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    posted a message on AtomicStryker's Infernal Mobs - Diablo Style Modifiers
    is there a way to change how often the infernal mobs drop the rare drops? Whenever i kill them they seem to just drop their normal stuff not the new things like tools and enchanted things. Only like one in 50 drop the cool things, i want it to be more often.

    (really sorry if its hard to understand...i ramble a bit...)
    Posted in: Minecraft Mods
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    posted a message on Dungeon Mobs (reference to new thread in last post)
    Hey I'm having a problem, none of the mobs seem to be spawning, i haven't gone into a cave or anything yet i just started a new world and cant see any of the new mobs, I pretty sure ive installed it correctly cuz the spawn eggs and mobs show up when i spawn them. Just none of them are naturally spawning :( could anyone help me?

    EDIT: i just read the Q&A thing and just wanted to assure, im NOT using biomes o plenty or mo' creatures.
    The only thing that might interfere with it as far as i know is mob spawn controls (which i dont know how to use). But i have uninstalled it and still didnt see the mobs ssssoooooooo.... help plz
    Posted in: Minecraft Mods
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    posted a message on [1.6.2][SP/SMP] Marcopolo's Mods: Better Ore Distribution(v2.7.1 beta), Trap Friendly Cactus, and Practical TNT
    Hey i just wanted to ask, is the download link broken for anyone else? i get past the adf.ly fine and then in the medifire when i click the download button the page doesnt load and comes up with an error?
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Checkpoints! [v1.32]
    haha sorry just like this mod allot, not sure whats with my avatar will fix it in a sec, thanks for telling me :)
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Checkpoints! [v1.32]
    is there something im missing? i know its a big thing to update but i personally want to know how far you are in updating
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Checkpoints! [v1.32]
    any news? sorry just want to know how far the mod is? :)
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Checkpoints! [v1.32]
    can you give us an estimated time/day that you will be finished? sorry i don't want to be pushy. just want a day i can count on and say *YES OMG OMG OMG CHECKPOINTS COMING OUT TODAY!!!!!!*
    Posted in: Minecraft Mods
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    posted a message on [1.6.2] XaedCraft(AKA Better Minecraft Mod) - Version 1.3 now with plantable apples!
    does this work with the new snapshot? would love to have this in it
    Posted in: WIP Mods
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    posted a message on [1.2.5][Sparrow] Doggy Talents Mod v2.2.3 (A day no dogs would drown!)
    Could you please tell us when you can start updating and when you do start updating? Not trying to push you just please keep us posted on this :).
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][Sparrow] Doggy Talents Mod v2.2.3 (A day no dogs would drown!)
    Edit: Sorry it double posted when i logged back on, slow internet and stuff...

    Okay im much more cleared up on the breeding and stuff now. Love all those ideas and stuff :D

    Hope you are able to update soon! This is honestly one of the best (if not THE best) mods I've ever seen. You have put so much work and consideration into this mod and all it's updates :)
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][Sparrow] Doggy Talents Mod v2.2.3 (A day no dogs would drown!)
    Love the trait ideas, how would the clever one work, it could get annoying that your dog goes running off to kill things far away that you dont want killed. Or would that be more for creeper sweeper and the pest control?

    Maybe puppies born from 2 dire doggy parents could have another trait that just increases all skills in general by a percentage/amount?
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][Sparrow] Doggy Talents Mod v2.2.3 (A day no dogs would drown!)
    Quote from RaustBlackDragon

    Don't worry, I don't want to introduce min/maxing with dogs. Whatever happens with breeding will be mathematical and fixed, there will be no random variables, if you know what you're doing, there's no way you'll be disappointed with your newborn puppy.

    At the same time however, I want an interesting system that encourages people to breed dogs of many different varieties. I want to render vanilla wolf breeding obsolete in some sense, because to be perfectly honest, and though it pains me greatly to say this, Mojang doesn't know what the hell it's doing with wolves now.

    So basically, I want to discourage the practice of taming dogs and throwing them away if they don't have what you're looking for by making it not the end of the world, but I don't want the breeding system to be set up in a way that you only ever need one set of parents to get all the benefits. So the genetic benefits I'm picturing are as follows:

    Each dog will have two traits, one innate, and one learned. Which way the dog comes into the world will determine how they're assigned.

    Doggy Charm: Innate one is chosen by the user, and the learned one is chosen by the owner at level 60.

    Converted from wolves: The Innate one is random, the learned one is chosen by the owner at level 60.

    Bred: Both are gained at birth, the innate one being the innate trait of the primary parent, the learned one being the innate trait of the secondary parent.

    Upon updating to the mod, all of my existing users will be happy to know that their dogs will be treated as though they were summoned in with a doggy Charm, and they'll be able to choose both traits eventually.

    I haven't decided what these traits will manifest as yet, and I'm entirely open to suggestions for this trait system. However, I do want it to be a system that requires a degree of commitment to the breeding process in order to get the best benefits, while not making unbred dogs worthless or unwanted.


    This idea is great, im guessing that the primary parent is the one that is fed first?

    All these are great and i know you have your hands full but i would just like you to think of maybe adding a little more to the customization of the dogs looks, its not a very big deal (there is probably something that helps me with this). but i want more variety with the dogs shapes, skins and sizes...possibly depending on the traits change the dogs looks and size? Just ideas :) it's not a very urgent matter but just would make it nicer to be able to see the difference between say 'Fluffy' and 'Spike' other then a name tag... EDIT: something like wolves extended Module 1 - Wolf Variations was but...better and updated :P. Linky : if u wanna see what it was http://www.minecraftforum.net/topic/241839-17315wolves-extended/


    Oh and also i saw you need forge to update, i believe a saw a forge for minecraft 1.3.1, sorry if that sounds pushy just trying to help...Im probably completely wrong and looked at the wrong thing if so...sorry :)
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][Sparrow] Doggy Talents Mod v2.2.3 (A day no dogs would drown!)
    Can't wait till this mod can be updated, i personally love the idea of parent's skills having some sort of effect on the puppies, and the idea of puppy only talents (maybe all or most puppies have a much higher rate of getting emeralds or diamonds -or as said lowering prices= then the parents)

    I also think that the skills that a doggy does as a puppy should somehow effect how it behaves or has skills when it finally grows up. I just simply love this mod so much. Please keep up the awesomeness :)
    Posted in: Minecraft Mods
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    posted a message on [Surv] Skyblock
    I know there was a ton added in 1.3.1 and i just wanted to know if this map will be getting any kind of update to join the new MC version? not sure exactly what would be added, maybe from the updates some terrain or item things have to be changed i have no idea i would just like to know :P

    Oh and i get confused with this stuff cuz me not so smart...wich one do i download that is the latest map update? the numbers and updates and stuff confuse me
    Posted in: Maps
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    posted a message on [Portal] Portal 2 Recreation [minecraft 1.2.5]
    could u plz look into the 'FLabsGel' mod? it adds the gels that are in portal 2 (the bouncing, speed, and being able to place portals on non portal placing surfaces) it's 100% compatible with the portal gun mod and it could make this map allot better. Hope u finish it soon great job! :D :DORE: :DPA: :Diamond: :Diamond: :Diamond: :Diamond:
    Posted in: Maps
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