ) )
    CostIncreasePerFortune = config (10 default)
    Base Energy Cost = config (40 default)

    Speed : = Every item starts at 1.0 (100% left)
    Every tick this is subtracted := 0.005 - (Number of Speed Upgrades / 1024)
    So default it takes 10s for one sieving operation
    Posted in: WIP Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from quedral»

    That's actually not a bug. You can achieve same effect with any regeneration mod item/potion..ect

    Or with

    - Fallen Kanade Flower (Botania)
    - Companion Cube (PortalGun)
    - Brew of Flowing Spirit (Witchery)

    and a couple more.
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumic Tinkerer (Thaumcraft Addon) - Evolve Knowledge
    I suggest to add to Kami a ring that gives you permanent Warp Ward.
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 5.2.4 (On Hold)
    The warp makes thaumcraft, when its enabled, completly unviable.

    You are talking about the notion that you will permanently, forever, uncurably, be affected by negative effects just for using thaumcraft. And no, the bath salts don't count, since you need to take them every 20 minutes.

    I propose to have some kind of infused potion or something that negates the effects of warp completly, forever.

    Make it expensive, I don't care, but having NO way to curb the warp after you'r done with the mod other then turning it off in the config is ridiulous.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10]Soul Shards: Reborn (Original Soul Shards remake) - Update rc3!
    Same here. Leveled up a skeleton shard to t5, but after insertion waila shows an empty soul cage & the spawner does not work.

    Keep in mind that I play on a server and leveled up the shard mostly due to spawner absorption.
    Posted in: WIP Mods
  • 0

    posted a message on ChickenBones Mods
    NEI keeps freezing on me randomly when shift clicking items, opening or closing inventorys, and exiting the esc screen.

    Happens with :

    2.0.3.46

    2.0.2.36

    2.0.2.15



    Removing InventoryTweaks did NOT fix it.

    Adding or removing NEIaddons or plugins did NOT fix it.
    Posted in: Minecraft Mods
  • 0

    posted a message on ChickenBones Mods
    Getting random client freezes whenever opening an inventory ... version v46 for 1.7.10
    Posted in: Minecraft Mods
  • 0

    posted a message on [v1.1.2] Reliquary
    http://pastebin.com/hcYDvqk5



    Happens if you try to fill empty vials.

    Seems to be cauldron related. Unsure.
    Posted in: Minecraft Mods
  • 0

    posted a message on usefulDNS v2.2.8 2/26/15
    I think the piracy of textures accusations is a little excessive, tbh. There is only so many ways you can make a peridot-ish gem look with 256 pixels total.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 5.2.4 (On Hold)
    Quote from caanap
    I am new to this mod so excuse me if this has been covered but I'm just really curious - I was exploring earlier on a boat and I passed by what looked like an aura node, idk if it could have been a wisp, but it wasnt moving, the thing is that as i passed by it THREW ME UP IN THE AIR like really high and then i was like glitched mid air getting damage like when you're suffocating in a wall. what was that? was that a wisp? or was i just glitching and had nothing to do with thaumcraft?

    Hungry Node
    Posted in: Minecraft Mods
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