No. The system, while theoretically practical, would be far too expensive to implement and maintain. Building the system would be impossible in most cities, as the required reworking of infrastructure would be practically unfeasible (just repaving a road takes months of pain and misery!). On top of that, this would be a structural nightmare - how would the underground streets be cleaned and repaved? How would they be ventilated? Our subway systems are already fiendishly dirty and slovenly, what would happen if we put the entire personal transportation system underground? In addition, modern automobiles travel much faster (and in greater numbers) - crashes and congestion would be a recipe for disaster. What happens when you crash a bus into a support pillar, and how do you clean that up?
There are too many impracticalities in this system to make it desirable to build, not even regarding the difficulty in building it in the first place. I cringe at the structural mechanics required to build modern skyscrapers over streets and parking garages - we don't even do that now!
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Sep 22, 2011I've actually been enjoying nomadic exploration. I have a main base, a nice little forest grove I built into a shallow harbor, but I wanted to test out the map feature of the game, so for the past few ingame weeks I've been on the move in my little boat. Discovered, terraformed, and colonized four separate archipelagos just today! I've filled three maps and am starting on a forth... I've reached the end of the water, and an ocean of sand stretches before me.Posted in: 1.8 Update Discussion
Sep 14, 2011All right, got the Java Console running on the browser version. Here's the error I get:Posted in: Legacy Support
Exception in thread "Thread-12" java.lang.NoClassDefFoundError: net/minecraft/client/Minecraft
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
at java.lang.Class.getConstructor0(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.Minecraft
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 7 more
Caused by: java.io.EOFException: Detect premature EOF
at sun.misc.Resource.getBytes(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
... 12 more
Sep 14, 2011Posted in: Legacy SupportQuote from iPROxP1ST4x
when loging in click options click force update and click done and go into minecraft.. if it still doesnt work i dont know what to tell you
Force update causes the game to automatically re-download the latest .jar file... which leads to the "Divide By Zero" error.
Sep 14, 2011Posted in: Legacy SupportQuote from RZBMinecraft
it's the firewall... google how to turn off/bypass it :biggrin.gif:
Did I mention that I am contractually obligated to refrain from messing with the filter, and attempts to disable or modify it will result in, at best, removal from the lease program or, at worst, suspension/expulsion?
It shouldn't be the firewall - the files are already downloaded and run fine on other platforms.
Sep 14, 2011Alrighty. My school issues laptops for student use (lease program, they're ours after graduation and are decent machines). Unfortunately, there's a leftover content filter which I'm supposed to have clearance over (certain classes get admin rights for convenience), but some residual code seems to be screwing with Minecraft running.Posted in: Legacy Support
When I attempt to download the .jar file, either in browser or through the launcher, I immediately am smacked with a "Error(4):Divide by Zero." As I've gleaned from others with this issue, this error stems from no files being downloaded - I think that MC is, for some reason, being blocked by the filter.
So, I tried transferring the .minecraft file from my home PC, with all the necessary files already downloaded and running fine. Transferred to USB to laptop, along with the .exe. All runs well an dandy after login (browser or launcher), but the game freezes when the "Done Loading" message in the loading screen occurs.
I've tried redownloading the .minecraft folder and trying anew, but I'm still hitting the same issue. Again, these same files work fine when run on my home PC - it's only on the laptop that they fail to go to the menu.
Classic works fine. Maddeningly, I can get ~112 FPS on this machine at max settings (and 3D anaglyph!).
AMD Athlon II processor
2 GB RAM
Sep 10, 2011Two things:Posted in: Legacy Support
1. No, that's not the issue. I haven't even played MC yet on this computer, and currently it occupies a tidy little .exe file. It hasn't even downloaded the .jar files, as the error occurs while trying to connect.
2. Don't post twice in a row, or three times for that matter. There's an "edit" button for a reason.
Sep 10, 2011Recently, I got a new laptop, and I've gone about downloading Minecraft so I can play on the go. Downloaded the .exe no problem, started up the launcher, but every time I try to connect, I get this error:Posted in: Legacy Support
"Fatal error occurred (4):/ Divide by zero"
Anyone know the cause or solution to this error? Can provide additional info as necessary.
Aug 23, 2011I think that the teleportation scheme is good, as long as it's not into a well-lit area - maybe into areas lit above spawn-darkness, but not well lit houses and such. It'd be like a weeping angel even more - it can get at you super fast if you look away or can't see it, but as long as there's light and your eyes you're safe.Posted in: 1.8 Update Discussion
Thankfully, I build all my structures underground. Mines of Moria FTW.
Apr 25, 2011thorgold posted a message on If you had to choose 1 apocalypse, which would it be?Choices, choices...Posted in: General Off Topic
1. Zombie. Lord knows I'm mentally prepared, if a little lacking in resources. Colorado or bust.
2. Mel Bay. As in, "ZOMGWTF FLAMING GATOR TSUNAMI," because that'd just be awesome. Cool guys don't look at explosio-holy ****, look at the size of that fireball!
3. Nuclear. Either I die in a giant, radioactive inferno (WHOO!) or I die in a shootout with other survivors over the last Twinkie.
4. "I Am Legend." Assuming I'm immune, of course, wiping out 96% of the world population, turning 2.9% into zombie vampires, and being among the remaining few thousand humans would be pretty boss.
Apr 24, 2011IGN: ThorgoldPosted in: Minecraft Survival Servers (archive)
Reason: I like building, I want other people to build with, and large servers tend to cause my computer to suffer catastrophic core meltdown ([email protected]#$ing HP and its non-modular motherboards!).
About Me: I'm excellent in layout planning (meta-architecture and the like, conceptual design), specializing in subterranean constructs and mechanisms.
Apr 24, 2011thorgold posted a message on ◄♕ BATTLECRAFT♕ ►┬┤The #1 Hardcore Factions PvP Server - [RANKED ARENAS][PAINTBALL][1.3.2][24/7][NO LAG][AUTO WHITELIST]Screen Name: ThorgoldPosted in: PC Servers
Real life age: 17
Have you read all of the rules?: Yessir
Have you ever been banned from another server for any reason? No
Have you read all of the "required" stuff (see the red stuff in the index)?: Yep
Did you vote for BattleCraft? Yes, though I have some misgivings about mandatory voting.
DO YOU UNDERSTAND ALL OF THESE? - Yes
- That we allow killing / stealing on this server, but no griefing.
- That in order to join / create a clan, you must read the instructions here, DON'T ask in game.
- That we DON'T allow /spawn for PVP reasons.
Apr 23, 2011The thing is, there's a real difference between torches used in homes and torches used for exploration. It wouldn't make sense for the torches in your house to burn out regularly, because those are legitimately safe - however, torches placed in old cave systems make no sense being permanent.Posted in: Survival Mode
The cost of making lanterns as opposed to torches should be done so that, in certain areas, they won't ever/rarely burn out, but away from those areas they burn out every few in-game days. Maybe an upgrade to the redstone system to have lightbulb-esque circuits, or "oil reservoirs" that would keep all torches within X blocks lit.
Come to think, I like that oil reservoir idea. Make them on the same crafting tier as iron tools and you have a mid-game feature that is hard enough to obtain but not so hard that burning torches are a constant annoyance.
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