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    posted a message on Greg's SG Craft

    First off, I'd like to say that this is an awesome mod!

    But I think there's two things that would make it better:

    - A configurable, or at least larger, sound range for the stargates, as they can only be heard up to 8 blocks out or so. From the TV series I get the impression that they're much louder, but even when disregarding that it does feel a bit odd that I can't hear my gate dial or open when I'm in the control room, 12 blocks away.

    - A sound for an open stargate (the watery event horizon sound). It isn't a very important feature, but it'd be a nice touch.

    Keep up the good work!

    Posted in: Minecraft Mods
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    posted a message on More Paintings: Use Wool Color to Select Texture File
    There is a really old mod that does this (like alpha-old). I've been waiting for more paintings to be added into the game for a really long time, always wondering why they're not there in the first place because of all the empty space in the paintings_kristoffer_zetterstrand.png file. But every update that has come so far has been without any new paintings.
    I hope Mojang implements something like this, or at least fills up the remaining gaps in the painting file (so I support). But before that happens, I am looking forward to your mod!

    Slightly off topic, but still relevant: I have also waited a long time for the additional records to be added, because they have been in the game files for a long time, but luckily they were added in 1.0.0.
    Posted in: Suggestions
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    posted a message on WorldEditCUI
    Great mod, I love it!
    There's a minor issue when selecting areas very far from spawn (around x=5,000,000 for example). The selection starts spazzing around and isn't cubic anymore. It doesn't have to be a large selection, just far away.
    Any chance of a fix for this? Thanks!
    Posted in: Minecraft Mods
  • 0

    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)
    Quote from SilverLotusGamer

    This is not working for me. It keeps telling me that there's an error connecting to server

    It keeps showing me this

    *** Starting Minecraft ***
    Profile: Default
    Environment: Classic
    Minecraft version: not found
    Minecraft.jar: minecraft.jar
    Mods:
    OptiFine_1.6.2_HD_U_B4.zip
    Inactive external mods:
    OptiFine_1.6.2_HD_U_B4.zip
    Java path: C:\Program Files\Java\jre7\bin\java
    Memory: 512 MB
    LauncherPath: /C:/Users/Owner/Downloads/MagicLauncher_1.1.7.exe
    Main class: net.minecraft.client.Minecraft
    *** MagicMinecraftLauncher 1.1.7 ***
    LCP: C:\Users\Owner\AppData\Roaming\.minecraft\mods\OptiFine_1.6.2_HD_U_B4.zip;C:\Users\Owner\AppData\Roaming\.minecraft\bin\minecraft.jar;bin/jinput.jar;bin/lwjgl.jar;bin/lwjgl_util.jar
    InactiveExtMods: OptiFine_1.6.2_HD_U_B4.zip
    MainClass: net.minecraft.client.Minecraft
    java.lang.ClassNotFoundException: net.minecraft.client.Minecraft
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at magic.launcher.Launcher.main(Unknown Source)
    No visible frames left, exit()


    Same for me... I really hope this is getting fixed soon.

    My error report:

    MagicLauncher 1.1.7
    java.home: C:\Program Files\Java\jre7
    java.runtime.name: Java(TM) SE Runtime Environment
    java.runtime.version: 1.7.0_21-b11
    os.name: Windows 7
    os.version: 6.1
    os.arch: amd64
    sun.arch.data.model: 64
    java.io.FileNotFoundException: C:\Users\Ewout\AppData\Roaming\.minecraft\versions\13w16b\13w16b.json (Het systeem kan het opgegeven bestand niet vinden)
    at java.io.FileInputStream.open(Native Method)
    at java.io.FileInputStream.<init>(Unknown Source)
    at magic.launcher.a.l.a(Unknown Source)
    at magic.launcher.a.l.a(Unknown Source)
    at magic.launcher.a.l.a(Unknown Source)
    at magic.launcher.a.d.b(Unknown Source)
    at magic.launcher.a.d.a(Unknown Source)
    at magic.launcher.MagicLauncher.g(Unknown Source)
    at magic.launcher.MagicLauncher.d(Unknown Source)
    at magic.launcher.MagicLauncher.<init>(Unknown Source)
    at magic.launcher.MagicLauncher.main(Unknown Source)


    EDIT: I noticed soething about a missing file in the error, trying to fix it now.

    EDIT 2: It was a login error from migrating my account, so disregard this post completely. My apologies.
    Posted in: Minecraft Tools
  • 0

    posted a message on Animated flowing water texture doesn't work
    That fixed it! Thanks!
    Posted in: Resource Pack Help
  • 0

    posted a message on Animated flowing water texture doesn't work
    I had an animated water texture in my texturepack for a long time, but ever since Minecraft had official support, my texture didn't work. It's 32x32, 36 frames long, making the file 32x1152 pixels.

    Depending on what I do with the texture itself (making it two rows or twice as long) and the .mcmeta file, different things go wrong (purple "missing texture" texture, 16x16 pixels but working, 32x32 but the animation stopping for a second every time it goes around).

    My current .mcmeta looks like this:
    {
    "animation":{
    	 "width":2,
    	 "height":72,
    	 "frametime":2,
    	 "frames":[{
    		 "index":0,
    		 "time": 0
    		 },
    		 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36]
    }
    }


    I made the frametime 2 because if I don't the animation would be too fast (I know from when it doesn't give a "missing texture")

    Does anyone know how to fix this or can anyone make a /mcmeta file that fixes this (I'll only need the contents of the file)? It would really be appreciated!
    Posted in: Resource Pack Help
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    posted a message on [1.5.1][API][Forge] Main Menu API v1.1 - Have your own Main Menu! (No base class edits) - Jukebox player!
    Will there be a shuffle/random track option in a later update? I'd love that!
    Posted in: Minecraft Mods
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    posted a message on What Is The Mob You Hate The Most?
    Quote from Comlefin

    Squids. They're nearly useless and if you have an underwater base you can hear them moving on the dirt.
    It's just that annoying. from hostile mobs Cave Spiders as they poison you.


    Not to mention they clog up your slime farm...
    Posted in: Survival Mode
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    posted a message on You name it, I'll try to add it to my city!
    An epic tree in the middle of a forest.
    Posted in: Creative Mode
  • 0

    posted a message on What are your 1-9 items?
    Pickaxe,
    axe,
    shovel,
    sword,
    torches,
    misc. building block,
    misc. building block,
    door,
    sign.
    Posted in: Survival Mode
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    posted a message on My watch tower! pics inside!
    Whan I got Minecraft in 2010 I didn't even have a watchtower. I just kept wondering why these random explosions behind my back kept killing me.

    So, its a good start. The epic builds will come eventually.
    Posted in: Creative Mode
  • 0

    posted a message on What was the best update?
    My favorite update was the one that added Chickens back in Alpha.

    Quote from videomixer99

    I think it was all great BEFORE 1.8 but that is just me


    Agree
    Posted in: Survival Mode
  • 0

    posted a message on What was your first reaction to a hostile mob?
    Back in Alpha, a creeper blew up behind me and i had no idea why the world suddenly exploded.
    It took me 2 more days to find out it was tose green things.
    Posted in: Survival Mode
  • 0

    posted a message on If you could remove one thing from minecraft what would it be?
    Shields (random stone areas, most players think they're errors)

    They're just so ugly...
    Posted in: Survival Mode
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