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  • 2

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.10 via OptiFine]

    SEUS Renewed Beta 0.9.2 is out! https://www.patreon.com/posts/14933430

    Some bugfixes, improved torch light (now based on kelvin color temperature), and added more configurable shader options to further customize the look!

    Check out the difference between v11 and Renewed, pretty crazy!

    Posted in: Minecraft Mods
  • 1

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.10 via OptiFine]

    Hey, all! You know what? I really miss working on SEUS. I really miss being engaged with you guys, getting feedback, the excitement of sharing new developments, and seeing that same excitement from you. I miss exploring the purely passion-driven work of pushing Minecraft's visuals to the limit! I miss you guys sharing suggestions, sharing screenshots and videos, even reporting bugs/issues!

    I want that back. I was so much happier during those days. So, what am I doing about it? I'm seizing it back!

    As you all know, a few years ago I unofficially moved on from working on SEUS because I needed a better way to support myself financially. I found so much passion in SEUS, and I thought I would find similar passion for the other things I've been pursuing since, but it just hasn't been the same.

    Now, looking back, I know for sure now that I never really lost interest in SEUS. Even after I had unofficially stopped working on SEUS, I kept getting drawn back into it!

    These screenshots are the result of this purely passion-driven work--a new version of SEUS called SEUS Renewed! It's the result of the work I've done in my free time since SEUS v11, which initially started as a rewrite of the core of SEUS and has renewed my passion for working with Minecraft's graphics!






    Here are some of the new features of SEUS Renewed:
    -Improved GI and SSAO
    -Super smooth Temporal Anti-Aliasing
    -Completely reworked system for day/night cycle based on atmospheric scattering
    -Accurate sunlight color via atmospheric scattering
    -Accurate ambient sky lighting from atmospheric scattering via Spherical Harmonics
    -New atmospheric scattering on distand land for a natural sense-of-scale
    -New underwater rendering
    -Normal/bump mapping from torch/artificial light
    -Screen-space shadow tracing for better contact shadows
    -Vastly improved performance with long render distance settings
    -Physically-based specular highlights from sunlight
    -Improved 2D clouds
    -Improved rendering of stained glass

    In addition to releasing SEUS Renewed, I've also launched a Patreon page. There you'll be able to access beta archives and experimental development archives, as well as get access to a Discord server where you can discuss SEUS with other patrons and with me!

    So, that's what's happening! I just hope that I haven't been gone for too long. Even if this new venture doesn't work out, I think it's worth a shot! A HUGE thank you again for being so awesome and supporting me thus far!!!!

    Posted in: Minecraft Mods
  • 10

    posted a message on Sound Physics (realistic sound reverberation, occlusion, and attenuation)

    Hey everyone, I'm sorry I've been so hard to get a hold of, there's a lot going on in my life.

    I thought I'd have the time to update this mod, but it seems as though it'd be better if I open source it and let the community take it where it needs to go.

    So, I've just quickly whipped up a GitHub repository containing the source for the mod. https://github.com/sonicether/Sound-Physics

    I'm not terribly familiar with GitHub, is there anything else I need to do to make sure people can fork and modify this?

    Posted in: Minecraft Mods
  • 2

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.10 via OptiFine]

    Hi guys, just dropping in to say that my website is back up and the download links should work now!

    Posted in: Minecraft Mods
  • 5

    posted a message on Sound Physics (realistic sound reverberation, occlusion, and attenuation)

    Hey guys, I'm just letting you know, I just uploaded a version for Minecraft 1.10.2

    Posted in: Minecraft Mods
  • 1

    posted a message on OptiFine HD C6 (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from sp614xยป

    Definitely, but it is still not clear how it should be configured and how it will be used.
    Please create an issue on the issue tracker for further discussion: https://github.com/sp614x/optifine/issues


    Alright, I've created the issue and provided an example for the usage of this functionality https://github.com/sp614x/optifine/issues/399
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD C6 (FPS Boost, Dynamic Lights, Shaders and much more)

    Hey sp614x, I'm just wondering if the option of not clearing a texture/color attachment at the beginning of a frame is still a possibility in order to retain texture data across frames as we discussed. This really would be quite useful!

    Posted in: Minecraft Mods
  • 71

    posted a message on Sound Physics (realistic sound reverberation, occlusion, and attenuation)

    Sound Physics is a mod that overhauls Minecraft's sound engine to simulate reverberation, sound occlusion/absorption, and physically based sound attenuation. The sound simulation provides interesting aural cues; you'll be able to tell whether a mob can be directly seen and whether it's just around the corner or in a closed-off area with your eyes closed. Exploring caves is much more immersive, and reverberation provides a sense of scale to grand structures or large underground ravines.


    I have stopped working on this project for now, but it is open-source and anyone can contribute to it. https://github.com/sonicether/Sound-Physics


    Posted in: Minecraft Mods
  • 3

    posted a message on Continuum Shaderpack

    Hey, just for the record, I wanted to confirm that I did indeed provide exclusive permission for this shaderpack to be distributed. Looks awesome!

    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.10 via OptiFine]
    Quote from darkcraftersssss




    Anybody gonna help?


    Please enable the log in Magic Launcher, load up a world in Minecraft, and paste the entire log here in a spoiler so I can see exactly what went wrong and fix it.
    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.10 via OptiFine]
    Quote from teh60

    karyonix never stopped developing the shader mod


    EDIT:for people who want to see its on page 131 of karyonix's forum post


    karyonix told me personally that he was stopping shader mod development. Perhaps he has been indecisive in this, but that's what he told me. If he's still on board to help with updating, then that's just awesome. If not, I'll have to see what I can do on my own.

    As he said, it's a big change from 1.5 to 1.6. I'm new to Java, so we'll see what happens.
    Posted in: Minecraft Mods
  • 0

    posted a message on 128x64 CHROMA HILLS RPG/Cartoon**Official SEUS RP***5 Million+ d/ls!!***1.12 update now LIVE 9/4/17***
    Collaborating with Syclone has been pretty awesome! Chroma Hills is a perfect blend of realism and artistry that suits SEUS very well. I'm still in the middle of settling a lot of new features, but the screenshots you see above were taken with the latest version of my work. It's great to have a texture artist working with SEUS in mind!
    Posted in: Resource Packs
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.10 via OptiFine]
    Quote from soccerguy3

    The shader is a great thing , but is there any way to bring back the vibrant glossy colors like you would find in a ray traced graphic.
    I find that using the shaders creates a washed out look. Is there anyway to bring this back to bright rich glossy colors and still have shading effect?


    Can you post an example image? I may be able to emulate certain styles of raytracers to a degree.
    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.10 via OptiFine]
    Quote from Guppik

    Help please!

    All was established norms, beauty!

    But, there are moments when there is a big shadow.

    Screenshot light it is normal. Dark is it is necessary to clean.

    Prompt in what there can be a problem?

    OK


    BAD



    Looks like some material errors... I'll double the precision of the material system and hopefully that'll fix it. Does this effect flicker at high frequency?
    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.10 via OptiFine]
    Someone pointed out to me that the shaderpack that I uploaded was a .rar instead of a .zip which would cause installation errors. I just fixed that now.

    For anyone with errors installing v10 RC7, go re-download and put the .zip in your shaderpacks folder where the .rar was. Shaderpacks can only be read as .zip files or as folders.
    Posted in: Minecraft Mods
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