The current vanilla system limits the scheduled blocks to something like 1000 blocks a tick.
This can trivially exceed 30,000 blocks at a time (a ravine under the ocean).
IIRC Finite Liquid just sort of "procedurally" processed fluids probably because of that limitation. Perhaps we may have to stick to that until a better way is found?
Please forgive my newness, but what necessitates raising the limit of scheduled block ticks per update? Is there any reason processing can't occur under the current limitation?
Also wanted to confirm that version 5.92 of this mod (which is actually for 1.5.1, and is what's hosted on djoslin's website right now) will still crash the game when a finiteliquid related entity is placed:
u: Exception in world tick
at net.minecraft.client.Minecraft.l(SourceFile:1334)
at net.minecraft.client.Minecraft.K(SourceFile:574)
at net.minecraft.client.Minecraft.run(SourceFile:526)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalAccessError: tried to access field bdl.h from class DJPacket132TileEntityData
at DJPacket132TileEntityData.a(DJPacket132TileEntityData.java:71)
at ch.b(SourceFile:59)
at bdl.d(NetClientHandler.java:100)
at bdt.b(SourceFile:58)
at net.minecraft.client.Minecraft.l(SourceFile:1325)
... 3 more
Does anyone still use this mod and have any tips for getting it working?
EDIT: Here's another log from placing a pipe:
---- Minecraft Crash Report ----
// I'm sorry, Dave.
Time: 9/23/14 11:03 AM
Description: Unexpected error
java.lang.IllegalAccessError: tried to access field bdk.h from class DJPacket132TileEntityData
at DJPacket132TileEntityData.a(DJPacket132TileEntityData.java:71)
at ch.b(SourceFile:59)
at net.minecraft.client.Minecraft.l(SourceFile:1343)
at net.minecraft.client.Minecraft.K(SourceFile:574)
at net.minecraft.client.Minecraft.run(SourceFile:526)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at DJPacket132TileEntityData.a(DJPacket132TileEntityData.java:71)
at ch.b(SourceFile:59)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [bdv['tgp1994'/421, l='MpServer', x=-227.06, y=65.62, z=241.80]]
Chunk stats: MultiplayerChunkCache: 5
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-196,64,244), Chunk: (at 12,4,4 in -13,15; contains blocks -208,0,240 to -193,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 1405 game time, 1405 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 1 total; [bdv['tgp1994'/421, l='MpServer', x=-227.06, y=65.62, z=241.80]]
Retry entities: 0 total; []
Stacktrace:
at bds.a(SourceFile:282)
at net.minecraft.client.Minecraft.b(SourceFile:1881)
at net.minecraft.client.Minecraft.run(SourceFile:540)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_67, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 932820304 bytes (889 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xmx1G -Xms1G
AABB Pool Size: 10817 (605752 bytes; 0 MB) allocated, 10817 (605752 bytes; 0 MB) used
Suspicious classes: ModLoader, EntityRendererProxy, BaseMod, ...]
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
ModLoader: Mods loaded: 4
ModLoader 1.5.2
mod_Gas v5.93
mod_Liquid v5.93
mod_LiquidStandard v5.93
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6570M GL version 4.0.10148 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
EDIT: Alright, sorry guys, hopefully my last edit. Somehow, I managed to get this working with MagicLauncher back in 2013. If anyone needs some help getting it working, I can try to hook you up. Send me a PM.
How are people able to get FiniteLiquid working with 1.5.2? I've been trying almost everything to no avail.
First I was using the new launcher with mcpatcher, which couldn't even start with just ModLoader installer for whatever reason. I then moved on to MultiMC, which can load with ModLoader, but whenever I try to install finiteliquid, it crashes attempting to generate the world, with an error like
21:58:13 [SERVER] [INFO] Generating keypair2014-09-21 21:58:13 [SERVER] [INFO] Preparing start region for level 0
java.lang.AbstractMethodError: acy.e()Ljava/lang/String;
at iy.c(ChunkProviderServer.java:114)
at net.minecraft.server.MinecraftServer.e(SourceFile:224)
at bjg.a(IntegratedServer.java:87)
at bjg.c(IntegratedServer.java:103)
at net.minecraft.server.MinecraftServer.run(SourceFile:306)
at gp.run(SourceFile:573)
2014-09-21 21:58:14 [SERVER] [SEVERE] Encountered an unexpected exception AbstractMethodError
java.lang.AbstractMethodError: acy.e()Ljava/lang/String;
at iy.c(ChunkProviderServer.java:114)
at net.minecraft.server.MinecraftServer.e(SourceFile:224)
at bjg.a(IntegratedServer.java:87)
at bjg.c(IntegratedServer.java:103)
at net.minecraft.server.MinecraftServer.run(SourceFile:306)
at gp.run(SourceFile:573)
How is everyone getting FiniteLiquid to work currently?
EDIT: I also want to add, does anyone find it strange that the thread title has version 5.93, but the version in djoslin's website is 5.92?
EDIT2: Ok, it seems possible that djoslin is hosting an outdated version at his site for some reason. After googling, I've found a russian site that's hosting 5.93 (I know, pretty sketchy). If you download it and put it in your mods folder, the game at least doesn't crash anymore, and finiteliquid spams a message a few times saying I need to update. Regardless, at least it seems to start up ok!
Djoslin, if you're still here, can you confirm whether or not you actually are hosting an old version on your website?
