• 0

    posted a message on Platinum Realms [started in june 2014]
    Hi there, I know this isn't exactly the right place for this, but i didn't know how else to get in touch with you. I just Joined the server today and played for 2-3 hours. I am now unable to connect (io.netty.handler.timeout.ReadTimeoutException) I was playing on the server, started lagging, and then noticed that I somehow had a Resistance effect. I got kicked a few seconds later and now that error pops up every time i try to connect. Any help would be appreciated.
    Edit: IGN: trevrar
    Edit 2: Scratch that, after a couple hours I was able to reconnect. :)
    Posted in: Server Recruitment
  • 0

    posted a message on Magic Farm 2: Survival Island
    For anyone out there looking for an even more challenging Magic Farm 2 experience, here is a seed that results in a "survival island" style spawn. The seed is "Harvest Mine". This map provides a nice challenge with only one small oak tree, and two fruit-bearing trees to get you started. On the 2 small islands there is also the following: reeds, a small exposed ravine, exposed gravel (for tools), a couple spice varieties, and plenty of seaweed to eat. There is a third island in the distance, and slime islands in the sky to the south.

    A couple of images

    Challenge Ideas:
    1. Fruit Friendly - leave the fruit trees as a food source, don't use for wood.
    2. Insomniac - no sleeping, keep working through the night!
    3. Thalassophobia - fear of large bodies of water. No leaving the 2 islands without a speed boat
    (can't trust those shoddy wooden things...)
    4. Trophy Hunter - collect all possible mob heads, and make a shrine on the islands.
    5. Slime Pie in the Sky - 1. make your way to the slime islands. 2. ??? 3. Profit

    Version Used: 1.1.7
    Feel free to post with more challenge ideas =]
    Posted in: Seeds
  • 0

    posted a message on [1.7.2] Stock 32 - [WIP] Beta [v3] - Detailed and Unified Default Textures
    This pack is looking pretty nice so far. I really like the look of the stone, iron, and redstone lamps.

    I'll lay out a couple issues/critiques i have here:
    1. to me the sandstone looks too much like cobble, round instead of the more blocky default. I really like the rectangular cobbled sandstone look.
    2. The texture transition on the stone bricks is a bit awkward. having the "mortar" on just one side makes it look odd next to other blocks.
    3. It looks like the gravel texture is different in some screen shots. I like the look of it in the lower picture, it looks more like a collection of small rocks, and less like gray circles
    Posted in: WIP Resource Pack
  • 0

    posted a message on [16x][1.5] Isabella II 1.5v2 - I Got Yer Redstone Here! + Fixes (March 15, 2013) (FINAL UPDATE)
    I really hope someone takes over this pack to update it! its so amazing
    Posted in: Resource Packs
  • 0

    posted a message on Hermitcraft/ Mindcrack Server - New - Survival - Whitelisted - NO GAMEMODE 1 - 32 Slot Server
    Well looks like i'm a bit behind, but worth a shot i suppose =]

    Ingame name: trevrar
    Do you use Skype? If so, are you comfortable talking occasionally: i have skype, and can voice chat on occasion
    Age: 25 (all these teens makin' me feel old...)
    Mature (Be Honest) 1-10: about 9.5 (gotta have the inappropriate joke once in a while)
    Country:USA
    Have you been in any other servers? If so, why did you leave: Yes, too many people, or not enough support from mods/ops
    What kind of builds do you make: I like building structures based on terrain and terraforming
    some pics of my builds
    How long have you been playing minecraft: Since alpha
    How often will you be online: I play games every day, so frequently.
    How do you deal with social conflict: with tact and a calm perspective.
    Why do you want to join this server: I'm looking for a close community of minecrafters to join and play with. I enjoy building and colaborating with people.
    Do you watch Mindcrack or Hermitcraft? : Lots of mindcrack (Etho, Generikb, Zisteau)
    Do you make Lets Play videos? (if so, link to channel please): I have considered making videos, but have not yet.
    Do you consider yourself quiet or social: Somewhat quiet, but i like people =]
    Tell me about yourself : Just a pizza delivery guy who likes making art and video games.
    What should the server name be? hmm... Craftsplosion? MinerCraft?
    Best way to contact you? facebook (url:/trevrar) or skype
    Posted in: PC Servers
  • 0

