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    posted a message on [1.7.4] [PVP/MOBA] Calamity by Moesh (v4)
    If anyone is interested in playing Calamity, I am keen to get some casual matches organised. My Skype is nz_dnb_ftw, instant message me anytime if you are keen. Would be a great way to meet some new people.
    Posted in: Maps
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    posted a message on Chocapic13's Shaders
    Quote from dalekslayer96

    I seem to have problems whenever running your shaders. Every time I try, the screen shows no errors, but doesn't seem to change at all.


    I had this problem too, then I realised I had to unzip the file I downloaded to reveal the different shader folders. (Not saying your problem is the same, but an easy mistake to make).
    Posted in: Minecraft Mods
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    posted a message on Chocapic13's Shaders
    Woop woop my favourite shaders are back. And they come in "extreme" flavour! Great to see you back choc, must say I am getting great fps on these shaders too.
    Posted in: Minecraft Mods
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    posted a message on Legobear154's Mods - MyTown, aPerf, and ForgePerms
    Quote from legobear154

    Yea, I put a fix for prefixes for bPerms in and it was because of the way they where retrieved. Even if it uses global, it checks the world and would cause an empty string to be returned instead. bPerms is kinda weird. Global options should work just fine :)


    I stopped using bPerms because I just thought the multi-world permissions system was so poorly designed. It didn't make sense to me that users can be in different groups depending on which world they're in. I switched to zPerms and have never looked back. With zPerms a user's group is the same across all worlds, and then you can then set permissions for that group which only apply in certain worlds. Much more intuitive, at least IMO. Also, I think zPerms is the only plugin which allows not only world-based permissions, but also WorldGuard region-based permissions.

    Loving your new website Legobear, although I thought I should point out that /t assingplot [name] <rect [n]> is spelt incorrectly on the MyTown documentation page, might cause some confusion!
    Posted in: Minecraft Mods
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    posted a message on [Server Admin] Opis 1.2.3 - The server admin Companion Cube.
    Quote from ProfMobius

    Opis is in fact 3 mods (the core, a modified mapwriter and the profiler itself). Backporting would be a real pain. Right now, I will rather focus on new features instead.


    Ah that's a shame, I understand though. Will bookmark this page so I can add it to my server as soon as I upgrade to 1.6.

    In the meantime, I'm going to try to attempt to install FreeNX on my Ubuntu server so I can take a peek with JVisualVM as to what is eating my CPU. Still doesn't come close to being able to do tile entity tick time lookups in-game, this really looks like an amazing mod!
    Posted in: Minecraft Mods
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    posted a message on Legobear154's Mods - MyTown, aPerf, and ForgePerms
    Quote from legobear154

    Updated MyTown, ForgePerms, and ForgePermsCBBridge.

    MyTown has support for the Twilight Forest Crumble Horn, has a /ta version command, better support for Tinkers Construct excavator and hammer, new way to give players plots (explained in the post, and below), and lots of bug fixes :)

    If your permissions system supports options, you can set this option (mytown.res.blocks) for either players or groups to a number, and that many plots will be added to the town. Please note the multipliers do not affect this number, but you are welcome use them in addition to this.

    ForgePerms and the Bridge had minor API changes.


    Thanks for the new version and bug fixes!
    Very pleased with the option to parse bukkit colour codes =D
    Posted in: Minecraft Mods
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