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    posted a message on Multiplayer problems custom blocks, items and mobs not working
    Hasnt anyone here ever made a mod for forge that works on multiplayer?

    I really need to know how to make my blocks and items useable online since it is going to be mainly a online mod.

    Please if anyone has any information on how to do this please let me know.
    Posted in: Modification Development
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    posted a message on Multiplayer problems custom blocks, items and mobs not working
    On singleplayer my code works flawlessly, however I have encountered some problems on multiplayer.

    My custom blocks on multiplayer wont place and when i try to place them the block gets deleted out of my inventory and vanishes apon being placed, however the block can be obtained from the creative tab and shows its custom graphic and name. Its almost as if the block was being restricted like if i was using permissionsex and disallowing that item from being placed.

    My battleaxe weapon only does half a heart of damage online and if i try to drop it deletes itself. Offline the battleaxe works as intended and does alot of damage as expected.

    I havnt tried mobs yet but im sure online they probably wont appear at all.


    Has anyone ever encountered this problem and fixed it? If so could you please tell me how you fixed it?


    Thanks in advance.
    Posted in: Modification Development
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    posted a message on Enigmatic Craft Survival pvp/pve with dungeons


    plugins we use
    =====================
    permissionsex, commandbook, boozcooldowns, townyadvanced, anticheat, chestshops3
    ==========================================================================

    this is our forum link I suggest being active on the forums if you want to be eligible for free promotions.
    ====================================================================================
    http://www.14186.bea.../EnigmaticCraft


    This is a survival pvp/pve server that uses towny advanced for protection and pvp. The only server rules is no griefing admin controlled areas and people in your own town/nation. Griefing others is totally allowed. There are atm 2 pve dungeons which get restocked with loot chests every tuesday. The 2 dungeons are The Forgotten crypt and Obsidian Furnace. We are making more dungeons so just hang on. There are also shops in the hub where you can buy or sell ores and or items dropped by mobs. We highly suggest you sign up on the forums as well.

    /home , /sethome , /return and /call are member features only and arnt available to new players.

    You can still use /t setspawn and /t spawn to teleport back to your town's spawn/home. Please note you can only set your town home once.


    server ip 192.69.196.167:25565
    Posted in: PC Servers
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    posted a message on how do i increase inrange for mob spawners
    im bumping this because id really like to know if anyone knows how to do this.
    Posted in: Modification Development
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    posted a message on how do i increase inrange for mob spawners
    so basically I want to make it so my custom mob spawner begins spawning mobs when a player is within 32 blocks of it. Is this possible?

    Atm all my attempts at making the range longer still stays at a max of 16


    this is part of the code.
    /** Required player range for mob spawning to occur */
    private int requiredPlayerRange = 32;


    any help would be great.

    Also to kill 2 birds with one question is it possible to skip the light check on hostile mobs spawning?

    I would like my mob spawner to spawn hostile mobs during the day
    Posted in: Modification Development
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    posted a message on [forge] changing entity health on spawn coord
    so this is my code that changes health based on where the mob spawns, however it isnt working.
    The mobs health is always at 1.

    Basically i want to make it so if the mob is farther away than 100 in either direction its health increases.

    anyone know how to do this? I would be very grateful if anyone could help me out. This problem has been a real headache and iv been trying to solve this for days now.


    public int getMaxHealth()
        {
    		    if (posX > 100)
    		    {
    					   return 30;
    			 }
    			 else
    			 {
    						    return 1;
    			  }
        }
    Posted in: Modification Development
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    posted a message on whats the best clan type pvp protection plugin?
    So im starting up a server but idk what the best clan type pvp protection plugin is.

    Im leaning towards towny advanced v0.82.0.0 but its spamming my recon console with random stuff like.

