java.lang.NullPointerException
at co.uk.flansmods.client.GuiGunBox.drawRecipe(GuiGunBox.java:101)
at co.uk.flansmods.client.GuiGunBox.func_73863_a(GuiGunBox.java:74)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1168)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:867)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at co.uk.flansmods.client.GuiGunBox.drawRecipe(GuiGunBox.java:101)
at co.uk.flansmods.client.GuiGunBox.func_73863_a(GuiGunBox.java:74)
A new sequel to my previous survival/adventure map Trapped. If you haven't tried it, click on the link and check it out!
OSTEO is a skeleton survival/adventure map, featuring villager shops and custom spawners. The structure of the map is based on my high school (not an exact replica but from memory). This is part 1 of many updates to come.
What I plan to do:
Release finished parts (or buildings in this map) as individual survival maps.
Then compile them into one large survival/adventure map.
Which will consist of about 9 buildings (A, B, C, D, E, F, Gym, H, J)
Different Skeleton Types:
Skeleton - Basic skeleton, slow at first, chases you.
Archer Skeleton - Carries bow.
Osteoswordsman - Carries a stone sword, and runs fast.
Wither Skeleton - Carries diamond sword, and runs fast. Hurts you with wither.
New scary Halloween Update (v2.0)! Now with the new Minecraft 1.4.2, new 1.4.2 features have been added to the map (for example, the ability for mobs to wear armor, etc.)
Remember to leave comments and PLEASE report ANY BUGS!!!! Happy Halloween!
New 1.3 preview update (v1.3pre4)! See the Change Log to view the changes!
I didn't have much time to work on this map. However...
I created a new version of the map called Soundmodded.
Basically you have to use the Sound Mod Enabler to get custom sounds to work.
I wanted to test it out with the sounds from Call of Duty Zombies. It only has the round intro and round end sounds though.
Read the Downloads and Installation sections in the OP if you want the sounds!
You can preview part 4 of v1.3 in the Downloads section in the OP.
Remember to leave comments and ratings (or suggestions)!
Also, report any bugs that you find in the map!
New 1.3 preview update (v1.3pre3)! See the Change Log to view the changes!
This preview completes the North Entrance to the final maze. Now I am working on West Entrance to the boss.
You can preview part 3 of v1.3 in the Downloads section in the OP.
Remember to leave comments and ratings (or suggestions)!
New 1.3 preview update (v1.3pre2)! See the Change Log to view the changes!
This preview focuses mainly on spawning for SMP. It's still a little buggy, but it's playable up to 4 players.
You can preview part 2 of v1.3 in the Downloads section in the OP.
Remember to leave comments and ratings (or suggestions)!
New update (v1.3pre1)! See the Change Log to view the changes!
Version 1.3 is still a work in progress. You can preview part 1 of v1.3 in the Downloads section in the OP.
Remember to leave comments and ratings (or suggestions)!
Thats cool, did you edit the villagers to have custom trade oprions? You must have, if so, what program did you use and how did you do it?
I like the style of the rooms, very minimalistic and unadorned, but nice.
Yes, I couldn't have done it without MCEdit. I just followed the video by sethbling:
He created a filter for MCEdit called Create Shops, which lets you customize villager trades.
If I were you, I would take some things out of the spoiler tags to remove unnecessary clicks. You wan't people to see at least one screen shots and the download link without having to click any extra tags. You have good formatting though.
1
----Minecraft Crash Report----
Time: 4/2/13 12:53 PM
Description: Rendering screen
java.lang.NullPointerException
at co.uk.flansmods.client.GuiGunBox.drawRecipe(GuiGunBox.java:101)
at co.uk.flansmods.client.GuiGunBox.func_73863_a(GuiGunBox.java:74)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1168)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:867)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at co.uk.flansmods.client.GuiGunBox.drawRecipe(GuiGunBox.java:101)
at co.uk.flansmods.client.GuiGunBox.func_73863_a(GuiGunBox.java:74)
-- Screen render details --
Details:
Screen name: co.uk.flansmods.client.GuiGunBox
Mouse location: Scaled: (248, 139). Absolute: (992, 460)
Screen size: Scaled: (480, 255). Absolute: (1920, 1018). Scale factor of 4
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['spyguts97'/6, l='MpServer', x=-8.50, y=238.62, z=-7.50]]
Chunk stats: MultiplayerChunkCache: 441
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (0,4,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 346 game time, 346 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 1 total; [EntityClientPlayerMP['spyguts97'/6, l='MpServer', x=-8.50, y=238.62, z=-7.50]]
Retry entities: 0 total; []
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:441)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2405)
at net.minecraft.client.Minecraft.run(Minecraft.java:772)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_17, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 212975512 bytes (203 MB) / 567017472 bytes (540 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 23 (1288 bytes; 0 MB) allocated, 21 (1176 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.44 FML v5.1.8.611 Minecraft Forge 7.7.1.611 Optifine OptiFine_1.5.1_HD_U_B1 5 mods loaded, 5 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.5.1]ReiMinimap_v3.3_04.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FlansMod [Flan's Mod] (Flans Mod 2.2 for Minecraft 1.5.1 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LWJGL: 2.4.2
OpenGL: Intel® HD Graphics 3000 GL version 3.1.0 - Build 9.17.10.2867, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: faithful32pack.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: 56 (3136 bytes; 0 MB) allocated, 51 (2856 bytes; 0 MB) used
1
You can't check who downloaded it, only the number of downloads
0
A new sequel to my previous survival/adventure map Trapped.
If you haven't tried it, click on the link and check it out!
OSTEO is a skeleton survival/adventure map, featuring villager shops and custom spawners.
The structure of the map is based on my high school (not an exact replica but from memory).
This is part 1 of many updates to come.
What I plan to do:
Screenshots:
Downloads:
D Building: v0.1 CLASSIC
0
Remember to leave comments and PLEASE report ANY BUGS!!!! Happy Halloween!
0
0
0
0
0
I didn't have much time to work on this map. However...
I created a new version of the map called Soundmodded.
Basically you have to use the Sound Mod Enabler to get custom sounds to work.
I wanted to test it out with the sounds from Call of Duty Zombies. It only has the round intro and round end sounds though.
Read the Downloads and Installation sections in the OP if you want the sounds!
You can preview part 4 of v1.3 in the Downloads section in the OP.
Remember to leave comments and ratings (or suggestions)!
Also, report any bugs that you find in the map!
0
This preview completes the North Entrance to the final maze. Now I am working on West Entrance to the boss.
You can preview part 3 of v1.3 in the Downloads section in the OP.
Remember to leave comments and ratings (or suggestions)!
0
This preview focuses mainly on spawning for SMP. It's still a little buggy, but it's playable up to 4 players.
You can preview part 2 of v1.3 in the Downloads section in the OP.
Remember to leave comments and ratings (or suggestions)!
0
Version 1.3 is still a work in progress. You can preview part 1 of v1.3 in the Downloads section in the OP.
Remember to leave comments and ratings (or suggestions)!
0
Yes, I couldn't have done it without MCEdit. I just followed the video by sethbling:
He created a filter for MCEdit called Create Shops, which lets you customize villager trades.
0
The Secret Room: now with an entrance to final area.
Seems hard to get there...
Final Area: South and West Entrances
Final Area: West and North Entrances
Everything here is still WIP. I haven't completed the maze and the boss area yet.
0
Thanks, I'll keep that in mind.