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    posted a message on [RESOLVED] Adding an ore to Ore Dictionary [1.7.10]

    Calling an overload.

    Posted in: Modification Development
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    posted a message on [RESOLVED] Adding an ore to Ore Dictionary [1.7.10]

    Ah, well... hate to sound like a total newbie but how do I do that exactly?


    Yes, yes, I know "Learn java before modding minecraft" but this is how people learn in general, by asking others on forums and I figured I'd learn java by modding that way I'm doing something I enjoy and can share with the community while learning a new skill.

    Posted in: Modification Development
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    posted a message on [RESOLVED] Adding an ore to Ore Dictionary [1.7.10]

    I'm also new to [1.8] modding, and would like some help. I've looked at the OreDictionary class and understand somewhat. Here's what I have (in my recipe handler class)


    // OreDictionary
     
     private static boolean hasInit = false;
     private static List<String>          idToName = new ArrayList<String>();
     private static Map<String, Integer>  nameToId = new HashMap<String, Integer>(128);
     private static List<List<ItemStack>> idToStack = Lists.newArrayList();
     private static List<List<ItemStack>> idToStackUn = Lists.newArrayList();
     private static Map<Integer, List<Integer>> stackToId = Maps.newHashMapWithExpectedSize((int)(128 * 0.75));
     public static final ImmutableList<ItemStack> EMPTY_LIST = ImmutableList.of();
     public static final int WILDCARD_VALUE = Short.MAX_VALUE;
     private static void registerOre(String string, ItemStack itemStack){}
    
     static {
         initVanillaEntries();
     }
    
     public static void initVanillaEntries()
     {
         if (!hasInit)
         {
             registerOre("drinkMilk", new ItemStack(Items.milk_bucket));
             registerOre("drinkMilk", new ItemStack(ModItems.bottled_milk));
    }


    This seems right to me but I'd like a second opinion.

    Posted in: Modification Development
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    posted a message on New Type of Cat: Ender Puss (Used to be Ender Cat, and now has a poll!)
    I support this.
    Posted in: Suggestions
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    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    Recently, I was forced to make the change to NotEnoughItems. I am very disappointed in it, and am doing my best to have access to TMI once again. Chicken_bones claims that NEI is superior, but in my experience, this is far from true. NEI may have a recipe guide, but Risugami has one as well, so I can use that. Also, TMI allows for enchanting (even enchantments that can't stack or are disallowed), the custom potion maker, and firework maker are incredibly useful and fun, but the two things that are VERY fantastic are the Difficulty changer and the 'Favorites' tab. Keep up the good work, my good sir, and I look forward to using TMI once more.
    Posted in: Minecraft Mods
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    posted a message on [1.4.6][1.4.5][Forge]Paint Mod 1.6.8 Color Notebook and Painter's Workbench *Paint* *SandBlast* *Devastate*
    I have a possible error to report. I had multiple issues installing your mod with other mods, where I recieved crash reports. I tried installing your mod (exactly to your specifications on this forum) using Minecraft Forge, installing it properly. This resulted in a black screen, and this caused distress as I had spent the last half hour trying to get your mod to work. It is possible that I recieved this error because I am using Minecraft Forge 6.6.0 and not 6.4.0 as you stated, but I had assumed this would not matter, since I was lead to believe that all versions of Forge can do anything that previous versions of Forge could. The reult of my attempts have left me with these decisions:
    1. Your mod is broken.
    2. The link to your mod needs to be updated.
    or 3. Your mod needs to be upgraded to Forge 6.6.0.

    As I ended up with a black screen, I have no error report to supply you with, and the information I have given you is all the help I can offer.
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    The NEI mod is all well and good, but I'd say it's a stretch to say it is better than TMI. True NEI has so much more to offer in many ways, but there are a few options that TMI implements that yours doesn't. TMI allows for 100% custom enchantments (any enchantment you want, all are effective, and you can even enchant items with enchantments that item can't have, like a Chestplate with Feather Falling, and still have it work), as well as customizeable potions (similar to enchanting), and custom Fireworks (same deal here as well).

    NEI has many more uses than TMI, but the options that TMI has makes it impossible to outdo in my opinion. NEI is absolutely wonderful, but it is by no means superior (again, in my opinion) to TMI. I will most likely change my mind if you somehow implement these options into NEI, and will be VERY grateful, as choosing between them is hard.
    Posted in: Minecraft Mods
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    posted a message on Stuipid minecraft mod loader blackscreen.
    I have an even bigger problem, I had 1.8 and Modloader and it worked fine, I upgraded to 1.0.0 and now when I try to download modloader, I get a 404 file not found screen every time! I really need help!
    Posted in: Legacy Support
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