    02.01 17:18:58 [Server] INFO at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425)
    02.01 17:18:58 [Server] INFO at java.lang.reflect.Method.invoke(Unknown Source)
    02.01 17:18:58 [Server] INFO at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    02.01 17:18:58 [Server] INFO at sun.reflect.GeneratedMethodAccessor43.invoke(Unknown Source)
    02.01 17:18:58 [Server] INFO at com.palmergames.bukkit.towny.listeners.TownyEntityListener.onEntityChangeBlockEvent(Unknown Source)
    02.01 17:18:58 [Server] INFO Caused by: java.lang.NoSuchMethodError: org.bukkit.event.entity.EntityChangeBlockEvent.getEntity()Lorg/bukkit/entity/LivingEntity;
    02.01 17:18:58 [Server] INFO at net.minecraft.server.v1_4_6.ThreadServerApplication.run(SourceFile:849)
    02.01 17:18:58 [Server] INFO at net.minecraft.server.v1_4_6.MinecraftServer.run(MinecraftServer.java:427)
    02.01 17:18:58 [Server] INFO at net.minecraft.server.v1_4_6.MinecraftServer.q(MinecraftServer.java:494)
    02.01 17:18:58 [Server] INFO at net.minecraft.server.v1_4_6.DedicatedServer.r(DedicatedServer.java:224)
    02.01 17:18:58 [Server] INFO at net.minecraft.server.v1_4_6.MinecraftServer.r(MinecraftServer.java:580)
    02.01 17:18:58 [Server] INFO at net.minecraft.server.v1_4_6.WorldServer.tickEntities(WorldServer.java:445)
    02.01 17:18:58 [Server] INFO at net.minecraft.server.v1_4_6.World.tickEntities(World.java:1193)
    02.01 17:18:58 [Server] INFO at net.minecraft.server.v1_4_6.World.playerJoinedWorld(World.java:1315)
    02.01 17:18:58 [Server] INFO at net.minecraft.server.v1_4_6.WorldServer.entityJoinedWorld(WorldServer.java:548)
    02.01 17:18:58 [Server] INFO at net.minecraft.server.v1_4_6.World.entityJoinedWorld(World.java:1334)
    02.01 17:18:58 [Server] INFO at net.minecraft.server.v1_4_6.EntityLiving.j_(EntityLiving.java:534)
    02.01 17:18:58 [Server] INFO at


    is there a way to stop this? and if not anyone know a similar plugin to towny, thats not factions because i hate the way factions does its losing power with dying.
    Posted in: Server Support and Administration
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    posted a message on how to add cast/cooldown on /home /tp (commandbook)
    So iv been to alot of different servers that added a cast time and or cooldown on teleports such as /home /spawn /tp /warp but I dont know how they did it.

    Im trying to implement something like that on my server but idk how.

    I am using commandbook. Is there a way to do this with commandbook or do i need to use another plugin?

    Thanks in advance
    Posted in: Server Support and Administration
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    posted a message on Looking for the best cheap reliable hoster
    any actual people that pay for a hoster wanna tell me what they think is good and worth the money they pay for?
    Posted in: Hosting Requests
  • 0

    posted a message on Looking for the best cheap reliable hoster
    I want to host a server but im unsure whos the best cheap server host out there that will give me the most for at most 15$ a month.

    My budget wont go beyond 15 or 16 bucks a month, Anyone know who offers the most for that much money?
    Posted in: Hosting Requests
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    posted a message on BeastNode.com: SSD-Powered Budget and Premium Plans Starting at $2.99/GB with DDoS Protection!
    Is beastnode still good? because i hosted with them before, but it has been awhile.
    Posted in: Minecraft Server Hosting
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    posted a message on Flying Islands: Creative [deleted]
    Great server and has nice and friendly players and the best admin team iv seen yet.
    Posted in: PC Servers
  • 0

    posted a message on [forge] nether ore spawn problem
    Does my world generation code look good?
    Posted in: Modification Development
  • 0

    posted a message on [forge] nether ore spawn problem
    the overworld generates just fine, but the nether doesnt spawn any of my ores

    public class WorldgeneratorPlus implements IWorldGenerator
    {
    public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
    {
    switch (world.provider.dimensionId)
    {
    case -1: generateNether(world, random, chunkX*16, chunkZ*16);
    case 0: generateSurface(world, random, chunkX*16, chunkZ*16);
    }
    }
    
    private void generateSurface(World world, Random random, int blockX, int blockZ)
    {
       for(int i = 0; i < 45; i++)
       {
    int Xcoord = blockX + random.nextInt(16);
    int Ycoord = random.nextInt(60);
    int Zcoord = blockZ + random.nextInt(16);
      
    (new WorldGenMinable(Galvaniteore.blockID,0, 25)).generate(world, random, Xcoord, Ycoord, Zcoord);
    }
    }
    private void generateNether(World world, Random random, int blockX, int blockZ)
    {
      for(int i = 0; i < 45; i++)
       {
    int Xcoord = blockX + random.nextInt(16);
    int Ycoord = random.nextInt(60);
    int Zcoord = blockZ + random.nextInt(16);
      
    (new WorldGenNetherMinableNameHere(Necrotium.blockID,0, 45)).generate(world, random, Xcoord, Ycoord, Zcoord);
    }
      for(int i = 0; i < 45; i++)
       {
    int Xcoord = blockX + random.nextInt(16);
    int Ycoord = random.nextInt(128);
    int Zcoord = blockZ + random.nextInt(16);
      
    (new WorldGenNetherMinableNameHere(Deathiron.blockID,1, 45)).generate(world, random, Xcoord, Ycoord, Zcoord);
    }
    }
    Posted in: Modification Development
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    posted a message on [forge] nether ore spawn problem
    Please someone help me. none of the tutorials seem to work and whenever i look at how others do it, there are a bunch of undeclared variables in their code.
    Posted in: Modification Development
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