Alright, I've updated to 0.23, and yeah, this update is worth a number change :tongue.gif:
- Included 32-bit HDmake executable instead of the 64-bit one, hopefully fixing issues with 32-bit systems
- Added support for custom terrain and biome colours, put 'terrain.png' and 'foliagecolor.png' + 'grasscolor.png', respectively, into the same folder as mcmapDZ.exe.
-cut
Does this use the 32 bit or 64 bit of mcmap.exe? I noticed there were two versions on the mcmap page.
Finally figured out the problem! I distributed a 64-bit version of hdmake, which doesn't work with 32-bit systems. I'll try and get the 32-bit version.
Hmm. It works fine on all of the computers I've tested it on, but that's only on 64-bit Windows 7 machines. I'll see if I can get a Windows XP VM up and running to test it out.
I just opened the template.html as well as the .html from the failed renders and its telling me
It looks like a security restriction stopped us from loading this Deep Zoom Image.
Not sure if this is the correct behavior or not; could be part of my problem.
Sorry, I made an error in the fix that caused all renders other than day to fail. I've re-uploaded it under the same version number.
It's throwing this error now:
System.ComponentModel.Win32Exception (0x80004005): The specified executable is not a valid application for this OS platform.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at mcmapDZ.Form1.runProgram(String program, String arguments)
at mcmapDZ.Form1.RenderButton_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
I'd like to hear from some other people that are watching this thread, as I don't want you to keep changing code if it's working for other people.
Win XP PRO SP3, just reinstalled .net 4, minecraft level folder is the default %appdata%/.minecraft/saves, and the mcmapDZ zip I just extracted into a new folder on the desktop
I'm getting an 'ERROR: Could not find template file (template.html)' in the newest version. The template.html is in the same folder as the mcmapDZ.exe, mcmap.exe, hdmake.exe, etc.
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Does this use the 32 bit or 64 bit of mcmap.exe? I noticed there were two versions on the mcmap page.
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Ahh, yep; 32bit. Good catch
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I just opened the template.html as well as the .html from the failed renders and its telling me Not sure if this is the correct behavior or not; could be part of my problem.
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It's throwing this error now:
I'd like to hear from some other people that are watching this thread, as I don't want you to keep changing code if it's working for other people.
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