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    posted a message on Redstone Contraption never done before?
    Quote from SnyderGuy

    Yeah, but self repairs have crappy designs and really aren't that useful, you have to reset the clock each time


    I mainly use them for large cobble floors. You can get a bunch going at once and cover a huge area for a grinder floor in no time versus actually mining all that cobble.
    Posted in: MCX360: Discussion
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    posted a message on Redstone Contraption never done before?
    I've done self building walls and self building floors before, but curiously enough, never at the same time. I'll check out the video you posted and see if it's similar.

    Edit:
    Watched the video. Mine was a cobble generator hooked up to pistons. It could generate something like a 11x12 wall or floor of cobble, and if a creeper blasted a hole in the wall it would self repair.
    Posted in: MCX360: Discussion
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    posted a message on A reason PC minecraft looks more 'plush' than 360?
    Funny, I always that the Xbox version was bursting in color with vivid graphics when compared to the PC version. Of course, I had to dumb down the graphics to maintain a decent framerate. I'll take playing the Xbox with its 60 fps and it's "fancy/short" graphics setting over the PC with its "fast/normal" and 30 fps if I'm lucky.
    Posted in: MCX360: Discussion
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    posted a message on breakable red bedrock?
    Was there void behind it?

    But really, pics or it didn't happen
    Posted in: MCX360: Discussion
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    posted a message on Circuit Button
    Im going to take a gamble here without benefit of a picture.
    Button rrr Inverter r r r r r r r r r r to piston<--This is working correctly, right?
    |r r <------This redstone is leading into the repeater? Is the repeater facing the redstone to the right? If so
    r X r r inverterXXXXXr it's not getting the signal from the button. Place redstone where the two red r's are to
    fix.If it's facing the bottom row of repeaters, then turn it and add the two red r's
    XXXXXXXXXXXXXXXXXr<-----Where does this output go? To another piston?


    It looks like you have a design where the pistons would always be extended, then you push the button, they detract for a second and then extend again. If you want to have them be always open and crush the mobs at your will, replace the button with a lever and take out both inverters. You probably don't need so many repeaters, either.

    How about a link to the video you are trying to work with?
    Posted in: MCX360: Discussion
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    posted a message on List of Renewable Resources (No Duplication)
    Technically obsidian should come off the list, since it needs a diamond pick to mine and you'd eventually run out of those. Of course, by the time you mined all the diamonds, used up all the picks, and then on top of that converted every block of lava in the regular world and the nether, you will have spent half your life just on obsidian.

    Let's just move it into the extremely plentiful column.
    Posted in: MCX360: Discussion
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    posted a message on Mob Grinder using pistons?
    Cool. I have to admit, I was wondering why you were flicking the switch back and forth.
    Posted in: MCX360: Discussion
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    posted a message on Need help getting connected
    You could jailbreak your iPhone and use it as an internet pass through.
    Posted in: MCX360: Discussion
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    posted a message on 144 blocks?
    What the wiki says now, which applies to the current spawning system for the PC version is this:

    Mobs spawn naturally within a 15x15 chunk (240x240 block) area around the player. When there are multiple players, mobs can spawn within this distance of any of them. However, mobs that move farther than 128 blocks from any player will immediately despawn (see Despawning), so the mob spawning area is effectively limited to spheres with a radius of 128 blocks, centered at each player.


    But this is for the spawning system that came out with (I think) the 1.9 release, which also has mobs that are outside of a certain radius stand perfectly still. The 72 block radius was used before this, which is the version we are currently on. This may change with the 1.8 update, and will definitely change for the 1.2 update.
    Posted in: MCX360: Discussion
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    posted a message on Slime farm still not working!
    Just to correct a few misinformed people: it doesn't matter which axis, as long as you are 24 blocks away above, below, in front of, behind, to the left or to the right. It just has to be 24 blocks away.
    Posted in: MCX360: Discussion
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    posted a message on Mob Grinder using pistons?
    If the o's are where the mob is standing then this design should work fine. I've done it many times on the PC. And since you can still kill mobs by dropping sand or gravel on them, it should still work fine on the xbox. You could probably lose the two bottom pistons and have it still work.
    Posted in: MCX360: Discussion
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    posted a message on 144 blocks?

    But... that would be a 32 meter radius. It seems you added the distances together for whatever reason.


    1 block = 1 meter. Radius = 1/2 diameter.

    Mobs will not spawn within a 24 block radius of you. That is a circle that has a diameter of 48 blocks. (For the above poster that mentioned the chunk thing, I know it's by chunk, so it's a really blocky circle) They will spawn within a 72 block radius of you, just not in the 24 block radius. That would be a circle with a diameter of 144 blocks. They will despawn if they are outside of 128 blocks from you. That is a circle with a 256 block diameter.

    I don't get what is so hard about this.
    Posted in: MCX360: Discussion
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    posted a message on Is it this bad for you guys?
    Gravel is your best friend when encountering lava. Be sure to carry a couple of stacks and simply fill in any lava pools when you come across them.
    Posted in: MCX360: Discussion
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    posted a message on Can't bury redstone circuit for minecart station
    I think it may help to place the track after placing the redstone. You may have to rebuild the whole loop again, I'm not sure. Also, the direction is important. For some reason, minecart tracks naturally want to go one way, and making them go the other way is a little tricky. I think they naturally want to go either to the south or the west. Try moving the whole loop to the other side of the track and see if that works.
    Posted in: MCX360: Discussion
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    posted a message on 144 blocks?
    Quote from FayzedNZ

    they spawn from 24-128.. so how does that work out with your 72 block radius from the player.

    Quote from wolfeuk

    confused as to how you came up with 72 blocks, clearly shows 128 on the pic above, 1 block = 1 meter ?


    The 72 block radius is where they *will* spawn. The 128 block radius is where they will *despawn*.
    Posted in: MCX360: Discussion
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