• 0

    posted a message on [BuildCraft] Logistics Pipes
    Quote from CaerMaster»

    Server crash occurred when a player placed a Router Reborn storage unit (barrel equivalent), tier 1 next to a Logistics Pipes logistics chassis mk 2, with a provider and item sink (polymorphic). Looks like the storage unit and the logistics chassis went into an infinite loop and eventually caused a server stack overflow. Crash log located at https://bpaste.net/show/940b8d282b0a.


    Mod versions in use:

    Buildcraft 7.0.8 with buildcraft-compat-7.0.7

    Logistics pipes 0.10.0.1

    Router Reborn 1.2.0.8


    UPDATE: I am informed the problem was a block-update loop, now fixed in Router Reborn 1.2.0.10.


    Right, that issue was not on our side. Either way: please open bugreports on GitHub as said in the forum post.

    Posted in: Minecraft Mods
  • 0

    posted a message on [BuildCraft] Logistics Pipes
    Quote from Zetharion»

    Ok Im using verison 0.8.3.122 and the crafting byproduct extraction upgrade always expects there to be byproduct. Can it be made so that it only extracts IF there happens to be some byproduct there since most mods only do a % chance of secondary items? I was consolidating my Thermal Expansion setup since it now allows in and out from one side and ran into this issue. The crafting pipe will always keep flashing the particles until it gets the secondary item the pipe has been set to expect.


    Or has this been addressed in versions after this one. I'm playing the FTB Infinity pack version 1.6.2 on MC 1.7.10.


    There is an issue about that here and I could only repeat myself.

    Posted in: Minecraft Mods
  • 0

    posted a message on [BuildCraft] Logistics Pipes
    Quote from mariodkzz»

    will we get the Logistics Pipe that was for the Builder back at some point when the builder was first in BC3 or something?

    so it can pull Items needed for the builder from blueprint


    There is an issue for that here, so it is on our list to do, but it does not have a high priority. As said in the issue, anybody can make a pull request to re-add the builder supplier pipe.

    Posted in: Minecraft Mods
  • 0

    posted a message on [BuildCraft] Logistics Pipes
    Quote from harley9699»

    Stupid question: So, with latest BC (7) use .9 or .10?


    Right now 0.9 and 0.10 are almost the same, but in the future 0.10 will be the unstable one, because it gets new features. Both will get bugfixes.

    Posted in: Minecraft Mods
  • 0

    posted a message on [BuildCraft] Logistics Pipes
    Quote from Hazzwold»

    How does power transfer work now? No power providers only suppliers.

    Here's what I tried, power junction, 3 basic pipes, the pipes have power transfer modules, the pipe next to the macerator has an ic2 power supplier. Using the 0.9 builds.

    http://i.imgur.com/xR7pgLy.png


    What do you mean? There is still a RF Power Provider for Thermal Expansion and BuildCraft and there is a IC2 Power Provider for IC2 (obviously). BuildCraft has changed their power system.

    Posted in: Minecraft Mods
  • 0

    posted a message on [BuildCraft] Logistics Pipes
    Quote from Svangen»

    What's the difference between 0.9.X and 0.8.X?


    Most notably the new pipe model and the unrouted pipe, which supports higher speed and atm a better performance than BC pipes.

    Posted in: Minecraft Mods
  • 0

    posted a message on [BuildCraft] Logistics Pipes

    Yes, please post any bugs on GitHub issues, as we can track them there and tell you more or ask you for more info, when we find out what's wrong.

    Posted in: Minecraft Mods
  • 0

    posted a message on [BuildCraft] Logistics Pipes

    Thanks. I finally came around to update the forum post again ;)

    Posted in: Minecraft Mods
  • 0

    posted a message on [BuildCraft] Logistics Pipes
    Hey there,

    there are other resource packs that override textures. Could you have a look at them and how they override textures with Logistics PIpes as an example on how to do it?



    Quote from LaSopas17 »Logistic pipes 0.80.0.65 don't connect with sandstone pipe of buildcraft 6.0.18...

    Could you put any bug reports on GitHub?
    Posted in: Minecraft Mods
  • 0

    posted a message on [BuildCraft] Logistics Pipes
    Thanks for your opinion, gbreuil.
    Posted in: Minecraft Mods
  • 0

    posted a message on [BuildCraft] Logistics Pipes
    Quote from Flexico

    After installing this mod for 1.5.2, about 45 minutes to an hour after I start playing, the game lags horribly, then crashes. It seems to be caused by a memory leak of some kind. I don't have the log file right now because I'm on my laptop (I'll get it posted as soon as I can) but just in case, is this something that is known and has a fix?

    Nope, but please paste it on pastebin and post it on GitHub as an issue then.
    Posted in: Minecraft Mods
  • 1

    posted a message on [BuildCraft] Logistics Pipes
    Thread updated. Added more credits and added link to 1.6 builds. Be aware those are unstable and test builds. Only use them if you know how to make tickets on GitHub the right way!

    Edit: Wiki will be ready soon! Thanks to Omegatron9 (and formerly Liath) for making awesome texts to start off with. You can edit the wiki soon, if you like to. Just register an account on http://rs485.thezorro266.com/
    Posted in: Minecraft Mods
  • 0

    posted a message on [BuildCraft] Logistics Pipes
    Quote from Malumen

    How do you use it? Is it even complete? I haven't found a way to get it to craft anything....

    You need to hook up a logistics crafting pipe to it to craft with it. You cannot craft manually and it needs power from the Logistics network.

    Quote from Alexiy

    I don't know how to connect Applied energistics network to Logistics pipes

    You can connect them via an ME interface, I believe. But I am not an expert on this. Although this is in the videos in the spotlights, so you can look it up.
    Posted in: Minecraft Mods
  • 0

    posted a message on [BuildCraft] Logistics Pipes
    Quote from KoshOne

    Crashing when right clicking with a Remote Orderer in hand.

    Update your Logistics Pipes.
    Posted in: Minecraft Mods
  • 2

    posted a message on [BuildCraft] Logistics Pipes
    Quote from AngelFeather

    Many thanks!

    I updated the forum post today, because of your request actually :) I hope you'll always find the right build in the future :D

    Quote from cwilliams117

    any ideas on to when logistics pipes will be ready for 1.6.2? This is the only mod i have left before i convert my worlds to 1.6.2

    I added an answer to this in the updated forum post: "There are none (downloads) yet, but we are working on it. Progress is about 80%."
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.