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    posted a message on [FORGE] TooMuchTime - v2.5.0 - Control over Minecraft's day/night cycle
    720000 day duration is 6 hours day light, why would u want to do that?
    Posted in: Minecraft Mods
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    posted a message on [request] Keep X on Death
    Using keepInventory command requires cheat enabled, and then type it after world creation seem silly for me.

    Making mod can't be that hard, all it need is toggle on/off from forge mod config screen would be great...
    Posted in: Requests / Ideas For Mods
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    posted a message on [FORGE] TooMuchTime - v2.5.0 - Control over Minecraft's day/night cycle
    1. You should put in OP saying requires "Latest" Forge for 1.7.2, Recommended version makes forge pop up saying "you need forge 1147"

    2. Question, is duration you put in config same as vanilla day/night duration?

    3. I'm using your latest 2.2 version, sun not moving at all.







    Configuration file

    general {
    # Constant duration for each Minecraft day
    I:dayDuration=12000

    # Constant duration for each Minecraft night
    I:nightDuration=12000

    # Statically sets the sun/moon to a specific angle, can be used for infinite day/night. Set to -1 to disable
    I:staticAngle=-1

    # Whether the moon should be the one affected by staticAngle. Setting this to false will make the sun be static instead
    B:staticMoon=false
    }
    Posted in: Minecraft Mods
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    posted a message on [request] Keep X on Death
    I can't seem to find mod that allows user to toggle what to keep on death such as:

    Inventory items

    XP



    Would very much like mod on 1.7.2, 1.7.10 might b cool tho.
    Posted in: Requests / Ideas For Mods
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    posted a message on MineCraft 1.7 "Food, Mobs, And Ores Mod!" *Taking Suggestions*
    Alright here we go.. 2 food ideas. The idea is not to start new game and go straight hunting pig, cow, or chicken for meat to fix your hunger, there should be another way.

    Blueberry plant, should be rare, 1 in every 4 chuck in grassy area biome. Player could go to it, hold right click to start eating berry for 3 seconds (punching animation):



    After half eaten, heals 1/2 of hunger, plant look like half eaten:



    Eat them again for another 1/2 of hunger. It would take a while to grow berries back. Empty berries plant look like:





    Another plant idea, Prickly Pear.. food that grows on cactus. I took picture off cocoa, perhap you can use some of cocoa code from tree and stick it to cactus? Player would punch it, get prickly pear drop, right click to eat, heal 1 hunger.





    Here's real 16x16 picture:











    I have no idea how it would look in game, it could look bad, have someone redraw them if you're going to use these ideas.
    Posted in: Requests / Ideas For Mods
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    posted a message on Growing Difficulty
    It always bother me when I get far into game (having nice base, fully equiped with diamond gears, etc) is easier to survive than starting off game with nothing.

    So here my idea, make a mod (forge support so it has configuration) that it has slider for the following:

    1. No enemies for X days (similar to peaceful)

    2. Easy enemies after Peaceful for X days

    3. Normal enemies after Easy for X days

    4. Max difficulty (easy, normal, hard, no slider)

    Each slider with ranging 0 to 30 days.



    For example if I set

    1. No enemies for 2 days (similar to peaceful)

    2. Easy enemies after Peaceful for 10 days

    3. Normal enemies after Easy for 15 days

    5. Max difficulty: Hard

    With that, I would be able to go thru 2 nights without enemies spawning, then for 5 days, enemies spawning easy difficult mode. Then after 12th days, difficulty goes up again, normal enemies start to spawning. And then after 27th days, Hard enemies start to spawn.
    Posted in: Requests / Ideas For Mods
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    posted a message on MineCraft 1.7 "Food, Mobs, And Ores Mod!" *Taking Suggestions*
    Are you making multiple changes / addition in single mod or just one off addition?

    I have an idea but I need time to *prepare* the idea to make a post about it.
    Posted in: Requests / Ideas For Mods
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    posted a message on [1.3.2] mcStats - 1.4.3 - That Single Player mcMMO you Always Wanted
    Quote from Naway

    How do you get to the stats window?

    Sorry, stupid me didn't Check on the key options before posting


    What is it? I can't see it.. my "DONE" button is blocking other buttons.

    What is key to open stats screen?
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] Emerald Items! [Version 2.0]
    Quote from Dworkin

    Working on it. Trying to figger out how to screenshot with GIMP. I've done it before...


    Push "PrtScrn" key. It's right above Insert key.

    It becomes a clipboard, then you'll have to paste it into image software, mspaint, irfanview, gimp or something.

    I recommend Irfanview.
    Posted in: Minecraft Mods
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    posted a message on Longer Day / Always Day time
    This mod works for 1.3.2 without any update so you can use it on either 1.3.1 or 1.3.2, enjoy.
    Posted in: Minecraft Mods
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    posted a message on Longer Day / Always Day time
    This mod will make your gameplay day/night time longer or always day time (your choice)

    This replaces xb.class

    Below is for version 1.3.1 and 1.3.2
    2x longer - adf.ly
    3x longer - adf.ly
    always day time - adf.ly

    in before "no pic no download"... this isn't something i can show with a freeze-frame snapshot
    Posted in: Minecraft Mods
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    posted a message on [Creating Mods]Modding Tutorials: Absolute Beginner [9/3/11]
    Can someone explain to me how to decompile minecraft.jar? there's no information anywhere on it, there's only information on how to decompile minecraft_server.jar.

    I tried put both minecraft.jar and minecraft_server.jar in jars, then run decompile.bat, it keep saying "client not found" and only decompile server jar
    Posted in: Tutorials
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    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    Quote from Kirsha

    This mod isn't compatible with http://www.minecraft...man-ghast-nerf/ , I like it cause while creepers don't damage the terrain, they still damage me, and TNT remains unchanged... would there be an easy fix? :(



    do you have an error log?


    At quick glance, they both replace uo.class (and possible others?) .. shame because, I'd like both BWG3 and anti-grief mod to work together.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2][Forge][ModLoader][SSP+SMP] Davidee's Updated 1.5.2 Mods! ~AutoJoin, Painting GUI, Note GUI,Toggle Sneak/Sprint~
    The 1.3.1 update makes it easy to accidently sprint (draining my food bar quickly) really rustled my jimmies.

    But then when I found this mod I was hoping that this mod would stop me from accidently sprinting, but it doesn't... can you update it that when it's toggled off makes it that my character doesn't sprint "if" I accidently double tap forward?
    Posted in: Minecraft Mods
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    posted a message on Jackfirecracker's Mods: Zombie Hunt, Extra Big villages and more
    Quote from Simply_Anonymous

    try switching graphics to Fast.


    Switching Graphic to FAST worked. Thanks, I shoulda tried that first.
    Posted in: Minecraft Mods
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