The bar below the ads is horrible. Itadds extra time to the page load.
If you are so desperate for views, why not just plain ask people to constantly refresh the page every five minutes.
There is also the fact that the "users viewing forum/thread" thing is gone, the top bar being unnecesary, the formatting breaking, the change on the quick reply box, etc.
But you are probably going to ignore all negative things, just like Google, and only listen to those who praise it or pay you.
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Ah damn, I read another thread by mistake and thought that was this one. In my defense I'll say I was really tired.
Ain't working for me either. You got any other mods ? Maybe there's some incompatibility.
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If you have the Forge version (Read the OP carefully) then you don't have to put the mod inside the minecraft.jar. Just go to the .minecraft\mods folder and put the .zip from the mod in there.
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I don't think it is quite an issue on MC's end, but maybe something to do with the amount of memory Java uses. Maybe when it reaches a certain point close to or past a certain limit, which may vary from computer to computer, it hangs in there.
Hopefully more people will see this thread and report if they have the same issue, or maybe come up with some way to fix this without having to reboot.
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It finally works. It says version 1.3.2, but I don't even care. All features from 1.4.2 are available and it works just fine. I gotta thank you.
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If I don't install SSP, then I just get a black screen that is there forever.
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Here
--- BEGIN ERROR REPORT 5c655b28 --------
Generated 07/11/12 07:06 PM
- Minecraft Version: 1.4.2
- Operating System: Windows XP (x86) version 5.1
- Java Version: 1.7.0_03, Oracle Corporation
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
- Memory: 964916256 bytes (920 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms1024m -Xmx1024m
- AABB Pool Size: 1 (56 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- LWJGL: 2.4.2
- OpenGL: Mobile Intel(R) 4 Series Express Chipset Family GL version 2.1.0 - Build 8.15.10.2413, Intel
- Is Modded: Definitely; 'SSP for 1.4.2; OldDays 3.0'
- Type: Client
- Texture Pack: Affluence-0.75.zip
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- World Super Hostile - Canopy Carnage v1.2H Entities: 4 total; [pg['item.item.slimeball'/0, l='Super Hostile - Canopy Carnage v1.2H', x=566,44, y=5,13, z=375,49], pe['Boat'/1, l='Super Hostile - Canopy Carnage v1.2H', x=589,01, y=6,16, z=398,31], px['Slime'/3, l='Super Hostile - Canopy Carnage v1.2H', x=459,91, y=6,00, z=103,40], EntityPlayerSP2['User_6279'/2, l='Super Hostile - Canopy Carnage v1.2H', x=452,12, y=8,00, z=109,30]]
- World Super Hostile - Canopy Carnage v1.2H Players: 1 total; [EntityPlayerSP2['User_6279'/2, l='Super Hostile - Canopy Carnage v1.2H', x=452,12, y=8,00, z=109,30]]
- World Super Hostile - Canopy Carnage v1.2H Chunk Stats: ServerChunkCache: 290 Drop: 10
java.lang.NullPointerException
at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:743)
at Config.getWorldServer(Config.java:1620)
at RandomMobs.entityLoaded(RandomMobs.java:41)
at RandomMobs.worldChanged(RandomMobs.java:75)
at ayt.b(EntityRenderer.java:999)
at net.minecraft.client.Minecraft.J(Minecraft.java:969)
at net.minecraft.client.Minecraft.run(Minecraft.java:861)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 3e215fb7 ----------
It's disabled in the config as I said, and without OptiFine, the game is basically unplayable to me (5-15FPS with constant lag spikes). It's identical.
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How exactly do I do that ? Core.cfg on the .minecraft/OldDays folder ? If that's so, it now says ssp=false and it sill crashes, same loge and all.
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--- BEGIN ERROR REPORT 12fb584a --------
Generated 05/11/12 10:30 PM
- Minecraft Version: 1.4.2
- Operating System: Windows XP (x86) version 5.1
- Java Version: 1.7.0_03, Oracle Corporation
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
- Memory: 958625688 bytes (914 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms1024m -Xmx1024m
- AABB Pool Size: 1 (56 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- LWJGL: 2.4.2
- OpenGL: Mobile Intel(R) 4 Series Express Chipset Family GL version 2.1.0 - Build 8.15.10.2413, Intel
- Is Modded: Definitely; 'SSP for 1.4.2; OldDays 3.0'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- World Super Hostile - Canopy Carnage v1.2H Entities: 4 total; [pe['Boat'/0, l='Super Hostile - Canopy Carnage v1.2H', x=589,01, y=6,19, z=398,31], py['Spider'/2, l='Super Hostile - Canopy Carnage v1.2H', x=447,04, y=16,00, z=108,96], EntityPlayerSP2['User_2277'/1, l='Super Hostile - Canopy Carnage v1.2H', x=447,77, y=8,00, z=110,17], px['Slime'/4, l='Super Hostile - Canopy Carnage v1.2H', x=451,27, y=6,00, z=103,40]]
- World Super Hostile - Canopy Carnage v1.2H Players: 1 total; [EntityPlayerSP2['User_2277'/1, l='Super Hostile - Canopy Carnage v1.2H', x=447,77, y=8,00, z=110,17]]
- World Super Hostile - Canopy Carnage v1.2H Chunk Stats: ServerChunkCache: 291 Drop: 10
java.lang.NullPointerException
at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:743)
at Config.getWorldServer(Config.java:1620)
at RandomMobs.entityLoaded(RandomMobs.java:41)
at RandomMobs.worldChanged(RandomMobs.java:75)
at ayt.b(EntityRenderer.java:999)
at net.minecraft.client.Minecraft.J(Minecraft.java:969)
at net.minecraft.client.Minecraft.run(Minecraft.java:861)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 23630770 ----------
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In any case, congratulations DrZhark. That's quite the achievement.
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3990 is not among the allowed numbers, but I'm pretty sure Forge has allowed the use of up to 4000. You should pretty much be using it since it's required for the mod. Remember to always read requirements.
0
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To actually answer your question, it depends on your computer. Get MT if you have more than 1 core.
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I ask myself the same thing. I love OF and the effort that spx has put into it, but I don't see much point in it. Probably he was just trying to appeal to the customizing/eyecandy aspect of the mod.
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If I manually disable Old AI and Ladder Gaps on the config files (Which fixes the crash related to "laddergaps"), I still got the RandoMobs related error.
Or is it a full incompatibility ? Because Magic Launcher says there are just 2 when putting OldDays AFTER OptiFine.
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Are you serious ? There is someone else updating this mod, which you could have found easily if you had Googled it.
http://www.minecraft...enchanting-127/
There is the link for the update. Next time, please bother to at least search it. I understand the search system of the forum is not that useful, but there is always Google.