    posted a message on Welcome to Fareblues: A Vanilla Survival Experience [NEW WORLD] [LATEST 1.6 SNAPSHOT]
    IGN: trevrar
    Age: 25
    Why do you want to join Fareblues: looking for a respectable vanilla community to join, hang out on,
    and make builds
    What can you bring to our community: I'm a decent builder, and all around a pretty nice guy.
    Can you be a stable, long term member: If the server meets my expectations, absolutely!
    Screenshots/Videos of your builds:
    Contact Info (Steam, Skype, IM, etc.): "trevrar" pretty much anywhere
    Have you been banned and if so, why: nope
    Any other info you think is relevant to know: I've been playing minecraft since the alpha days, so i have a decent ammount of experience. I love building and collaborating with others, and just havin good ol' fun.
    Posted in: PC Servers
  • 0

    posted a message on 1.6.1 Whitelisted Vanilla Survival Server 24/7 (Similar to MindCrack)
    IGN: trevrar
    Skype: I have it
    Age: 25
    Heard of mindcrack: Oh boy mindcrack is awesome <3
    How long have you been playing minecraft: Uhh since alpha 1.1 or so (remember when you needed a hoe to get seeds?)
    Best skill in minecraft: Mining and Building
    Would you be willing to record on the server: Been thinking about making videos. Would be willing to be in other's videos anyway.
    How many hours on average could you play on the server? Hmm around 10-20 a week

    Edit:
    Extras: some stuff that i've built




    Posted in: PC Servers
  • 0

    posted a message on RetroNES Texture Pack
    Wow this looks awesome! Going to download as soon as its updated
    Posted in: Resource Packs
  • 0

    posted a message on [Adv/Creation] 1.5.1 (bug fix) Legend of Zelda: Block to the Past 1-4 players 18000+ downloads
    Quote from Peanuts363

    I think there might have been a bug generated from some McEdit work, and some of the chests are now empty. I will go through again and refill empty chests. There isn't a way to put the ice rod in the game. I may put it in later as an easter egg, but it served no functionality towards the map so i left it out for now. Same with the chris houlihan room. There may be a way to do it now that there are better mechanics to support it, but it would be a throwback more than anything.


    i also had this issue, once i get to the bottom of the stairs in the secret passage, i can see the spawner effects, but nothing happens.
    i assume you're supposed to be teleported instead of breaking through the wool? tried breaking through but no monsters/items in chests.
    Posted in: Maps
  • 1

    posted a message on the Code
    Quote from Ouatcheur

    Puzzle #8 "Jump":

    Warning to all players who don't have hundredth of a second reflexes: you'll never get past that level.

    At the very least, make sure you have top of the line hardware (CPU + graphic card) to even try that level. Because Minecraft is definitely NOT a high-FPS quick-player-input-response-time environment, even with all video options set to minimum, this means it is essentially very bad for jumping games.

    Please redo that level so that the difficulty of that level is not in the dexterity required for the jumps themselves but in the actual CHOICE and order of the jumps. Many jumps in that level require sprinting, diagonal jumps, and require nearly perfect reflexes and timing. etc. I strongly suggest making ALL jumps straight and simple, covering only 1 block gaps, heck most of the platforms to jump onto should be 2 blocks deep so that the risk of "overshooting by mistake" exists only in a couple places, not on each jump!

    Even THEN such a level would still pose quite the jumping challenge *because Minecraft isn't a good game at all for jumping stuff unless you own badass hardware*. But at least, that way the difficulty would mainly lie in the puzzle aspect, not in the jumps! Especially considering that we have to succeed at about all 20-or-so of those insane jumps before reaching the top, without any way to "save" our progress midway, too.

    I simply gave up after about an hour of frustration.

    Since there is no way to skip a puzzle, this level which is essentially 99% insane-dexterity is effectively impossible for me, and that essentially breaks the entire rest of the map for me and for all players who are better at quick-thinking than quick-clicking.

