All users will need to merge their Minecraft Forum account with a new or existing Twitch account starting October 23rd. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
  • 0

    posted a message on Backpacks! (by Brad16840)

    Great mod thank you I really like all the features you've put in there, awsome job!

    Posted in: Minecraft Mods
  • 0

    posted a message on Better Foliage

    I'm suprised you were even able to play like that, that effect was super intense, putting multiple particles on top of eachother so it looks like grass and that on every grass block that had nothing on it. How did you manage to not lose like 50 fps with that?


    Oh yeah, it was playable, and looked awsome. But I give 8Gb to minecraft and have a decent cpu and videocard. Didn't notice any difference in fact. (But I like to make MC suffer, with shaders and all the bling, so I''m happy with 30 FPS)

    Posted in: Minecraft Mods
  • 0

    posted a message on Better Foliage

    can you do the same 'dense' effect with the grass? like in the original mod, there mas an experimental feature for the grass and it looked awsome.

    I love the round logs !

    Posted in: Minecraft Mods
  • 0

    posted a message on Simply Paths - The Mod That Adds Paths
    Yay, good work I really like your mod, it's so easy to draw roads now, testing new version right now
    Posted in: Minecraft Mods
  • 0

    posted a message on Olympia - 70k new blocks and counting... [v0.1.4-RFPA re-released]
    WOW, impressive mod here. I discovered a bug that appear with the mod better foliage, wich adds fake grass on grass block. with your mod installed, grass turns into invisible/XRay blocks.
    Also, may I suggest you to find a way to reduce the number of blocks displayed by default in NEI it's insane, 400 pages of chest is too much.
    But other than that, Very nice job on the textures, so much awsome potential with this mod. I'm thinking of a way to add those blocks to chisel 2. Maybe create a tool like the chisel or the carpenter hammer .
    Continue the good work ,an, I'm loving it so far.
    Posted in: WIP Mods
  • 0

    posted a message on Chocapic13's Shaders
    thank you chocapic for your awsome shaders. I've a little issue with the 4.8 shaders. looking at the sun directly make it glitch from cyan to purple. was ok in 4.7.1. are is a picture.

    4.7.1 :





    4.8





    exept that, sunrise is awsome, very smooth, I love it. water reflections are awsome too, keep up the good work, best shaders out there !
    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    looks like an item id conflict to me. you can scan your forgemodloader.log and look out for the word "conflict" and see if some items are clashing together (use notepad++)
    Posted in: Minecraft Mods
  • 0

    posted a message on MineFantasy: B1.0 - Beta
    Will you make it open source?
    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    cool can't wait :D
    Posted in: Minecraft Mods
  • 0

    posted a message on MineFantasy: B1.0 - Beta

    Gee that magic farm version is still available.. was outdated like a year ago

    it's magic world 2, not magic farm 2 .It's the 1.6.4 version mate, pretty up to date (well like a FTB pack can be ;) )
    both done by Jadedcat I think. (never played with them tho, Even if I'm having a lots of fun with Agrarian skies, the latest Jadedcat pack)
    Posted in: Minecraft Mods
  • 0

    posted a message on MineFantasy: B1.0 - Beta
    Quote from shebo

    My son and I are loving the new updates as we have sorely missed this mod, am so glad to see that its back and for the work that has been put into it. So now that the praises are out of the way, we both have a question, wondering if anyone else has encountered this. My son and I are using Magic World 2 through FTB, and havent had any problems with Minefantasy, but when we try to enable Hardcore Crafting by changing it to true in the config for minefantasy, the game starts to load but then crashes before reaching the main menu screen of the game. But works perfectly with it off. Anyone have any suggestions?

    please post the crashlog.
    Edit : of done some testing, it conflicts with forbidden magic. but you can edit the config of forbidden magic and change the line "No New Aspects"=false to true
    no new aspect from FM but a working game...
    Posted in: Minecraft Mods
  • 0

    posted a message on MineFantasy: B1.0 - Beta
    Quote from tehblooper

    how to activate hardcore crafting?

    Go to your config folder, and in the minefantasy.cfg, scroll down to "hardcore settings" and change hardcore crafting=false to =true
    Posted in: Minecraft Mods
  • 0

    posted a message on MineFantasy: B1.0 - Beta
    Quote from vital74

    oups didn't see, I'll test right now
    thnx

    PM'ed
    Posted in: Minecraft Mods
  • 0

    posted a message on MineFantasy: B1.0 - Beta

    @Vital74
    Uh.. I send you a version with a few tests in it, did you try them?

    oups didn't see, I'll test right now
    thnx
    Posted in: Minecraft Mods
  • 1

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from Lycanite

    It's a shame that Mo' Creatures forces the custom spawner, it would be fairly easy for all the Mo' Creatures mobs to be added to certain biome groups for it to work with the vanilla system, the custom spawner could then be optional.

    The custom spawner IS optional since 6.0, MoC have no more dependencies and it works fine without CMS CMS who is pretty broken btw do't use it, better use Mob Spawn Control from davideee.
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.