Thank you! I'm not sure because I forgot about it, I'll have to do some search to see if anyone made a working version. If not then I'll try pestering someone
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Jan 15, 2014Posted in: Requests / Ideas For ModsQuote from bobpndrgn
Well, cubic likes the idea. And I just posted this http://www.minecraftforum.net/topic/1444862-172-world-downloader-mod/page__st__1100#entry28022233 which means he'll get reminded of it. So I wouldn't be surprised if he starts working on it soon!
Jan 15, 2014Posted in: Minecraft Mods
Not at all annoying! I love the idea. I've been so busy with my day job and not doing a lot of mod work except updates to WDL as needed. I could definitely make this extender idea work. When I get to updating WDL for 1.7 (still awaiting MCP so I can make this happen) I will look at the feasibility of making an extender.
Do you think it should allow unlimited loading/viewing, or just allow players to set a different view distance than what the server dictates?
I think unlimited sounds nice, more powers to the players! If someone has a beastly PC and can view all the way to the farlands, then hey, why not?
The new chunks slider update in 1.7 also compliments this mod well!
Nov 25, 2013Posted in: Minecraft Mods
Hi Sparx10, I got your message. You are free to download and modify the code for your own use and you can distribute it to others on your server who may need the same modifications, but I need to keep this thread only for official releases only. I have done the same thing that you did in the past where I merged WDL with the source of Forge or other mod packs, but that is impossible to manage since there are so many versions of Forge and other mods. Even using a version like that would not be able to take advantage of the Forge installer and easy install of other mods. It's a jarfile modification with too many variables for me to be able to support it.
Hey again cubic!
Sorry if I'm being annoying here, but have you given any thought to the render distance extender suggestion?
Also holy crap that was in august, time flies.
Aug 12, 2013Posted in: Requests / Ideas For ModsQuote from Math_Skill
That would be quite impractical, and probably very laggy and space consuming on your hard drive..
If it only took up blocks from Y64 and upwards then it would be a lot less space-consuming than having a normal single player world. Also, a minecraft world really doesn't take up a lot of space. My survival world was on over 100mb, and that world I had played on like forever. A fraps video that lasts like a minute takes up several gigabytes.
I'm the developer of the World Downloader Mod. This is an excellent idea and it seems entirely feasible without using much extra memory over what World Downloader already uses. The next time I'm putting some time into WDL, I'll look at what it would take to pull this off. In case is wasn't obvious, you would not see things updating that were outside the range of the "active" chunks from the server. They would be static and unchanging but could be viewable which is what you are asking for.
That's great to hear!
I'm going to be very happy if this actually becomes a mod. And yeah, This is a purely aesthetically thing, so them being viewable is all that matters!
Aug 11, 2013Posted in: Requests / Ideas For ModsQuote from acomputerdog
What stellardawn wants the mod to do is save chunks sent by the server into a local cache. So if the server has a render distance of 5, and you explore a 20 by 20 chunk area, then the 5 by 5 chunks around you will be kept active by the server and the rest will be rendered based on what they were when the server last sent them. So if your render distance is max (10 chunks) and the server's is 5 chunks, then the inner 5 chunks will be active (kept updated by the server) and the outer 5 will be inactive (loaded from terrain data stored in the local cache). And the cache will be updated whenever the server sends terrain data.
Thank you! You worded it a lot better than what I did.
Aug 11, 2013Posted in: Requests / Ideas For ModsQuote from Math_Skill
The "viewdistance" is controlled by the server, you can't change it if playing in multiplayer, not even clientside.
Minecraft will only show you the chunks if the server sends the terrain data to you.
Jesus christ dude, did you read the topic? ;_;
Aug 11, 2013'ello cubic.Posted in: Minecraft Mods
I've come up with a mod idea, which is basically just an extension of yours. Would you think it would be feasible to make it?
I'm not telling you to make it or anything, I'm mostly just curious about what you think of it.
Aug 11, 2013And just a BTW guys.Posted in: Requests / Ideas For Mods
This isn't just helpful for the few servers that has a cap limit like this. If this mod becomes popular it means that many servers could lower their cap, meaning that the server you played on would have a lot less lagg, and with only minor drawbacks.
Aug 9, 2013How about this mod suggestion I just posted?Posted in: Requests / Ideas For Mods
If this became a common thing to have, it would mean that servers could be a lot less laggy as they could lower the cap limit.
Aug 9, 2013Heres the thing. I'm playing on a server named civcraft.Posted in: Requests / Ideas For Mods
Now the server is all kinds of great, however, there is one problem I have with it. Because the map is like a 15km radius circle it means that this takes a massive toll on the server. This is why the amount of chunks surrounding a player is capped.
Now there are so many grand things created on this server that this is a real bummer, as you can't fully enjoy the view over your city/town/whatever. This is why I want a client-sided mod that can increase the render distance.
Now let me tell you how I imagine this will work before you scream at me and tell me I don't understand computers.
The idea here, is that when you first join a server. That has a big chunk cap limit, it'll look like it normally does. However, the chunks that are being sent to you from the server will be saved onto your computer. Well, save for whatevers under Y64, as that's not necessary. Anyhow, after you've mapped out an area just by walking around, you will be able to see much further. While the active server chunks around you are still the same. The distance after that will be the chunks you've saved on your computer.
So the computer basically whips out these inactive, chunks and you'll be able to see much further! The drawback here is that the client-sided chunks might be outdated. But it's much better to look at some slightly out of date houses than just void. Also, whenever you get close enough to those out-of-date chunks for the server to send you new version, the mod would automatically update it. So you'll always have the most updated versions possible.
Now I'm not a master at explaining things, but here is a silly illustration.
# = inactive client-sided chunk
¤ = active server chunk
P = player
So basically, the first three chunks will be active, the next chunks will just be something that your client whips out because it has saved the chunks to your computer.
Also some additional features would be nice, like a config while where you'd either have this to be the default on all servers, or only servers that you write in. And if pressing F3 will show how many client sided chunks there are then that would be great. And if possible, make it so people can share their folder with these chunks and easily merge them. So say my friend also plays on the server that I play on. Then he would easily be able to just send me his files, and I could just drop them into a folder, and it would merge.
Here is another illustration:
And here is the source code for world downloader: https://github.com/d...WorldDownloader
I guess that could be handy if you got permission from the guy. As this is mostly just an extension from his mod.
May 9, 2013stellardawn posted a message on Adventure map challenge room, powered by tripwires and sheepPosted in: Redstone Discussion and MechanismsQuote from gigarandom
Amazing. Mind if i use it to make an adventure map? it may never be uploaded and posted, but just in case.
Not at all, go ahead!
Nov 15, 2012Posted in: Minecraft ModsQuote from Ggnomaz
He does not ruin servers. He makes a tool. It's users responsibility whether to use it for cheating or not.
Did you really write that, are you that stupid?
When you're in a server, what other people do actually affects you. If they're cheating it'll make your experience less fun.
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Dec 2, 2011stellardawn posted a message on Notch Steps Down, Jeb Takes Lead Developer Position for Minecraftjeb likes community suggestions and mods better than notch, so it'll be good for us.Posted in: News
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