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  • 1

    posted a message on Vampirism - Become a vampire!

    an idea.

    the crimson stone - grants vampirism so long as it is in the holders inventory. it grants "dark lord" vampirism. it is the same as the vampire lord, but now it also adds a host of magical abilities for the human form. hellfire, dark inferno, summoning damaging bat projectiles. the fire abilities aren't ordinary fire, but magical darkness-infused fire. the vampire lord form also gets enhancements. able to spit green flames.

    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from rabidgoodra27»

    This mod was the reason I created an account on this forum. It was because of this thread I said: "Hey, maybe the rest of this forum isn't bad!" It was because of you guys I planted my butt and found my favorite online forum and made countless friends.


    So, thanks, I guess (as off-topic as this is...) to everyone who made this one of my favorite places on this site.


    coolalias is a cool modder.


    ooh. one thing that has bugged me was having to switch the pegasus and zora flippers.
    any way we can combine them so i am faster on both land and sea? (in all the zelda games with the flippers and the pegasus boots, they never needed to be switched. leads me to think link wears both simultaniously.)
    maybe call them something else? the zorasus boots?
    Posted in: Minecraft Mods
  • 2

    posted a message on Metroid Cubed 3 | 0.3.31.8 (Beta) | NEED MODELERS AND ANIMATORS

    I do think the light suit and ped with hazard shield should have ways of moving through lava and water unhindered.

    i love these suits... but the phazon suit is still more useful as it can move through water AND lava on top of resisting blue phazon.

    leads me to wish the light suit would be just like a gravity suit but with the ability to be immune to dark aethers atmosphere or the ped suit with hazard shields being a gravity suit that has a hyper mode funtion.


    i dunno, it feels like the other endgame suits aren't as overpowered as the phazon suit is in terms of what you can access.


    perhaps a gravity type upgrade only these suits could accept?


    or, what if theres an upgrade system where the suits upgrades can be toggled on and off a la super metroid?

    obviously, the varia and gravity suits can be toggled on as the base, but then the path branches to the suits exclusive to each prime game (phazon suit for prime 1, dark and light suit from prime 2, ped suit and hazard shield from prime 3.)

    now, all the game-exclusive suits would work like the gravity suit with an additional bonus depending on which suit samus has. I know it isn't what the prime series did, but i rarely find myself ever using the other endgame suits because the phazon suit itself is far too useful, since it can travel through lava and water unhindered.


    edit: I know i suggested a way to increase mining/digging capabilities of the suit. but i just thought of a way. maybe we could, say, have an upgrade for missiles that increases what type of block they can break through.

    diamond missiles would be as strong as a diamond pickaxe, able to bust through obsidian.

    maybe the grapple lasso can be used to grab and place blocks for building?

    Posted in: WIP Mods
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    posted a message on Sonic the Hedgehog Mod - V1.4.0[SSP/SMP/LAN]-New Update-Checkpoints,new mobs,sound effects,spinning rings and much more!

    someone should REALLY pick this back up and improve it.

    is it possible for someone to update it?

    there could be something similar to dragon block c. where you choose your race (human, hedgehog, echidna, fox, etc) where you would get a custom model and different abilities depending on who you pick (humans can pilot mechs, hedgehogs have super speed, echidnas have increased strength and can glide and dig with ease, foxes can fly. and all races except humans would have spin dashing abilities.)

    on top of this, you can select different styles of each race to make your character unique. also. all races are naturally faster than humans, but the degree of how much depends on race.

    Posted in: Minecraft Mods
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    posted a message on Metroid Cubed 3 | 0.3.31.8 (Beta) | NEED MODELERS AND ANIMATORS

    yeesh it is almost eerie how much more fun the nether becomes after this mod (and wearing the phazon/gravity suit).

    hell, i'd reccommend before branching to other planets you add more mobs to the nether first.

    the nether FEELS like a metroid game, with its complex tunnels, lakes of lava, and strange monstrocities.


    i think the nether could have chozo ruins and whatnot built into the caverns, where grand statues are holding key upgrades.

    hell, i think chozo temples could be a thing OUTSIDE the planets you can visit. like... the chozo are a spacefaring race that have probably been on every planet the metroid series is set on, so it'd be believable they would have ruins on say, the overworld and nether.


    i'm also saying any mob in the fire biomes of the metroid cubed planets could be added to the nether.

    Posted in: WIP Mods
  • 1

    posted a message on Vampirism - Become a vampire!

    you know what is missing for hunters?

    a whip!

    yeah i am a huge castlevania fanboy >w>


    two variants: a holy whip (for hunters) and a bloody whip (for vampires)

    the holy whip does a lot of damage to mobs, but does an even GREATER amount to vampires.

    the blood whip, does a lot of damage to mobs but is especially effective against hunters.

    Posted in: Minecraft Mods
  • 2

    posted a message on Vampirism - Become a vampire!
    Quote from maxanier»

    yes, I think you suggested this already and I like the idea and is on my TODO list, but I did not got around implementing something like this yet.

    and while i'm at it:
    bats tend to use sonar...
    soo..
    when in bat form bats should be able to use a sonar blast that can cause nausea and slow the target down.... as well as the ability to mark prey to chase after!
    an upgraded version would be a weak amount of damage too. (got this idea from sotn XD)
    Posted in: Minecraft Mods
  • 1

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    not gonna lie. emeralds kinda take up space in the inventory. plus they only come in one color: green.

    the zelda series has WAY more colors than green for rupees.

    blue rupees are 5

    yellow rupees are 10

    red are 20

    purple are 50

    silver is 100

    and orange is 200.

    i'd kinda like rupees to have a counter that doesnt take up inventory space.

    Posted in: Minecraft Mods
  • 1

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from rabidgoodra27»

    Cept they were only in Zelda I and ALttP.


    one could argue that light arrows replaced them... but....
    light arrows only STUN ganon.
    Posted in: Minecraft Mods
  • 1

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    I secretly wish for a flaming or damage-based boomerang for the mod. >w>

    yeah i kinda really liked the boomerang from links awakening....

    here is an idea that could lead to its own menu:


    rings. in the oracle series, rings were a BIG part of gameplay. they provide modifiers like increased damage, increased defense, bombs not damaging you, boomerangs being more powerful...

    how neat would it be if there were a ring system similar to links awakening? it would have to be its own menu but.... itd be really a neat feature.


    one last question. in soul calibur 2 things like the biggoron sword and megaton hammer could be held with a shield. any way we can config twohanded items to be held with shields?

    Posted in: Minecraft Mods
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