I'm sorry to disappoint, but I haven't been working on this pack for a long time. I've moved on to other projects, so I don't see me updating this any time soon.
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May 23, 2016samohtj posted a message on [WIP] Jagged - Cartooning Minecraft - V0.1 Prerelease - Feedback Wanted/NeededPosted in: WIP Resource Pack
Wow, I really like this. I like the depth the ores have, the dirt and gravel as well. You've done a really great job of making the textures feel like they have a third dimension. You're doing a great job so far, keep it up!
Jan 29, 2016samohtj posted a message on How To Create 3D Block Showcase Images for Texture Pack Threads! (GIMP Only)Posted in: Resource Pack Discussion
You could do that, if you wanted. If you were doing a pure isometric projection, you would use 35.264 degrees. You could do it at any angle you wanted, really, it doesn't matter much.
Oh, I'm here alright. Whether I post or not, I'm allllwaaaayyyys waaaatttchhiiiinggg.
Jan 8, 2016samohtj posted a message on Before Dusk [32x] V2.0 (Medieval and Rustic) [1.11+]Posted in: Resource Packs
I really like this. I love the color palette, and I like the overall soft quality that the textures have. It's kind of, I don't know, cozy? I don't know if I agree with the others about it needing a little bit of sharpness or some more contrast, but that's just me.
Nov 19, 2015Posted in: WIP Resource Pack
Man, this is the kind of stuff I like! I'm a big fan of hand-painted stuff, and this pack certainly fits the bill. I've been playing around with it for a little bit, and I think you've got something good going on.
I do have some beefs though, and most of it is going to echo what Ringoster said. Many of the textures follow a somewhat consistent style, but others, if you put them together it doesn't look like they're from the same pack. The processed stone blocks are the biggest culprit, I think. Don't get me wrong, I love them and want them all up in my face, but the cobblestone/stone brick/gravel textures really stick out like Michael Jordan in Japan. I'd also agree with Ringoster that some of the textures have that stock-photo look to them. I noticed that particularly with the diamond block.
But where the style does fit, I gotta say, I'm loving it! Like I said, I'm a big fan of hand-painted stuff, and you seem to have got it down pat! I'm really looking forward to how this pack continues, it's really shaping up to be something nice!
P.S. I like your soul sand, very spooky!
Nov 19, 2015Posted in: Resource Pack Discussion
I know there is a way to do this in GIMP. You can do it through indexing. Create a palette with all the colors you want to use, and save it in the palettes dialog. Then, switch the image to indexed mode (instead of RGB), and set the palette you created as the one to use. Now, you should only be able to paint with colors from that palette.
Sep 14, 2015Posted in: Resource Pack Discussion
I know it's probably too late for you, but can I interest you in this? I made it a few years ago when I had to do a lot of animations. Ironically, I've never actually created a water texture. It's pretty snazzy, IMHO.
Sep 13, 2015Posted in: Resource Pack Discussion
I would imagine, yes. It's a really simple way to load in all the files in a folder, so it's probably been there since the beginning and they've only changed which files they pick out.
I like the shifting light on the bases. That's a really nice touch!
Sep 12, 2015Posted in: Resource Pack Discussion
I think I know why. If it's doing what I think it's doing, it's recursively searching through every single file and folder in the resource pack. I made a Java program to do the exact same thing as an exercise for a class I took. As you can tell, it's disgustingly inefficient. The benefit of doing it this way is that you never have to redo the code to search for files when you want to add a new texture, only the code that locates it in memory once it's been indexed. Crazy, but that's probably how it works.
Sep 3, 2015Posted in: Resource Packs
Thanks for your feedback, it's always appreciated!
The whole texture pack uses a color palette, meaning I have a very limited selection of colors to use. But, since you bring it up, I could work on finding a different set of colors for the potatoes. Perhaps turn them into red potatoes?
And the other stone types are on the way, don't worry! I'm not sure how soon I'll have a water animation, however. Water is very difficult to do.
Sep 3, 2015samohtj posted a message on How To Create 3D Block Showcase Images for Texture Pack Threads! (GIMP Only)Posted in: Resource Pack Discussion
Thank you so much, this is awesome! I will be using this for a mod I am helping out with (see the banner ). Only one question... do you know how (or if) this could work with animated blocks/items? There is one block I would like to do, however its texture is animated and I wouldn't even know where to start with that. Thanks!
For an animated block, you would have to do this process for every frame of the animation, and then create an animated gif of all the different frames. It'd be a lot of work, especially if you have a lot of frames, but it's certainly doable. If your animation only has a few frames, then it's certainly within the realm of possibilities.
Jul 22, 2015Posted in: Resource Pack Discussion
Are you looking for a full custom resource pack, or just a few small tweaks to an existing one? A full pack would take a long time to make, and would probably cost you quite a bit as well. But a small custom tweak pack that can be done in a few hours is much more manageable.
Jul 22, 2015Posted in: Resource Pack Discussion
I personally don't mind higher-resolution textures. It doesn't look all that weird to me, but maybe I'm just kinda used to it. 128x is the sweet spot for me. It's got plenty of room for detail, and any higher doesn't make a difference in my eyes.
Jul 7, 2015Posted in: Resource Packs
Hey, rorodime! If lag is what you're worried about, then your best option is to go as low-res as possible. For this pack, that means 64x.
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