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    posted a message on Better Rail Junctions

    These look great, I've been looking for elegant designs for this kind of thing for a while. Bookmarked.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Continuum Shaderpack

    Only getting 10-15 fps on High @ 1440p with a GTX 1080. Have I configured something wrong? This graphics card should not be performing worse than the 980. I get around 75fps with SEUS on ultra.

    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders v11.0

    I'm looking for a way to disable the watery effect on slime blocks. I like that effect on water but I feel it looks odd on slime. I'd like to modify it to look more like stained glass blocks. I've been digging through the shader files but didn't find anything looking for block ID 165. Could someone point me in the right direction?

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    I believe I've found a minor bug. Warded jars render before chests, resulting in this:

    Thaumcraft 3.0.1c is the only mod installed other than Forge.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves (Now With Bloody Stumps) Total Conversion! [V4.A2 Timing Rodent b upd: Nov 27th]
    Quote from Flowless

    it's still down bro.

    Yep, it'll be down at least through tomorrow.

    FC, I'm really sorry about this, I wasn't expecting it at all. :(
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves (Now With Bloody Stumps) Total Conversion! [V4.A2 Timing Rodent b upd: Nov 27th]
    The forum and wiki are currently down. I'll talk to Bluehost to try to solve the problem this weekend at the latest. My first priority is to get the forum back up, then I'll see what I can do about the wiki.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] Sargunster's BTW Addon
    Updated to 1.3 (sort of). See my post on the BTW forum for details:

    One bug was holding the update back for far too long, so I decided to go ahead and release a test version. It should be stable enough for regular play, but workbench boats don't work properly. Chest boats are fine. Large boats may have collision issues. Steering my boats is a little odd, like pre-1.3 SMP. I'll work on fixing these soon, but college applications / essays and school projects are taking most of my time.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] Sargunster's BTW Addon
    Update progress: void fog tweaks, particle tweaks, Nether tweaks, and the Chisel module are done. Next: Sensors, Fruit, Juice, and Boats.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] Sargunster's BTW Addon
    cheers for the update on btb sounds good just to let you know i've had a couple of saving chunk errors while using 1 boat with a sail

    Could you get me a crash log as well as a list of mods you use?
    http://www.minecraftwiki.net/wiki/Crash#How_to_Get_a_Crash_Report

    Quote from Gainspipr

    Great mod! Excited on what Possibilities can be done with the Color Sensors.
    But the latest release seem to bug Particles in my world.

    Which particles have issues? When does it happen? Does it still happen if you disable "fixFoodParticles" and "disableVoidEffect" in the config? What other mods do you use?
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] Sargunster's BTW Addon
    Quote from Tankman95

    The Steel boats are totally worth the 36 steel ingots. But how do you destroy them?
    And is it just me, or have you really fixed the "steve leaves boat and falls through" -bug?

    You destroy them with any tool that can break steel blocks (mattock and refined pickaxe). Steve still falls through occasionally, but it should happen a lot less often with the latest version. That's only for my boats, though. Vanilla boats are unchanged.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] Sargunster's BTW Addon
    Released version 2.1. Steel boats, void fog tweaks, bug fixes.


    Awesome, I really like the new boats! :D Keep up the good updates!

    Glad you like it!


    Hey nice mod thanks for sharing, Is there any way too bottle juice up automatically or are you planning on adding a bottling machine? i also see on page one of your post that your considering making it more compatible with better than buildcraft is this still happening?

    A bottling machine would require a new block ID, so probably not. As for BuildCraft, BTB is about to have massive changes (see the "Better then BuildCraft 2" thread on the BTW forums), so I'm waiting for that.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] Sargunster's BTW Addon
    Quote from Tankman95

    The boats are awesome!
    I also think this topic belongs to "content packs" section.


    Nope, this is a mod that hooks into some BTW features. A content pack is usually some plain text / XML files parsed by a mod (like content packs for Flan's Mod or Matmos).
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] Sargunster's BTW Addon
    Rewrote the OP, fixed some typos, and released version 2.0.

    Connected boats!
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves (Now With Bloody Stumps) Total Conversion! [V4.A2 Timing Rodent b upd: Nov 27th]
    Quote from Dr_Crazy_Mii

    Issue is, i'm on a mac.

    When copying files, Macs overwrite folders instead of merging them. Make sure you manually merge the subfolders when copying the BTW files into the jar instead of overwriting the folders.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] Sargunster's BTW Addon
    Quote from Bockwurst

    Hey uhm sry for asking that rude, but could you maybe do a version not for BTW but for normal minecraft? Maybe just the fruit trees and the fruits because I love this but i donĀ“t want BTW :(


    Sorry, but I don't want to spend time making and testing a version that I will not even use.
    Posted in: Minecraft Mods
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