The post that you quoted is from before I added Obsidian Ingots.
Perhaps it's time to modify that portion of the OP then?
Quote from TheMinecraftianDailyReal »
Also, (people don't seem to understand this) the reason that you have to craft Obsidian Ingots is because I can't find the part of the code that will make Obsidian meltable.
I thought you were referring to the complaint in a previous post about how the ingots could only be formed in a certain position in the crafting table, my apologies.
Quote from TheMinecraftianDailyReal »
I've figured it out, and I'm releasing it with version 1.6 of the mod tomorrow.
... One, you craft the tools using Obsidian blocks now, not Obsidian ingots....
However, that is not the case, at least from my experience using version 1.5 of this mod. Trying a configuration of
Does not produce anything in the crafting table, as what you seemed to imply would in your post. I don't really see the point of having ingots anyways, if that was the case :tongue.gif:
Second, after reading through the posts, I did eventually find that it was possible to make ingots, and I've crafted my first obsidian pickaxe now :smile.gif: What I don't understand is why the ingots are produced in the crafting table, let alone why we have to make them by throwing coal together. Shouldn't that be done in an oven?
I really appreciate the mod TMDR :smile.gif: I'm looking forward to future development and releases.
I have a HORRIBLE reputation with Finite Liquides!!! If you could somehow find a way around using property reader, I might download (and donate, possibly).
What have you done to FiniteLiquids to have given you such a reputation?
Take them all out, put in FiniteLiquid, then start adding each one in one by one until Minecraft crashes. Now is the point when I recommend that you use MyCraft instead of the Minecraft client, since MyCraft doesn't require you to modify and JAR files.
I'm going to look into hosting a wiki. Do you know of any wikipedia-like wikis that are free to use?
Hosting it yourself then? In terms of software, Wikimedia actually is the software that Wikipedia uses. It is pretty complex, although incredibly powerful. Here's a chart that compares different kinds of wiki software out there (with the article being hosted on none other than wikipedia :tongue.gif:), maybe you'll find something you like there :smile.gif:
What do you suggest in terms of us making a Wiki now? Do you want to host it yourself, do you want to use a free wiki hosting service, or do you want to piggyback on MC's wiki?
0
IIRC Finite Liquid just sort of "procedurally" processed fluids probably because of that limitation. Perhaps we may have to stick to that until a better way is found?
0
Please forgive my newness, but what necessitates raising the limit of scheduled block ticks per update? Is there any reason processing can't occur under the current limitation?
1
Does anyone still use this mod and have any tips for getting it working?
EDIT: Here's another log from placing a pipe:
EDIT: Alright, sorry guys, hopefully my last edit. Somehow, I managed to get this working with MagicLauncher back in 2013. If anyone needs some help getting it working, I can try to hook you up. Send me a PM.
1
First I was using the new launcher with mcpatcher, which couldn't even start with just ModLoader installer for whatever reason. I then moved on to MultiMC, which can load with ModLoader, but whenever I try to install finiteliquid, it crashes attempting to generate the world, with an error like
How is everyone getting FiniteLiquid to work currently?
EDIT: I also want to add, does anyone find it strange that the thread title has version 5.93, but the version in djoslin's website is 5.92?
EDIT2: Ok, it seems possible that djoslin is hosting an outdated version at his site for some reason. After googling, I've found a russian site that's hosting 5.93 (I know, pretty sketchy). If you download it and put it in your mods folder, the game at least doesn't crash anymore, and finiteliquid spams a message a few times saying I need to update. Regardless, at least it seems to start up ok!
Djoslin, if you're still here, can you confirm whether or not you actually are hosting an old version on your website?
0
Perhaps it's time to modify that portion of the OP then?
I thought you were referring to the complaint in a previous post about how the ingots could only be formed in a certain position in the crafting table, my apologies.
I'll be looking forward to the release!
0
Just a few things though. I'm led to believe that we can make tools out of obidian blocks rather than ingots;
However, that is not the case, at least from my experience using version 1.5 of this mod. Trying a configuration of
Does not produce anything in the crafting table, as what you seemed to imply would in your post. I don't really see the point of having ingots anyways, if that was the case :tongue.gif:
Second, after reading through the posts, I did eventually find that it was possible to make ingots, and I've crafted my first obsidian pickaxe now :smile.gif: What I don't understand is why the ingots are produced in the crafting table, let alone why we have to make them by throwing coal together. Shouldn't that be done in an oven?
I really appreciate the mod TMDR :smile.gif: I'm looking forward to future development and releases.
0
0
What have you done to FiniteLiquids to have given you such a reputation?
0
Got enough mods there?
Take them all out, put in FiniteLiquid, then start adding each one in one by one until Minecraft crashes. Now is the point when I recommend that you use MyCraft instead of the Minecraft client, since MyCraft doesn't require you to modify and JAR files.
0
0
Hosting it yourself then? In terms of software, Wikimedia actually is the software that Wikipedia uses. It is pretty complex, although incredibly powerful. Here's a chart that compares different kinds of wiki software out there (with the article being hosted on none other than wikipedia :tongue.gif:), maybe you'll find something you like there :smile.gif:
0
What do you suggest in terms of us making a Wiki now? Do you want to host it yourself, do you want to use a free wiki hosting service, or do you want to piggyback on MC's wiki?
0
0
0