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    posted a message on My thoughts on 1.13's new Default Resource Pack, and Minecraft's evolution in general.
    Quote from TheMasterCaver»

    Imagine if your playstyle was entirely based around exploring the underground and then Mojang comes along and removes more than half of the content.

    Yes, that actually happened in 1.7; cave systems became 2.8 times smaller (as well as 2.8 times less size variation, and more when you consider overlap between cave systems; they were made twice as common but there are less caves overall and this also reduces variation; the larger the size range is and the rarer they are the more varied they get) and mineshafts and dungeons both became 2.5 times rarer. I'm not the only one who was put off by those changes, as this remark from a PM shows:

    And that is exactly how I feel, to the point where I have never updated past 1.6.4 and never will (not likely or may but will), plus I have more than 121 days of my life invested in a world which I do not want to be disrupted by world generation changes. Use mods to revert them? Heh, why not just use the same version instead? Mojang actually adds underground content as well as customization in 1.14 or whatever? I have already done that myself with mods, and, of course, this is only possible on the Java edition so I'll never play anything else even if I did update:

    i'm also one of these guys who just didn't update

    i've played 1.9+ but never seriously and 1.12 only once to see the new blocks/etc.

    tbh in my case is because of mods sure 1.10+ has plenty of mods but not those that i like or these are also aviable for 1.7.10 however this isn't about this topic

    i feel like new textures are some fine and some look weird but at the end of the day you can use a resource pack and some people like me already use one anyways, I use faithful because it makes the textures to actually look cleaner and not just blurry but i think if MC use default 32x32 it would be worse than blurry 16x6 :P
    Posted in: Recent Updates and Snapshots
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    posted a message on What makes a 'quality' Minecraft mod for you?
    Quote from C1ff»


    If there are no aliens, I think that the Moon or similar barren dimensions should at least contain certain ores that cannot be found elsewhere, in order to make the space they take up on your computer worth the trouble.

    kind of

    GC moon has ores aviable only there needed to progress but it feels lacking (specially the alien villages)
    Posted in: Discussion
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    posted a message on FORGE CRASH HELP(PIXELMON,OPTIFINE)

    man try to at least do basic google research


    go to your profile setting and there should be a box with advanced JVM arguments there you can see memory allocated with the commands -Xmx and -Xmn

    Posted in: Mods Discussion
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from brendonkasa»

    Hey Reika,

    my email is [email protected] and I was curious if you will accept my help on updating your mods to 1.12. I'm trying to be realistic here and want to be able to play these great mods you made. I'm 19 years old and was curious if you could teach me enough java so that I can update these mods or I can go to college and learn JAVA. After that is complete I will actually be able to help you, for right now I cannot because I have no knowledge of this language, only C++. Please contact me so that I can give you my assistance. Please and thank you.


    ~ Brendon


    reika doesn't update to 1.12 because he doesn't want to i know that many people want it but even if you knew how to code and developed mods already i don't think he will accept coders :/
    Posted in: Minecraft Mods
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    posted a message on Remove Pesky Mobs?

    use a custo mob spawner to disable vanilla monsters spawning.


    i.e. JAS or custom spawner

    Posted in: Mods Discussion
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    posted a message on [ URGENT ] Who's the genius here?

    thermos is known for causing issues like all of these kind of servers


    do you really need the plugins? you can do a lot of stuff in forge only

    Posted in: Server Support
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    posted a message on [Closed] [1.7.10] Modpack errors, unknown source of where the lag is coming from...

    1.8 was a tough enviroment for mods and many of the skipped straight to 1.9 or 1.10


    1.7.10 is known for have the most mods of any version and that's why i like it :P

    Posted in: Modded Client Support
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    posted a message on Lag Shield Mod?

    i don't think it would be enjoyable to fight with it neither

    Posted in: Mods Discussion
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    posted a message on Mod installer or Simple Mod Installer

    tbh for me it's really easy to just drag files to install mods

    Posted in: Mods Discussion
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    posted a message on Traincraft

    //EDIT this was unintentionally a double post, so instead I'm gonna change it to a news post.

    Been working on some dynamic rendering and shaped rails for the 1.7/1.9 rewrite, starting with some 'blended' vanilla shapes, but later on I can expand the system to include all the rails in TC.
    Basically the system works by providing the 4 vector 3's necessary for a de casteljau's beizer curve to each shape, along with the blocks in length to define the segmentation.

    Here's what i mean by 'blended' it renders as if it's multi-block so it's smoother. Later on I'll be able to take this same system and make it actually multi-block like the rails in TC's port.



    Still need to cover the pitch rotation for the parts, and blend the segments together, but if nothing else this is a good example of the progress on the new rails.


    Aside from the rails a lot of other systems are done, and I'm quickly running out of bugs to fix, so hopefully stable alpha release soon (alpha sounds early, but beta is when I'll actually start adding content from the TC port).


    that looks amazing good job
    Posted in: Minecraft Mods
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    posted a message on [Closed] [1.7.10] Modpack errors, unknown source of where the lag is coming from...

    maybe it has something to do with a plant mod


    what is in the log before the root spam?

    Posted in: Modded Client Support
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    posted a message on Where did you hear about Minecraft?

    i was watching ias suggestions how to make traps in MC and stuff and wondered what was the game a bout, then some guy showcased a rollercoaster (it was actually a really long rail) seeing the landscape and decided to try it out

    I started in 1.5.2

    Posted in: Discussion
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    posted a message on Castle gate not working

    maybe it has something to do with quasiconnectivity if you want to see cool doors for java try mumbojumbo channel he's pretty good

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Bug thermos 1.7.10 //regen

    if you want to use forge and bukkit i recomend using vanilla forge ( lul vanilla forge ) instead of cauldron etc. because it is in general buggy you can use FTButilities and other mods to have claiming and basic server plugins

    Posted in: Modded Client Support
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    posted a message on anybody can help me ? :)

    yes you can go to your MC folder and the folder called saves is where all your worlds are copy and paste and you are good to go


    you can also share worlds this way

    Posted in: Unmodified Minecraft Client Support
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