- sirolf2009
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Member for 12 years, 11 months, and 16 days
Last active Mon, Aug, 28 2017 04:07:55
- 3 Followers
- 970 Total Posts
- 150 Thanks
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Oct 6, 2011sirolf2009 posted a message on 1.9 (Pre-Release 3) is Ready To Test!if you put a glass bottle and redstone in the brewing stand you get a potion which has no effect. i also figured out that you can put sugar in itPosted in: News
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Sep 12, 2011sirolf2009 posted a message on 1.8 Updates: Not Releasing Tuesday, Might UpdateGODAMNITPosted in: News
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Sep 2, 2011sirolf2009 posted a message on 1.8 Updates: Changing the Cheststhe second is the light, i thinkPosted in: News
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Aug 20, 2011sirolf2009 posted a message on Notch Takes Part in Ludum Darewhat can he win?Posted in: News
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Aug 18, 2011sirolf2009 posted a message on 1.8 Updates: First Ravines, Now RiversI WANT 1.8 GODDAMMITPosted in: News
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Aug 18, 2011sirolf2009 posted a message on 1.8 Updates: First Ravines, Now Riversis it really news? put some water in a ravine and you have a riverPosted in: News
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Jul 29, 2011sirolf2009 posted a message on 1.8 Updates: New Mob...Revealed?notch gave some more info on them: http://notch.tumblr.com/post/8208212863/the-psychology-of-the-reticle-and-the-feeling-of if you look at them (with your reticle) they will freeze and look at you. as soon as you remove your reticle you will run really fast or teleport to you and attack youPosted in: News
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Jul 27, 2011sirolf2009 posted a message on 1.8 Updates: New Mob...Revealed?anyone noticed that they are different in length?Posted in: News
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Jul 26, 2011sirolf2009 posted a message on 1.8 Updates: New Mob...Revealed?ninja + squid = badass sand-loving people!Posted in: News
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Jul 25, 2011sirolf2009 posted a message on Digital Diamond: Bashcrafti think you now what i am. THE BURNING LAKEPosted in: News
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Jul 9, 2011sirolf2009 posted a message on 1.8 Updates: Bow Mechanicshopefully they will use it later to charge attacksPosted in: News
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Jul 6, 2011sirolf2009 posted a message on Digital Diamond: Get the Diamondit's to easy, either make it harder, or turn the diamond block into an iron or golden blockPosted in: News
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Jul 6, 2011sirolf2009 posted a message on 1.8 Updates: New Logo, More Infonpc villages O.OPosted in: News
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U press the link that says "Download"
Update forge and please use spoiler and code tags.
There's a config file in .minecraft/config/necromancy.cfg in there you can change the ID from BloodStationary
It seems more likely that you're doing it wrong, please describe the steps you take.
"a list of all the items are"? I'm also not sure whether or not I'll be adding ender dragon parts and wither parts.
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We already have something similar planned, but with gods instead. The demonic powers will be in the form of armor that grows and gains new abilities with each god you slay.
Ghost mobs are also planned, they will be featured in the new dimension i talked about earlier
I don't mean to insult you, but unlimited dragon eggs is a pretty stupid idea. The dragon eggs are incredibly rare and they should remain like that. Having multiple heads on a minion could interfere with the AI's that other heads feature. Plus, it would take another overhaul of the necroAPI and the rendering code.
They're an easter egg. I will document them properly when i have the time for it.
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This is all planned. In general, the heads will define sounds, the arms will define attack and what weapons it can hold, the body will define special ability's (exploding, teleporting, etc.) and legs will define movement speed. There will be a few exceptions. For instance, the chicken wings won't make the animal attack but it will make the minion float slowly when it falls.
That would take a lot of work and another complete overhaul of the rendering code and NecroAPI, it could also conflict with the minion ability system described above and honestly, I don't really see much advantages other than looking cool. I doubt I'll add that.
A ritual system is planned, but instead it will be used for spells. Basically, you craft several incense burners and fill them up with a combination of dyes. You then use a sacrificial altar to sacrifice something (what you sacrifice depends on the spell). This will create one or more spells that will be stored in your Necronomicon. You can then use the spells mid-battle.
The only hell that should be in Minecraft is the Nether. I do have a new dimension planned that will probably involve some gods.
This was sort of planned, I want to allow ender arms to carry out chests. They will be able to empty an inventory and move it to another inventory. This will allow all sorts of automation. Using minions to create more minions on the other hand is genius
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books for regular villagers and poisonous potatoes for witches
please
you're using version 1.0, update to 1.3
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It's a mob that spawns with the same spawn rate as enderman
Just handle them as if it's a .rar or .zip file and drop it in your mods folder.
I'm working on that bug.
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There will be armor and you will eventually be able to become a lich. The armor shouldn't take too long, we're currently thinking about a good design. Special People are people who have helped with creating the mod, such as the developers, debuggers and of course just friends.
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also, sorry about the lack of information on the recent updates, i'm trying to get a stable version up and then start working on the wiki
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Update forge.
And please use code and spoiler tags when posting logs.
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it seems to work fine for me.
as always, I can't fix bugs without a log
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You need to summon Isaac with Isaac's soul heart and defeat him. You will get his head which you can wear, when you press F and G you shoot tears. If you don't know who Isaac is, try googling Binding of Isaac.
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then write the ID's down, go to the config file (.minecraft/config/necromancy.cfg) and change the wrong ID's to the right ID's
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ID mismatch won't necessarily make your game crash. Just press the OK button. There will be some changes in your inventory. If it does crash, you'll have to delete your players file.
they will at some point, depending on what head they have.
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alright, take 2
https://dl.dropboxusercontent.com/u/50553915/necromancy/releases/Necromancy-1.1.2-1.5.2.jar
launch the game once, go to the config file and set "Render Necronomicon Model" and "Render Scythe Model" to false.