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    posted a message on Chisels & Bits + Flat Colored Blocks

    Woohoo!

    Posted in: Minecraft Mods
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    posted a message on Chisels & Bits + Flat Colored Blocks

    Custom staircase... This makes me wish we had properly scaled things.

    A stair block of normal size stairs should have about 4 steps in it.

    A normal door should be about 1/16th of a block thick.

    An interior wall should be about as thick as the current door model.


    Some of this can be done with this mod. Walls won't work out very well though.


    Ah well.


    (Really, just checking in every day waiting for an update, but I know how that goes.)

    Posted in: Minecraft Mods
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    posted a message on [1.11] Defaulistic 64x64 Faithful V-009 [UPDATED: 12/11/2016]

    I've downloaded it, so it must be failing to report correctly.

    Posted in: Resource Packs
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    posted a message on [1.11] Defaulistic 64x64 Faithful V-009 [UPDATED: 12/11/2016]
    Quote from CrEaTiVe_ONE»

    dont ever hesitate to ask me stuff on here... i answer every comment, its not a problem.

    Yeah, it's just that we all (should) know people hate being pestered about getting the new version of there stuff out.

    There's a point somewhere that crosses from "I appreciate your work" to "I demand your work," and I have issues expressing that appreciation sometimes. Even this, given that you've just said you answer every comment, starts to feel to me like I'm demanding a reply....
    Posted in: Resource Packs
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    posted a message on [1.11] Defaulistic 64x64 Faithful V-009 [UPDATED: 12/11/2016]

    Cool, I was debating asking about snapshot support.

    Posted in: Resource Packs
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    posted a message on opl's Model Creator - Free 3D model editor
    Quote from ChuckCena»

    Hello everybody, I had a probleme with my crafting table model, I maked a screenshot to show you my problem, can someone help me ?


    Link of the screenshot : http://www.hostingpics.net/viewer.php?id=85689520160503214226.png


    Assuming the problem is that you can see through the world, and that the texture is a placeholder, that's not a fixable issue without modding. Any block that is supposed to be a full block is coded that way, and that bit isn't available for editing in the model/texture files.
    Posted in: Minecraft Tools
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    posted a message on [1.11] Defaulistic 64x64 Faithful V-009 [UPDATED: 12/11/2016]
    Quote from CrEaTiVe_ONE»

    i changed some stuff around, can you try again?

    That works now. I'd rather not be blocking ads that are supposed to be paying people like you, but when those ad sites start opening new windows and playing audio telling me my computer is infected and I need to buy their software, well, I can't trust them.

    I'd actually bookmarked the mediafire page after that happened.
    Posted in: Resource Packs
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    posted a message on [1.11] Defaulistic 64x64 Faithful V-009 [UPDATED: 12/11/2016]
    Quote from CrEaTiVe_ONE»

    did you wait the 5 seconds and then press skip ad on the top right?

    For the last update, adf.ly was feeding some really bad stuff (and it's still doing so), so I blocked it. With it blocked, the mediafire redirect is being blocked, too.
    Posted in: Resource Packs
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    posted a message on [1.11] Defaulistic 64x64 Faithful V-009 [UPDATED: 12/11/2016]

    Found it!


    The area that the model calls for this section is Y 6-8, while your image only covers Y 0-4 (or so, I didn't actually count the pixels).


    You could either double your texture, or change the model.


    Evidence: (in which you can see how poorly the model fits together anyway!)

    Posted in: Resource Packs
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    posted a message on [1.11] Defaulistic 64x64 Faithful V-009 [UPDATED: 12/11/2016]

    I haven't looked at the files, but the tripwire hook, when connected to a string, has within its bounding box a string that runs from the hook down to where the string is....

    Yeah, here it is, the models involved are


    models\block\tripwire_hook_attached.json

    models\block\tripwire_hook_attached_powered.json


    The first element in each is a piece of string.

    One of them is:

    { "from": [ 7.75, 1.5, 0 ],
    "to": [ 8.25, 1.5, 6.7 ],
    "rotation": { "origin": [ 8, 0, 0 ], "axis": "x", "angle": -22.5, "rescale": true },
    "faces": {
    "down": { "uv": [ 0, 8, 16, 6 ], "texture": "#tripwire", "rotation": 90 },
    "up": { "uv": [ 0, 6, 16, 8 ], "texture": "#tripwire", "rotation": 90 }
    }
    },


    and the other is similar, with different from and to values.


    I see you're using the same model, so I'm not sure what's going wrong there, but it isn't getting the bit of texture that it should.

    Posted in: Resource Packs
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    posted a message on Help with changing profiles, versions,and mods

    The lower left corner of the launcher has "New Profile" and "Edit Profile" buttons, and a profile select drop-down list box. You should have had to use this when you created the Forge profile.

    When you create a new profile, you can choose which Minecraft version it will use, or tell it to always use the latest version.

    Posted in: Recent Updates and Snapshots
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    posted a message on The endereys showing the way to nothing
    Quote from rodabon»

    I believe you guys are alluding to the fact that structures may not have been enabled in a custom world generation. However if that is the case the eyes go nowhere. Basically the game looks to see if structures are enabled, if NO then eye goes nowhere, if YES the eyes go to the nearest stronghold location based on version and seed of the world.

    Currently, if the world was generated without structures, you can not even throw an ender eye.
    Posted in: Recent Updates and Snapshots
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    posted a message on [1.11] Defaulistic 64x64 Faithful V-009 [UPDATED: 12/11/2016]

    I missed this when I looked at the tripwire hook before, because I was only using it for the trapped chest, but...


    In both states where the tripwire hook is connected to a tripwire, there should be a connecting string as part of the model. That's missing in this.


    Also, can the fishing pole be adjusted to be where the line is? This isn't an issue with your texture, per se, since the vanilla texture is the same, but it should be possible to shift it over a bit and fix that. Not certain, as I haven't looked at it. for all I know, the line may get shifted with the model.

    Posted in: Resource Packs
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    posted a message on [1.11] Defaulistic 64x64 Faithful V-009 [UPDATED: 12/11/2016]
    Quote from CrEaTiVe_ONE»

    i did the ladder like that on purpose, since its placed on the wall that part wont be seen


    Yeah, I get that. That's why I said it can be seen when using Better Foliage and placing them on logs, which the mod cuts the corners of.

    But I'm not using that mod (currently).
    Posted in: Resource Packs
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    posted a message on [1.11] Defaulistic 64x64 Faithful V-009 [UPDATED: 12/11/2016]

    NP, cool.

    Oh, that's the back of your ladder next to it. It's fine in normal vanilla play, but exposed by barrier blocks, and more importantly, certain mods (like Better Foliage, which can round logs).



    Ack, I've been Dinnerboned!

    Posted in: Resource Packs
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