Engender needs to have a catch up-update first
- scruffygamer2
- Registered Member
-
Member for 9 years, 8 months, and 20 days
Last active Tue, Feb, 4 2020 21:57:13
- 0 Followers
- 25 Total Posts
- 3 Thanks
-
1
AndrDneehtfoerusaert posted a message on 1.8+ Engender Mod: Raise an army to defeat your enemies!Posted in: WIP Mods -
1
Xwancool posted a message on 1.8+ Engender Mod: Raise an army to defeat your enemies!Posted in: WIP ModsYay, fused mob sounds very cool and I think it is such a good idea!
- To post a comment, please login.
1
Unfortunately, Ad.Fly isn't illegal, even though it should be.
Just ignore it and skip the ad.
1
Option 25 = Wither Storm
Lul
1
I have some suggestions:
- When the Wither Storm creates another Wither Storm, it is pretty much only tentacles and heads. Maybe create a new type of Wither Storm, like in episode 4 those 2 mini Wither Storms by the main one.
- When the Wither Storm creates another Wither Storm, it should give up some of it's mass/blocks to create another.
- The Wither Storm only picks up 1 block at a time. If possible, maybe it could pick up chunks of blocks. It could save lag.
- When one Wither Storm head fires a fireball at something, the other 2 heads fire at the same spot. Maybe consider making them all shoot at different directions.
- Maybe the Wither Storm could fire at buildings more like maybe make it fire at wood, stonebricks, glass, or so more often than grass if it sees some.
- A config option to make friendly mobs not teleport to you when too far away. This would especially be helpful for the Wither Storm.
- A command to make it stop raining when the Wither Storm gains it's final phase.
- Make the Wither Storm a little more destructive with buildings and the environment. It takes forever for it to take down a single building. Maybe it's possible without adding bunches of lag.
Thanks AndrDneehtfoerusaert and the others for reading over this. These are just my personal suggestions.