    Also, the in-game hint for that level is really but really really really useless. It tells to jump on the retracting block and another block would appear under it, while in fact the hint should be from above and not from sideways, and tell to jump on the block which protrudes, not the block which retracts, DUH. For a map that is otherwise pure genius design and originality, forcing the player to make so many jump-sprints, so many well timed and very precise jumps, on so many jumps, instead of a lot of very easy jumps with slightly more challenging jumps only in a couple places, that's a pretty stupid level design decision for a *puzzle* map.

    For, is this really a puzzle map, where all levels are puzzles, or a puzzle map whicj mysteriously takes a Twilight Zone detour into platformer / parkour map territory for some of it's levels? Because if that is the case, then the dowmload page should have told so: "high intelligence AND dexterity required!" before sucking me in with 7 pure puzzle levels and then suddenly throwing me a game-breaking train-wrecking hammer like that.

    I suggest you think about it, hard, because quite frankly this map generated *tons* of frustration for me, scores more than any "fun value" it otherwise had. I thought this was a puzzle map, not a test of my reflexes! I *already know* that my reflexes are bad, that is exactly why i play *puzzle* stuff, and never *dexterity* studff! That is why I play Minecraft, instead say Left 4 Dead. That is why I think your puzzle map is ruined by putting dexterity-based "so called" puzzles in it.

    Such a hard-dexterity level has NO PLACE in an otherwise intelligent puzzle map.


    there is actually a puzzle there. if you watch, the one block goes in, and another close one comes out.
    makes the jump easier, no freaky fast moves required

    edit: 2 sprint jumps required, the rest are do-able without sprint
    Posted in: Maps
  • 0

    posted a message on the Code
    fun map, the random spawns get annoying though. on "youtube" i got #'s 1,4,5 about 3 or 4 times each without seeing 2 and 3.....
    Posted in: Maps
  • 0

    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    saw the header and i was like "oooooo herbs! potions and cures and stuff!! :D"

    clicked on post and was very disappoint =[
    Posted in: Minecraft Mods
  • 0

    posted a message on Direwolf20's Lets Play Minecraft v1.2.5 - Season 4
    Just installed most of these mods to play on my own world. I spawned near a volcano (pretty cool).
    Started mining and stepped back outside for a sec and started getting attacked and blinded!! I'm new to these mods so i dont know what is going on. thought i saw black lightning but idk. also heard a wisp sound (evil wisp?)
    Posted in: Let's Plays
  • 0

    posted a message on Direwolf20's Mod Installation support thread
    Quote from knightwolf153

    Change EE2 to EE2ClientV1.4.6.6 and check version of other mods..

    Also world 80 config files...



    changed the ee version, already had world 80 configs, no luck

    Edit: found the problem, forgot to copy the steves carts folder to replace the old one, fixed the id conflict :D

    still not getting NEI to show up though =/ it shows up when i do just the .jar folder, but disappears after i add my mods and the new configs and run the world. maybe cuz i dont have the portalgun mod in..?
    Posted in: Mods Discussion
  • 0

    posted a message on Direwolf20's Mod Installation support thread
    So now i have a new problem. started over on installing mods and this is what i got

