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    posted a message on Random Things 3.6.4
    Quote from Aphenon»
    If you mixed two modpacks other people made, you really need to do through the Minetweaker(or similar) settings. Recipes may not be the same and things may have been disabled.

    Any idea what "Or similar" might be? Minetweaker is the only mod I'm aware of that alters crafting recipes/craftability. I'd really like to find what's causing the spectre key to not be craftable, so any ideas are most welcome.
    Posted in: Minecraft Mods
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    posted a message on Random Things 3.6.4
    Quote from lumien»

    Are you playing on a modpack? Are you sure its not disabled?

    It's entirely possible; I am running two modpacks combined together, aswell as my own misc additions. I checked the config for RandomThings, and the key is set to "true" (Assuming that's enables its craftability).

    However I don't know if there might be another mod disabling its crafting recipe. I know of MineTweaker, but that is not present with the currently enabled mods. If there is another potential mod causing issues I don't know the name of it.
    Posted in: Minecraft Mods
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    posted a message on Random Things 3.6.4
    Is the Spectre Key not craftable? I checked the wiki, and there is no information on the Spectre Key page that indicates whether it's craftable or chest loot only. However I did find a website that shows that the recipe is spectre ingots in a key-ish-shape. When trying that recipe in-game, it yields no results, facing any direction. Additionally, NEI does not show that there is a crafting recipe for the item, when attempting to look up the recipe. Tried using both version 2.1.4 and 2.1.9.
    Posted in: Minecraft Mods
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    posted a message on [1.5.X/1.6.X] Teleportation Stones (Adding waypoints to survival) V1.0.0
    Quote from wayward_lore

    Same here :P

    And here :D
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Baby Animals Model Swapper, Squickens [MOB][Forge]
    Oh my gosh you updated! Thank you so so so much, I missed this mod terribly.
    Posted in: Minecraft Mods
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    posted a message on [1.6.x][Forge] Equivalency - Say huzza! Thermal Expansion 3 and Equivalency!
    Quote from Rongmario

    Try running on 1.6.4, have you actually updated over 1.0.5 of LomLib? And make sure you have latest EE3 too. (Check in EE3 thread's last 2 or 3 pages)

    Hey, thanks for replying!
    Can't run 1.6.4 with my setup--I have 70+ other mods installed, some of which require 1.6.2.
    I've tried using the old EE3 I had up and working with 1.6.4 Equivalency and also the latest for 1.6.2 (The latest is the one that produces the error in the image I posted). The old one produces a different error when coupled with the latest versions of Equivalency and Lomlib (Which was to be expencted, so I don't feel it necessary to post what the error was)

    Quick edit: I do realize that if all else fails I may have to just bite the bullet and update to 1.6.4. Just really not looking forward to re-downloading all those mods.
    Posted in: Minecraft Mods
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    posted a message on [1.6.x][Forge] Equivalency - Say huzza! Thermal Expansion 3 and Equivalency!
    So I've run into a bit of a problem.

    (I'm running 1.6.2.)
    After not having played MC for a little while I boot up on my previously working setup, running Equivalency 1.5.4 and Lomlib 1.0.7. Launches fine, but as soon as I try to load a world I get the following crach and error:
    Time: 12/12/13 12:56 PM
    Description: Unexpected error

    java.lang.NumberFormatException: For input string: "Fixed some recipes"
    at java.lang.NumberFormatException.forInputString(Unknown Source)
    at java.lang.Integer.parseInt(Unknown Source)
    at java.lang.Short.parseShort(Unknown Source)
    at java.lang.Short.<init>(Unknown Source)
    at net.lomeli.lomlib.util.XMLUtil.getShort(XMLUtil.java:61)
    at net.lomeli.equivalency.core.handler.VersionTickHandler.tickEnd(VersionTickHandler.java:35)
    at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:34)
    at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:141)
    at cpw.mods.fml.common.FMLCommonHandler.onPostClientTick(FMLCommonHandler.java:367)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1968)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:908)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:836)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:18)

    I thought I'd update and maybe that would solve the issue. However no matter what the combination of later versions of both Equivalency and Lomlib I continually get this crash screen: http://puu.sh/5Krle/65e8442fe9.png
    I'm running the latest Forge for 1.6.2, and the required EE3.

