• 0

    posted a message on [1.7.10] UPDATED: Metroid Cubed 2: Universe
    Quote from metroidisendless
    MasterHill check this out on planetMC i'm working on(alone) made a lot of progress since a few weeks ago http://www.planetminecraft.com/project/metroidplanet-sarismodded-adventure-map/

    You used quite a lot of mods to make that! I counted 5:
    AE
    BC
    IC2
    One of the redpower replacements
    and possibly railcraft.
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10] UPDATED: Metroid Cubed 2: Universe
    Quote from Chumchou

    Well I'm mainly wondering about the first Metroid Cubed mod.


    Same mod, different version. Same situation.
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10] UPDATED: Metroid Cubed 2: Universe
    Quote from Chumchou

    Hey! I just wanted to ask if I could do a mod review and/or a mod showcase for the first metroid cubed mod you made, and maybe a mod showcase/review for this one as well.


    Not yet according to the OP.


    Everyone, great news! Next version of MC will have a walk faster underwater enchant! It also lets you swim faster! :steve_joyous:
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10] UPDATED: Metroid Cubed 2: Universe
    Quote from Megmachunian

    Okay, can someone explain the spreading phazon ore? It is everywhere! and it obviously spreads, as the name implies, and is also unbreakable! Can someone explain this to me?



    The phazon spreads too quickly, that is a bug, you need the nova beam to mine it, and there is a creative only(I think) item that gets rid of it in a very large radius
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10] UPDATED: Metroid Cubed 2: Universe
    Quote from smashbro596

    add a dark samus suit which acts as a permanent hyper mode!!!


    horrid idea... to powerful
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10] UPDATED: Metroid Cubed 2: Universe
    Quote from James_R_Rustled

    I LOVE the torvus bog music, and the bog in general. Never understood why that area gets so much hate. The only part I didn't like was the whole underground part.


    I think it's the boss :P
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10] UPDATED: Metroid Cubed 2: Universe
    Quote from Master_Hill_

    Well now, that is something. I might look into that before I try Blender, but I do want to learn Blender eventually. It has uses for more than just modelling, and I do eventually want to make some Minecraft animations with something a bit more professional than Mine-imator.


    I like using sculptris to make the models then blender to refine them, it works quite well. But ya, blender has about 50 thousand different uses...
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10] UPDATED: Metroid Cubed 2: Universe

    Oh god blender... I tried that, it has a cliff instead of a learning curve... Also yeah it should he an easy fix, I think techne just called a variable before it declared it somewhere....


    This is much easier to learn than blender:
    http://pixologic.com/sculptris/
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10] UPDATED: Metroid Cubed 2: Universe
    Quote from Master_Hill_

    Well, I've sent him the necessary files, so it all depends on how fast he can get it coded to use the new model for the Arm Cannon. Hopefully my Techne didn't bug anything up when I exported the java file, but I included the original .tcn as a backup in case that did happen.
    On that note, here's to hoping that all goes well with what you're working on right now for the next update PhilosophicalChimera.


    Cool!
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10] UPDATED: Metroid Cubed 2: Universe
    Quote from Master_Hill_

    Screw it, the missile launcher model can wait until I get rotation working on my Techne...I want this, and I want this nao!


    Indeed... I need this next update... if only to attempt to break it in every way possible!
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10] UPDATED: Metroid Cubed 2: Universe
    Quote from Master_Hill_




    I was thinking this was more appropriate but I didn't want to be rude :P




    or maybe:

    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10] UPDATED: Metroid Cubed 2: Universe
    Quote from LastBlockOrg

    What's The dark aether?
    The nether?
    The aether is the opposite if the nether so there shouldn't be a dark aether if the aether is heaven?


    Here you go:
    http://lmgtfy.com/?q=dark aether

    Google is your friend... also... read the name of this... this is a metroid mod, it has no relation to the aether mod. Aether is a planet in metroid prime 2.
    Posted in: WIP Mods
  • 0

    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag
    Quote from Cuchaz

    I usually max out at 60. I run with vsync on. Anything higher than 60 fps is just wasting resources.


    Lies!!!
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10] UPDATED: Metroid Cubed 2: Universe
    Quote from Master_Hill_

    That will come eventually, yes. First, though, I do want to get non-animated textures finished so I can see how they will work out when PhCh implements the new model. Based on that, I can see what I'll need to do with the textures when I animate them at a later point.
    Plus, it's a lot of work on the texturer's end to make different textures for every frame. Worth it ten-fold, mind you, but still a lot of work. :P

    On that note, I do have a question for you Chimera. Would it be possible to set the Arm Cannon to use an overlay texture as well as a normal texture, as Endermen do? If so, I could set it up so that the "plasma reserves" (think that's what you call those areas of energy between the metallic sections that change based on beam type) of the Arm Cannon actually glow. If not, oh well. It'll still look pretty badass in proper lighting.

    The amount of work you are putting in astounds me...
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10] UPDATED: Metroid Cubed 2: Universe
    Quote from metroidisendless

    hey dude i might have an idea how about a world type setting like a metroid where everything generates well metroid as in mobs,ships,sectors,and planets that look like colored stars and everything will be available and you spawn inside of the hunter gunship how does the idea sound dude i mean its your project but its just an idea I been thinking of because i love the project i'm following up on what you're doing on youtube i even got the early project on my game i said to myself"hmmm wheres are these blocks gonna go and how are they gonna assist in the landscape tell chimera see what he thinks of the idea or does it go all over the post idk i just made an account :P


    If you read everything, you would know how much we hate reading things that are just 1 wall of text... please use periods, commas, and other punctuation next time...

    Now, to your question... dungeons and other planets will be added in the future, right now he is trying to fix a crashing bug when you enter any of his dimensions. He will most likely after that start creating new mobs and ironing out bugs for the features he has completed(like the utility beams).
    Posted in: WIP Mods
  • To post a comment, please or register a new account.