    37 mods loaded
    Optifine OptiFine_1.2.5_HD_C6
    Minecraft Forge 3.3.8.152
    FML v2.2.78.153
    Forge Mod Loader version 2.2.78.153 for Minecraft 1.2.5
    mod_CodeChickenCore : Initialized (minecraft.jar)
    mod_MinecraftForge : Initialized (minecraft.jar)
    mod_NotEnoughItems : Initialized (minecraft.jar)
    mod_IC2 : Initialized (industrialcraft-2-client_1.97.jar)
    mod_AdvancedMachines : Pre-initialized (AdvancedMachinesClient v1.5.zip)
    mod_AdditionalBuildcraftObjects : Pre-initialized ([email protected])
    mod_BuildCraftCore : Pre-initialized (buildcraft-client-A-core-3.1.5.zip)
    mod_BuildCraftBuilders : Pre-initialized (buildcraft-client-B-builders-3.1.5.zip)
    mod_BuildCraftEnergy : Pre-initialized (buildcraft-client-B-energy-3.1.5.zip)
    mod_BuildCraftFactory : Pre-initialized (buildcraft-client-B-factory-3.1.5.zip)
    mod_BuildCraftTransport : Pre-initialized (buildcraft-client-B-transport-3.1.5.zip)
    mod_BuildCraftSilicon : Pre-initialized (buildcraft-client-C-silicon-3.1.5.zip)
    mod_AdditionalPipes : Pre-initialized (buildcraft-client-DA-additionalpipes-3.1.0.zip)
    mod_DoggyTalents : Pre-initialized (DoggyTalents221.zip)
    mod_EE : Pre-initialized (EE2ClientV1.4.6.5.jar)
    mod_EnderStorage : Pre-initialized (EnderStorage-Client 1.1.3.zip)
    mod_RedPowerWorld : Pre-initialized (RedPowerWorld-2.0pr5b2.zip)
    mod_Forestry : Pre-initialized (forestry-client-A-1.4.8.5.jar)
    mod_IC2NuclearControl : Pre-initialized (IC2NuclearControl_client_v1.1.8.zip)
    mod_InvTweaks : Pre-initialized (InvTweaks-1.41b-1.2.4.zip)
    mod_PigbearLaser : Pre-initialized (Laser Mod 1.5.zip)
    mod_LogisticsPipes : Pre-initialized (LogisticsPipes-BC3-0.2.5B.zip)
    mod_CompactSolars : Pre-initialized (mod_compactsolars-client-2.3.2.10.zip)
    mod_IronChest : Pre-initialized (mod_ironchests-client-3.4.2.28.zip)
    mod_Railcraft : Pre-initialized (Railcraft_Client_5.3.2.zip)
    mod_RedPowerControl : Pre-initialized (RedPowerControl-2.0pr5b2.zip)
    mod_RedPowerCore : Pre-initialized (RedPowerCore-2.0pr5b2.zip)
    mod_RedPowerLighting : Pre-initialized (RedPowerLighting-2.0pr5b2.zip)
    mod_RedPowerLogic : Pre-initialized (RedPowerLogic-2.0pr5b2.zip)
    mod_RedPowerMachine : Pre-initialized (RedPowerMachine-2.0pr5b2.zip)
    mod_RedPowerWiring : Pre-initialized (RedPowerWiring-2.0pr5b2.zip)
    mod_SneakyPipes : Pre-initialized (SneakyPipes-0.1.1.zip)
    Steve's Carts : Pre-initialized (Steves Carts 1.4.4.zip)
    mod_WirelessRedstoneCore : Pre-initialized (WR-CBE Core-Client 1.2.2.3.zip)
    mod_WirelessRedstoneAddons : Pre-initialized (WR-CBE Addons-Client 1.2.2.3.zip)
    mod_WirelessRedstoneRedPower : Pre-initialized (WR-CBE RedPower-Client 1.2.2.1.zip)
    mod_ThaumCraft : Pre-initialized (ThaumCraft2.1.6d.zip)


    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.




    --- BEGIN ERROR REPORT e0e95de4 --------
    Generated 7/23/12 8:32 PM

    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (x86) version 6.1
    Java: 1.7.0_05, Oracle Corporation
    VM: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
    LWJGL: 2.8.3
    OpenGL: GeForce 6100 nForce 405/PCI/SSE2/3DNOW! version 2.1.2, NVIDIA Corporation

    java.lang.IllegalArgumentException: Slot 4095 is already occupied by BlockRailCross@1f66763 when adding ic2.advMachine.BlockAdvMachine@1fdd116
    at pb.<init>(Block.java:251)
    at agy.<init>(BlockContainer.java:7)
    at ic2.advMachine.BlockAdvMachine.<init>(BlockAdvMachine.java:25)
    at mod_AdvancedMachines.load(mod_AdvancedMachines.java:51)
    at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:351)
    at cpw.mods.fml.common.Loader.modInit(Loader.java:263)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:604)
    at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:203)
    at net.minecraft.client.Minecraft.a(Minecraft.java:426)
    at net.minecraft.client.Minecraft.run(Minecraft.java:735)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 6312d8e1 ----------

    might just end up taking out the advancedl objects...
    Posted in: Mods Discussion
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