    Any help would be much appreciated!
    Posted in: Minecraft Mods
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    posted a message on [18+] [Survival] [FTB Unleashed] [Bukkit] [Whitelisted] TheDarkSide Server Seeking New Members
    Age: 22
    Minecraft Name: Starglade
    What Timezone you are in: Eastern
    Can you use Teamspeak or Ventrilo: Yes, I prefer to use voice chat over ingame chat.
    How much will you play: I generally play minecraft for a couple hours a day.
    What you want to get out of a server/group of people: I like small, close groups of people that can joke around lightheartedly, and just enjoy the game without any drama or issues with each other.
    Have you ever been banned from another server before? (If so, why): No, I have not.
    Posted in: PC Servers
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    posted a message on [FTB Ultimate] Looking for few players! [Whitelisted]
    Name:
    IGN: starglade
    Age: 22
    Location: Kentucky
    Skype: Yes, I have skype and a mic.
    Why should you join us?: I've been looking for a tight-knit FTB server that's whitelisted, and prefers to use voicechat. Hoping you're the server for me.
    How much time you spend on minecraft?: Couple hours a day.
    how much you know about FTB Ultimate modpack?: I mostly played Direwolf20 pack, so I have a very basic understanding of most of the mods. Plus I know how to figure stuff out myself, without someone having to hold my hand.
    Posted in: PC Servers
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    posted a message on [1.5.X/1.6.X] Teleportation Stones (Adding waypoints to survival) V1.0.0
    Quote from stormowl

    thank you! It works now! :D *hugs*

    I created both recipes, I have the little colored orb floating over the teleportation pad...but how does it work to bring me back there? when I try right-clicking randomly in the air, it doesn't work...doesn't bring me back to my home where my teleportation pad is...

    any help? :)


    So you have a colored "stone" connected to your pad with an orb that's the same color as your stone, correct?
    You need Enderpearls in your inventory, since this mod uses them as fuel to do the teleportation :) So if you have pearls in your inventory, have your stone selected as your item and right click. ^^
    Posted in: Minecraft Mods
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    posted a message on [1.5.X/1.6.X] Teleportation Stones (Adding waypoints to survival) V1.0.0
    Quote from stormowl

    how do I modify this? (if I can, I mean)


    Go to your minecraft install folder.
    Open the folder "config".
    Open the folder "tpStones".
    Open the file "tpStones.cfg" with a program like notepad, word, or whatever text editor program you have.
    Find the line that says "I:tpPad=4000"
    Change "4000" to another number until your game launches without showing you that kind of error message. :P
    Posted in: Minecraft Mods
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    posted a message on [1.7.10/1.6.4][Forestry] Binnie's Mods 1.8.0 / 2.0-dev - Extra Bees, Extra Trees, Botany and Genetics
    I'm having a strange problem where Binniecore, Extrabees, and Extratrees all load in fine when launching minecraft (As far as my log tells me) but NO items whatsoever for these two mods exist.

    Now on the main menu when checking installed mods, it also tells me that Binniecore is loaded in with two child mods: Extra Bees and Extra Trees (Though these two mods do not show up in the list themselves as their own entry, I assume that's normal).

    But as soon as I get ingame and check out NEI no items for Extra Bees or Trees exist.

    I've tried altering the Block and Item IDs to no avail. Same result.
    I've also tried running with JUST forestry and Extra Bees/trees.
    And yes, the old "Extra Bees standalone" mod is no longer present.
    I am running the latest Forestry and the recommended forge version.
    I've tried with both versions of Extra bees/trees

    As far as I can tell, there is no error present in my log file that would explain why the items and blocks fail to exist.

    Thanks to anyone who can help or offer insight into this matter.
    Posted in: Minecraft Mods
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    posted a message on MachineMuse's Modular Powersuits - Finally updated again!
    Quote from bloo127127

    Thanks, worked like a charm. Oh, are you using the right file editor? I used FileViewer for the longest time before I realized that it only viewed files and didn't change them. I now use EditPlus3.

    Yay, glad that worked for you! And yes, I'm using an editor, not a viewer ;)
    Posted in: WIP Mods
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    posted a message on MachineMuse's Modular Powersuits - Finally updated again!
    Quote from bloo127127

    I get this http://imgur.com/p4bYkuP. Sorry, I keep trying to post the image, but it won't work. It's a bunch of, odd pictures for the tools and all modules as well. It is the same for all of the armor. It won't crash, so I don't have an error code to give you, but do you think you could help?


    I can help you with that one. You're using optifine--which doesn't work with this mod's custom font engine. You need to go into the settings for this mod (modular powersuits, not optifine) and turn the setting that's something along the lines of "enable/use custom font engine" to "false" instead of "true".

    Hopefully it works for you, I've been having the problem where my settings file won't save the changes I make so it reverts back to true each time I launch the game.
    Posted in: WIP Mods
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    posted a message on MachineMuse's Modular Powersuits - Finally updated again!
    Hi! So as much as I'm wanting to use the latest versions of this mod and the plugins mod I'm finding that the fix in getting them to work with Optifine (setting the mod to not use the custom font engine to false) isn't working.

    More specifically each time I run minecraft (With all my mods, or literally none but Modular Powersuits and forge) the config file is getting rewritten. In turn, this negates the change to "false" I made.

    EDIT: I have also tried this with numerous versions of this mod with no success.

    Any idea or help? Please and thank you; anything would be greatly appreciated.
    Posted in: WIP Mods
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